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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6295 days Last view: 6294 days |
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I skipped ahead a bit and did the last boss fight level, it takes place at the top the clock tower.
That clock is brought to you thanks to Bit-Blade, and here's the inspiration for the level: |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6300 days Last view: 6293 days |
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I just have to say that that is an AWESOME-looking clock. The rest looks good, yes, but... the clock just kinda catches the eye and says "LOOK AT ME! I'M COOL!" | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6293 days Last view: 6293 days |
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it does say general project...
Would you play it based on graphics alone? |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6295 days Last view: 6294 days |
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I don't know about those tan outlines, but other than that it looks pretty kick ass. I'd play it. Then again, I'm pretty biased when it comes to zombies. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6293 days Last view: 6293 days |
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Sadly it's but a mockup :'(. The outlines are somewhat neccessary to make the sprites stand out, though.
[1] [2] for comparison. As you can see, details get lost without it |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6295 days Last view: 6294 days |
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I dunno, I might just be being stubborn but with the exception of the Status Bar up top, I think I like it without the outlines better. it just looks smoother IMO. | |||
CronoFan Newcomer Since: 05-18-06 Last post: 6570 days Last view: 6570 days |
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I am a Beta Tester for a Hack called Crimson Echoes
EDIT: hopefully fixed links (edited by CronoFan on 05-18-06 02:35 AM) (edited by CronoFan on 05-18-06 02:36 AM) |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6293 days Last view: 6293 days |
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Images are broken, CronoFan, try a host like imagebucket or whatever else.
Dr. mario: I wont disagree it looks smother, but it also nulls the details, and in my eyes, cripples the image. In games with dark backgrounds and dark sprites, [see: gba castlevania games] sprites can get lost in motion without brightness to them. I could explain more but I'm just lazy. |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6295 days Last view: 6294 days |
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Speakinf of losing detail, here's Count Olrox's Quarters from Symphony of the Night... for the NES:
(edited by Dr. Mario on 05-18-06 03:42 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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Originally posted by Bio Well poop you suck. My Star Luigi power-up worked similiar and it wouldn't have taken much to convert it into acting like a shell, but I'm glad to see someone beat me to the punch, hehe. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6299 days Last view: 6293 days |
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WOOT! A new screenie, this time, it's of 4-1: Autumn Forest. Peaceful, huh?
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6300 days Last view: 6293 days |
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Originally posted by Dr. Mario Okay, that's incredible. Looks VERY nice... better than most things I've seen for the NES. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6294 days Last view: 6293 days |
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the tileset for the moon world:
Graphic from SML2, I will try to make it so these star are randomely placed in the stage(like the mushroom/flower/star cloud in the original game) (edited by Bio on 05-19-06 02:30 PM) (edited by Bio on 05-19-06 02:31 PM) |
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kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6338 days Last view: 6293 days |
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I'm not an artist or anything...i wish
but im proud of this... last night i spent 3 or 4 hours drawing some new windows graphics for my stage select screen for my game. |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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The outer-most corners aren't drawn in (as in, it's black). Other then that, I like them. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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Very nice, SNN. It looks really fun to play. (edited by Pac-Man on 05-20-06 08:03 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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Another 2 shots of SMWRMK:
Sorry 'bout the lack of action in them, that level isn't really finished yet. |
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SnifflySquirrel Shyguy Since: 03-03-06 From: Vermont Last post: 6394 days Last view: 6294 days |
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Looks pretty nice. I especially like the hanging wood blocks in the 2nd shot. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6299 days Last view: 6293 days |
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Man, those are looking superb Pac-Man It's ok if they aren't action packed yet, they're still damn pleasing to the eye.
One suggestion though - for the fence tiles in the second screenshot, do you think you could make an end for them? The sides look cut off in the picture IMO....of course, if they were like that in SMAS, don't worry about it Bio: That tileset is looking great - the moon! It's pretty cool how you use the level names where the roulette cards used to be too....good job. I never realized I only uploaded one screen on 4-1 in my YI hack....so here's two more for everyone to drop their jaws at... Confuzzling flower? OH NOES!!! They got my kid |
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PSlugworth Red Paragoomba Since: 11-18-05 Last post: 6298 days Last view: 6293 days |
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Originally posted by Pac-Man That looks suspiciously similar to a level I designed for an SMB3 hack I did last year... |
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