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05-19-24 01:23 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Layer 2 translucent level problem New poll | |
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Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6306 days
Last view: 6300 days
Posted on 05-26-06 09:56 AM Link | Quote
Hi.

I'm not sure how many of you guys (still) here have any level in your hack with a translucent layer 2, but I'm having a problem with getting it fully working on a new castle level I'm working on.

In LM, I have set up the first part of the castle to have translucent water on layer 2 (that way, part of the FG is obviously submerged), and it appears normal in the program, but in the rom itself, when I go to test it out, the water isn't translucent, and it covers everything (including the player, objects in the FG and sprites) until it lowers (I have one of the layer 2 scroll commands for a horizontal level here, namely the one with a range of 6). Point is, how do I undo this annoying effect in my level so that the water will be translucent in the rom?

Thanks in advance.


C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6299 days
Posted on 05-26-06 01:49 PM Link | Quote
I bet your mistake is that you put the water ON LAYER1 and the rest on layer 2 so you cab still see the ground in LM but not in the emu, just delete the water, cut everything on layer 2 and paste it on layer 1 then just add the water on layer 2
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6306 days
Last view: 6300 days
Posted on 05-26-06 02:04 PM Link | Quote
Originally posted by Bio
I bet your mistake is that you put the water ON LAYER1 and the rest on layer 2 so you cab still see the ground in LM but not in the emu, just delete the water, cut everything on layer 2 and paste it on layer 1 then just add the water on layer 2


No, I have the water on layer 2 and the FG on layer 1 (either way, part of the FG is submerged).

Also, my castle level has a bit of a slowdown problem (basically slower movement and jumps), which thankfully isn't in most of my hack's levels. Could this slowdown possibly have anything to do with why the water in my current castle is translucent in LM, but not in the rom?

Edit: I managed to find out what was causing the water to be translucent in the level, it was caused by my placing of a Magikoopa (either I placed it in a bad spot, or they aren't meant to be used in layer 2 levels like this).


(edited by Knight of Time on 05-26-06 01:52 PM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6301 days
Last view: 6313 days
Posted on 05-26-06 03:00 PM Link | Quote
edit: Ok, problem solved, post useless.


(edited by FPI on 05-26-06 02:01 PM)
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