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06-09-24 02:11 PM
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests New poll | |
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Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6328 days
Last view: 6321 days
Posted on 05-07-06 06:50 PM Link | Quote
Okay, thanks Davros, but I just realized I need four more kinds of blocks related to the On/Off Movement Blocks.

Can you make blocks that will act like a movement block (air, water or conveyor belt) on one of the on/off settings, that will act like normal air, water or solid ground on the other on/off setting please?

If possible, I'd like a block for each direction, and one of each of the three speeds (slow, medium or fast) please. Can't have the player forced through the pipes (and possibly losing a life) after all when using these reverseable currents (I found that out the hard way earlier).
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6320 days
Last view: 6320 days
Posted on 05-07-06 07:09 PM Link | Quote
Here are the different files and speeds inside onoffmove.zip:

Moves you in two directions:

onoffmove1.bin = Slow speed
onoffmove2.bin = Medium speed
onoffmove3.bin = Fast speed

Moves you in one direction:

onoffmove4.bin = Slow speed
onoffmove5.bin = Medium speed
onoffmove6.bin = Fast speed

EDIT: Post has been updated.


(edited by Davros on 05-16-06 04:14 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-08-06 10:18 PM Link | Quote
Can someone make a block that allows Mario to make all the Thwomps on the screen fall at once? Its for my standable thwomps from MWR.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6321 days
Last view: 6320 days
Posted on 05-09-06 03:32 PM Link | Quote
you can't make thwomps be standable with MWR
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-13-06 05:24 PM Link | Quote
Okay then. What about Donut Lifts? Can you get those?
Hamtaro126

Red Goomba
stupid as as OSHT BAN


 





Since: 11-20-05
From: Hacktown, Usa

Last post: 6582 days
Last view: 6320 days
Posted on 05-13-06 10:21 PM Link | Quote
Originally posted by Remoga Sanctum
Okay then. What about Donut Lifts? Can you get those?


Go ask MikeyK, I saw his Donut lifts in the old board, He also
made a SMB3 parabeetle!

_______

On a side note, 4 things i need:

1. a ASM hack that turns a Fireball into
a Fully-functional Throw Block.

2: a ASM hack that stop the Color-cycle
in the Throw block

3: a Coin (Block) which can give you a
certain amount of coins! (Amounts vary
with Custom block ASM changes)

4: a Venus Fly trap from SMB3 (or a custom sprite
that acts like one!!)

-hamtaro126
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-13-06 10:31 PM Link | Quote
Originally posted by Hamtaro126
4: a Venus Fly trap from SMB3 (or a custom sprite
that acts like one!!)

I think that Bio said that he will made one when he will finish his SMB3 hack .
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6321 days
Last view: 6320 days
Posted on 05-13-06 11:53 PM Link | Quote
Originally posted by Hamtaro126

1. a ASM hack that turns a Fireball into
a Fully-functional Throw Block.


already made it when I tried to duplicate DarhkDaiz's Ice Mario, but it was really buggy
Originally posted by Hamtaro126

3: a Coin (Block) which can give you a
certain amount of coins! (Amounts vary
with Custom block ASM changes)


make a custom block with that code:
AD BF 0D 18 69 XX 8D BF 0D 60
where XX is the number of coin you want Mario to get-1
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-13-06 11:57 PM Link | Quote
You forgot the flags it Bio .
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6321 days
Last view: 6320 days
Posted on 05-14-06 12:03 AM Link | Quote
Originally posted by Roy Koopa
You forgot the flags it Bio .

Flag it?
I'm sorry but I have no idea of what are you talking about
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-14-06 12:05 AM Link | Quote
Sorry, I was talking about the Below Offset, the Cape Offset, etc . I donīt why I said flags.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6321 days
Last view: 6320 days
Posted on 05-14-06 12:12 AM Link | Quote
all 0 exept for the the two sprite and reloc offset wich is -1, the act like setting must be set to the same one that the coin


(edited by Bio on 05-13-06 11:12 PM)
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6579 days
Last view: 6579 days
Posted on 05-14-06 02:02 AM Link | Quote
I'd like it if someone modified the Mario and Luigi blocks so instead of individual blocks, they are toggle blocks that toggle between them, instead of Mario block becomes Mario, Luigi block becomes Luigi, pretty much. I'll make more requests in the future.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6328 days
Last view: 6321 days
Posted on 05-16-06 04:51 PM Link | Quote
Okay, I think it's about time I posted a couple of new custom block requests that I'd like (hopefully) made, please.

Firstly, could someone make a version of the Sprite Smashable Block that can only be destroyed by Yoshi's fireballs and Podoboos (not just the ones that jump out of lava, but also the ones that move diagonally and can bounce off surfaces), please?

Much later on in my hack, I've been hoping to use a block only breakable with Yoshi's fireballs, as it will be very handy on a level of mine I'm going to make someday.

Secondly, can someone make custom block versions of the line guides (possibly including the line guide object that is placed under scale lifts) please? I might be wrong about this theory of mine, but aren't line guide custom blocks used in one of the ghost houses in SMW Returns II?

Thanks in advance, as always.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-17-06 09:30 AM Link | Quote
So MikeyK made Donut Lifts and posted them in the old forum? Wheres that? Theres no info on it at smwcentral.net so where can I fund the location?
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6320 days
Last view: 6320 days
Posted on 05-19-06 08:34 AM Link | Quote
Remoga Sanctum: You need to do more research on your own and quit asking lame questions. I am not staff, but I can clearly see a ban in your future if you don't 1. improve your spelling and grammar, 2. stop asking questions about things that are currently above your head.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-19-06 09:36 AM Link | Quote
Okay! Chill! I cant see why I would need your help anyways. What I really want is a block that can activate a layer 2 event when Mario walks past it.

Ex: Walk across a donut bridge in a castle and it will activate the spiked pillars to crush instantly.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 05-19-06 09:36 AM Link | Quote
No one is going to help you if you don't do things yourself, bud.


(edited by Xygushy on 05-19-06 08:37 AM)
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6320 days
Last view: 6320 days
Posted on 05-19-06 09:44 AM Link | Quote
Originally posted by Remoga Sanctum
I cant see why I would need your help anyways.


And you wouldn't get my help either b/c I have no reason to help people like you.
Tanooki Hero

Goomba








Since: 05-17-06
From: NY

Last post: 6585 days
Last view: 6585 days
Posted on 05-21-06 12:29 AM Link | Quote
I'd like to request several blocks, but I think it's a reasonable request becuase they are just combinations of existing custom blocks.
1.) A block that kills small mario and is standable for big mario. Also it is passable while spin jumping fo big mario, but will still kill small mario if he spin jumps.

2.)A block that acts like water if mario is big, but kills him if he's small.

3.)A block similiar to 1.), only passable by spin jumping big mario, kills big and small mario.

I don't know any asm, so maybe its not as easy as I think, but if someone could make these it would be greatly appreciated.
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