(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
11-01-24 12:01 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - The very best of "It Never Happened!" New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6479 days
Last view: 6465 days
Posted on 05-25-06 11:20 AM Link | Quote
I decided to go on a trip down memory lane. Or to be more precise, a trip down my old abandoned hacks.



This is one I might revive someday: "Mario Dies". Just a bunch of silly levels specifically built to kill the player in an inventive variety of ways.


Ahh! Super ROM World! I was really enthusiastic about making this. But then I accidentally saved over the level I'd spent a few days on (a pixel-perfect remake of SML 1-1, right down to the last pooly drawn tile) and decided I was NOT doing that again.


Holy Pacman, Batman! This was put aside due to my short attention span, and I finally decided to pull the plug forever recently when Legoman was banned.


Those shots are actually from two different hacks. I'm very formularic...


Stupid Demon Tricks. This WILL return in some form sometime when I have less homework.

So, what hacks of yours never happened?
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 05-25-06 11:43 AM Link | Quote
Super Mario World 4. It had decent graphics, yeah, but I just didn't have level design skill at the time. :\
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6480 days
Last view: 6466 days
Posted on 05-25-06 01:45 PM Link | Quote
A crappy ROM hack -> Yet Another Super Mario World ROM Hack -> Super Mario's Island Hopping Adventure

Yeah, it evolved.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6465 days
Posted on 05-25-06 03:21 PM Link | Quote
Mario dies looks awesome, so does Super ROM World, sad they were canceled.
But wait, look up, IT'S LEGOMAN! AHHHH!
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6466 days
Last view: 6466 days
Skype
Posted on 05-25-06 06:19 PM Link | Quote
Super FuSoYa World: Canned
Mario's Revenge: See Ya
Luigi's Mansion 2: Buh-Bye (I am thinking about bringing this one back, though )

That pretty much sums it up
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 05-25-06 06:43 PM Link | Quote
In general, if I can something, it's because it didn't live up to my standards... And thus isn't really worth displaying in the first place. I don't want to talk about the sort of things that have met the grisly fate of the guillotine.
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6465 days
Last view: 6465 days
Posted on 05-25-06 07:12 PM Link | Quote
You know what's sad?

Super Emil world, one the crappiest hack ever made, that I only released to just show how crappy it was (it was just me playing around, learning how to use the editor) can be found on any full SNES ROM collection. And there's like only 20 SMW hacks in total.

See any diffrences? Probably not, as I made the mistake of using the existing levels as base, instead of removing everything. For download, just go with any full "SNES ROM" collection torrent. You will get it there as Super Emil world.

However, I recently started to play around with LM again. Expect it to be a small hack, but maybe I use my limited ASM knowledge to modify the game in intresting ways.


(edited by Ailure on 05-25-06 06:12 PM)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6479 days
Last view: 6465 days
Posted on 05-25-06 11:45 PM Link | Quote
Originally posted by Alastor the Stylish
I don't want to talk about the sort of things that have met the grisly fate of the guillotine.
Oh, just show us already, you wet pillow! Ailure's got the right idea: he's showing his early mistakes and how he learnt from them
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6471 days
Last view: 6465 days
Posted on 05-26-06 12:05 AM Link | Quote
I was doing a Dr. Mario graphics set a while back... got bored and gave up.

Then I started trying to put ML: SS sprites in... got Mario a decent way done, then hit a catastrophic problem with the moving layer stuff (as in, it didn't affect Mario any more) and gave up.

EDIT: Why is there a smily bound to : S?


(edited by Skreename on 05-25-06 11:05 PM)
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6471 days
Last view: 6465 days
Posted on 05-26-06 12:16 AM Link | Quote
Yeah, my horrible hack "Super Kario World" can be found on those full SNES rom collections too.

I remember back in the day I was working on Super Acmlm World. Each world was based on one of the forums, and the users of the board were the enemies and you played as Acmlm. It was coming along fine, then I realized how much I sucked at hacking SMW.
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6470 days
Last view: 6465 days
Posted on 05-26-06 12:29 AM Link | Quote
I have so many old hacks and hack ideas, including one with a Game & Watch and Ice Climber levels, one with Kirby's Adventure graphics, one with Kirby's Dreamland 3 graphics, one with mods of unused level layouts, one with failed Sonic Advance Sonic graphics, atleast one failed attempt at finding Mario's tile data before it was discovered(Codenamed after it's attempted first objective, "Mario has a butt for a head world"), a not started SML2 remake with SMW's shading style()that was canned because others started on their own before I could get a surprise demo out, and probably lots of others.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6471 days
Last view: 6465 days
Posted on 05-26-06 12:50 AM Link | Quote
Originally posted by Someguy
(Codenamed after it's attempted first objective, "Mario has a butt for a head world")

Okay, I know this is just my immaturity shining through, but I find that rather amusing for some stupid reason. Just the sheer... weirdness of it.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 05-26-06 02:01 PM Link | Quote
Eh, one thing that never came from my PC was a game where bowse rhad this huge second fortress built into the side of a rock wall... not a good level at all.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6467 days
Last view: 6479 days
Posted on 05-26-06 04:08 PM Link | Quote
Btw, is this only limited to SMW-hacks?

So far, I don't have any "never happened SMW"-hacks.
But if it comes to hacks in general, I have a never finished SMB3-hack. It was the first hack I started, shortly before I found Lunar Magic on zophar's and I decided to cancel the SMB3-hack and started with SMW.

Here are a few crappy screens:


The main reason because I cancelled that hack, was because with the editor it wasn't possible to change the sprite's location or even the sprite at all, so I was very limited with what I could do at this time.

Besides that, I created two levels for an SMB1-group-hack. But yeah, you probably already know it by now, group hacks get never finished, so no release at all.




So, that's for the hacks. A long time before I started with hacking I tried out a spanish (?) game maker and created a few levels with that as well. But everytime I wanted to add a third level after the second one, the second level ended up with the death animation (you don't losed a live, but it still looked wrong). Compared to hacking it was also a long progress, I had much free time at this point but I still needed a full week to finish a (short) level, and besides that the game runs much too fast on newer computers, which sucks.

Here are some crappy screens, custom GFX was done by MS-Paint-power, haha.



And of course I have over 100's of levels just.... on paper. That was the start of everything for over ten years, but most of the levels I did on paper will be probably never playable because they are just too big. At least I managed to get three of these "old classics" of mine in my actual hack.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6465 days
Posted on 05-26-06 05:05 PM Link | Quote
This is becoming a General Project wannabe...
Neo

Cheep-cheep








Since: 11-19-05

Last post: 6465 days
Last view: 6465 days
Posted on 05-26-06 05:40 PM Link | Quote
Yes, i got some never Finished Hacks

Mario - Time Attack:


I got Bored and cancle it

Super Mario Kart:

I had Problems set the Car GFX in and setting the Speed of Big Mario. Thats why i cancel it
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6465 days
Last view: 6465 days
Posted on 05-28-06 10:35 AM Link | Quote
Super Mario's RAM/ROM address value change wonderland.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6473 days
Last view: 6466 days
Posted on 05-28-06 11:50 PM Link | Quote
I was going to do a hack with one single extremely large level. Metroid-style, with the exploring and the whatnot. The switch palace blocks were going to be the only ones with items in them, so you had to find the giant switches throughout the level to get mushroom, fire, and cape power. That, combined with a rather centrally located midpoint, were going to make the game playable despite the single-level design.

I even had the entire level/game plotted out on graph paper, so the entire thing would make spatial sense and whatnot.

I was also going to make it a lot less overtly Mario-y. Like they did with all the Mario RPG and Paper Mario games and whatnot. Cut down on the goombas and other things we've seen a thousand times, and replace them with the cliches we'd expect anywhere else, which seem surprising and fresh when mixed with Mario.

Like these trolls:
Yaradovich

Red Goomba


 





Since: 11-25-05

Last post: 6724 days
Last view: 6724 days
Posted on 05-29-06 01:56 AM Link | Quote
I once made a level out of only note blocks. Mario would bounce off of one and never stop until he got crammed into a little crevice and squished.
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6493 days
Last view: 6465 days
Posted on 05-29-06 02:35 AM Link | Quote
Some old rip work of mine that I may still have on a backup CD somewhere:


All tilesets are from Jellyboy for SNES. Those of you in the know recently saw a more updated version of the Skyscraper tileset that I'll probably release sometime or another.

And old old OLD screenshot of a level in progress I once asked questions about when I was still a wee lad:

I don't remember much about the level, to be honest. Very hilly, I guess.

I went cruising down memory lane and tried to find some of my early hack work, but no dice. I guess my early stuff was just too good (or bad) for this world. Ah well.
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - The very best of "It Never Happened!" |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.065 seconds; used 450.62 kB (max 578.23 kB)