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06-03-24 09:37 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Sprites New poll | |
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Brazilian SMW Hacker

Micro-Goomba








Since: 04-14-06
From: Arambaré - Rio Grande do Sul - Brasil

Last post: 6585 days
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Posted on 05-17-06 01:00 PM Link | Quote
Here I am me again, asking another question. The subject is the following: all know that if I place a sprite of castle type Dry Bones in a phase with configuration for sprites of the type Banzai Bill, for instance, Dry Bones will appear in a wrong way in the phase. I wanted to know if it is possible to do a "multi-sprite-themed" stage with all the sprites appearing in the right way.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

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Posted on 05-17-06 01:06 PM Link | Quote
The graphics space is limited. Having more than four graphics files (for sprites) loaded at the same time is to my knowledge impossible.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 05-17-06 01:20 PM Link | Quote
Dry Bones graphics do not conflict with Banzai Bill graphics, and even if they did you could remap them. In the Super GFX Bypass, put SP3 as 12 and SP4 as 20, and make sure to set the sprite mode to 04 to have banzai bill work right. Then you can have both of them
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-17-06 01:37 PM Link | Quote
Not to patronize him or anything, but I doubt he understood anything of what Alastor just said.

BSH: What you need to do is create an ExGFX file that contains the Dry Bones and Banzai Bill GFX in the right places.

EDIT: @Alastor, oops, my mistake. Use the Super GFX bypass in that case.


(edited by Pac-Man on 05-17-06 01:26 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 05-17-06 01:41 PM Link | Quote
But you don't have to work with ExGFX. Dry Bones draws on the upper half of the second sprite graphics page and Banzai Bill draws on the lower half of the second sprite graphics page
FPI

Coney








Since: 11-18-05
From: Germany

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Posted on 05-17-06 02:27 PM Link | Quote
Originally posted by Hhllrssstttxaaeioy
But you don't have to work with ExGFX. Dry Bones draws on the upper half of the second sprite graphics page and Banzai Bill draws on the lower half of the second sprite graphics page


Yeah, that would work but only with the "normal" Dry Bones. You couldn't use the one which is throwing bones, because the throwing bones are using the same place in the GFX-file as the Banzai Bill.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

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Posted on 05-17-06 02:30 PM Link | Quote
then just edit the sprite tilemap to move the bone


(edited by Bio on 05-17-06 01:30 PM)
Brazilian SMW Hacker

Micro-Goomba








Since: 04-14-06
From: Arambaré - Rio Grande do Sul - Brasil

Last post: 6585 days
Last view: 6585 days
Posted on 05-18-06 12:45 PM Link | Quote
To all that posted in that topic trying me to help I thank, but I already discovered as that in a very easy way is made. Unhappily some sprites you cannot use even so.
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