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Acmlm's Board - I3 Archive - SMW Hacking - Mikeyk's SMB3-Pipes & Sprites | New poll | | |
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joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6666 days Last view: 6666 days |
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I use the mikeyk pipes in some levels. But only mario can interact with them. All other sprites like koopas or pow-blocks fall through it. Is it possible to make a correct interaction with them? | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6431 days |
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Strange, they seem to be solid to sprites in my hack. Perhaps you made a mistake when inserting them. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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make sure both sprite offset is what they suppose to be and not -1 (edited by Bio on 05-31-06 06:10 PM) (edited by Bio on 05-31-06 06:10 PM) |
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Magic_Vampire_Joe Reason Why SMW Hacking Sucks #2 Since: 04-15-06 From: Delfino Island Last post: 6701 days Last view: 6701 days |
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Import the pipes into another Map16 page.
Click on the bottom part of the pipes and click edit attributes. Make the bottom half of the pipes act like tile 130. This will make the bottom half solid, and it should be solid to sprites too. The top half shouldn't have any problems... I will edit his post tonight. Just had an idea with blocktool. If it works, I will put it here! Keep watching this post! |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6431 days |
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Joe, I told you before; if you're going to offer advice, at least have a clue what you're talking about. You're always wrong. (edited by Pac-Man on 05-23-06 05:48 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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i wanted to insert those pipes but i cant because it says to insert them with blocktool but dont know how.
ps:i do know how to use blocktool. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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I got a problem too. I inserted my blocks for the pipes but they take up all my number 400 page of 16x16 gfx page and theyre all pipe exits. I think youre supposed to save each part of the smb3 pipes one by one and not all of them at once cuz that makes the last inserted block the ONLY one saved to the rom. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by Remoga SanctumOpen blocktool and go to Edit > Edit Block Data. Go to the pipe blocks you inserted, and uncheck the little "whole page" box at the bottom left. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Thx man but wont that undo all my custom 8X8 work? | |||
Spikehead777 Red Goomba Since: 04-24-06 From: Belen, try and find me. Last post: 6690 days Last view: 6690 days |
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It shouldn't delete your 8x8 work, but if it gets deleted, then you have a problem. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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No its fine. It just didnt do anything. | |||
joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6666 days Last view: 6666 days |
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Hello,
1. You have to make the behavior of all pipe pieces like 25, and this is not a solid block in my game! 2. To use them, read the f****** explaining HTML-Page mikeyk put in his archive, it's a little bit work with blocktool and 16x16 tile editor Someone has an idea now, how it works solid with sprites? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6431 days |
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Yes, they're supposed to be solid with the sprites. I really get the feeling you've left out a step. Go through thr instructions again, and post about whatever you don't understand. | |||
joh Micro-Goomba Since: 05-22-06 From: Stuttgart, Germany Last post: 6666 days Last view: 6666 days |
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Strange, on my vertical levels it works fine!
On the horizontal one, it doesn't work. |
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