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05-22-24 04:09 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Vanishing Exit Tape New poll | |
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NightKev

Red Cheep-cheep
"We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you.


 





Since: 05-13-06
From: Southern California

Last post: 6568 days
Last view: 6312 days
Posted on 05-23-06 01:36 AM Link | Quote
Exit
No Exit
What's going on?


(edited by NightKev on 05-23-06 01:00 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6302 days
Last view: 6302 days
Posted on 05-23-06 01:53 AM Link | Quote
DON'T USE SO MANY SPRITES! THAT IS WHAT IS WRONG!

And take better screenshots! ZSNES has a screenshot feature built in, use it.

Edit: Thinking about it, it's probably that it's in a vertical level, actually. Link to a horizontal level with the exit, and that probably won't happen.


(edited by Alastor the Stylish on 05-23-06 12:54 AM)
NightKev

Red Cheep-cheep
"We have to enforce this, though. He needs no warning. The FAQ says spamming for syndrome = warning or ban, but man, he spammed BADLY... There's no way this shouldn't be ban-worthy." - someone less than smart, but more smart than you.


 





Since: 05-13-06
From: Southern California

Last post: 6568 days
Last view: 6312 days
Posted on 05-23-06 02:01 AM Link | Quote
Link to a horizontal level...?
And I forgot the zsnes screenshot feature, what is it again...?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6304 days
Last view: 6302 days
Posted on 05-23-06 04:57 AM Link | Quote
Originally posted by NightKev
Link to a horizontal level...?
And I forgot the zsnes screenshot feature, what is it again...?


Press F1, and you'll see what to do from there. To link to a horozontal level, use a screen exit and an exit enabled pipe. By the way, fix the messed up tiles by going to Options - Change Other Properties, and selecting the Layer 2 (BG) Scrolling Rate to have a V-Scroll of Slow or None (preferably slow).
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6303 days
Posted on 05-23-06 09:41 AM Link | Quote
I'm thinking that ANY kinds of goal tapes dont work in a vertical level.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6335 days
Last view: 6334 days
Posted on 05-23-06 10:22 AM Link | Quote
Originally posted by Remoga Sanctum
I'm thinking that ANY kinds of goal tapes dont work in a vertical level.


I've done it in a vertical level before...

And, you can also change image format to PNG on the ZSNES Menu...
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6304 days
Last view: 6316 days
Posted on 05-23-06 11:47 AM Link | Quote
Originally posted by Remoga Sanctum
I'm thinking that ANY kinds of goal tapes dont work in a vertical level.


No, they are working in vertical level's as well but I wouldn't suggest using the goal tapes in a vertical level, because's Mario's momevent's freeze's up after touching the goal and that looks weird. That only makes sense in addition with the goal point sphere.
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6360 days
Last view: 6360 days
Posted on 05-23-06 06:11 PM Link | Quote
Why the HELL would you want a goal point like that for anyways!?!?!?
The 'standing above the ground with cut off bushes' look isn't very professional. If you'll notice in the real game, THEY PLACE THE LAND OVER THE BOTTOM PART SO IT WILL LOOK RIGHT!!

So, as for the goal tape, I believe it's been answered before. I think I'll be like some of those people I hate which sounds a little something like this:
*clearing throat*

"You suck; you're level sucks; you're hack sucks; and you suck more; and I've seen roadkill that can design a level better than you"

Now, that'll really motivate you to continue SMW Hacking!

Go ahead and laugh!


(edited by cory21391 on 05-23-06 05:11 PM)
(edited by cory21391 on 05-23-06 05:12 PM)
JJokerDude

Kabu








Since: 11-21-05

Last post: 6517 days
Last view: 6517 days
Posted on 05-23-06 07:07 PM Link | Quote
Don't make fun of him, dudes... We were all new once, remember?

And here are a few tips:
1.) Okay, about your pictures; shrink them, put em on an image hosting site, and insert the image's link with Ctrl+M... For christ's sake lol it's a lot easier than clicking them. (Some of us have dialup... Weak...)
2.) Don't use so many sprites; and if you are, don't put them all around the goal post! That's your problem! Remember that the goal tape is a sprite, too. Just like having too many windows up at once will slow your computer down, the same thing goes for roms. You gotta keep it simple! (That doesn't mean make the level simple; if you want challenge, put the buttload of enemies in, but not all in the same area, and not all by the goal. Remember; objects are fun too!)
3.) You might want to make your level a little neater. You can see the little bush-like tiles under the goal... Move the goal down a notch and put some cement blocks over those tiles. They make it ugly-looking.
4.) Note that walking over the goal post will make Mario complete the level; haven't you ever tried flying over them in the old days? It doesn't work! (Most of the time, at least.)
5.) Doesn't Tab take snapshots in ZSNES? And doesn't Lunar Magic have "File>Levels>Export Level to Bitmap?"

And yes, these guys were right; it's a vertical level. But if you don't understand how to add an exit-enabled pipe tile, make it lead to a seperate level (preferably a "TEST" level without the objects) and adding a goal for it, then you are classified as a beginner. There's nothing wrong with that, but you should probably tell people that you are in the first place; it makes things a lot easier.

And I don't care if these questions were answered before me; I felt like doing something other than yelling at him.

There; multiple problems solved at once without insults. Was that so hard?

(Wow... I'm such a wuss... I just had to solve that nicely... Oh well.)
JJokerDude

Kabu








Since: 11-21-05

Last post: 6517 days
Last view: 6517 days
Posted on 05-24-06 10:33 PM Link | Quote
Um... This is still open?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6302 days
Last view: 6302 days
Posted on 05-24-06 10:36 PM Link | Quote
I swear, it's like you all think you're mods

This is still open because it was an honest question, and unlike SOME people, he cared to give detail about what was going on around, causing me to not particularly want to go on a murder spree.
JJokerDude

Kabu








Since: 11-21-05

Last post: 6517 days
Last view: 6517 days
Posted on 05-27-06 01:50 AM Link | Quote
Heh heh... Sorry. Just curious, that's all...
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