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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6294 days Last view: 6293 days |
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It's like the worst power up for that game, if you run fast enough you turn into a shell and it's hard to get out of it. I don't like it. Could be better in SMB3 though. | |||
Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6347 days Last view: 6328 days |
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Originally posted by purplebridge001 Do you need it? I just happen to have a copy of it. ----------------------------------------------------------------------------------------------------- Code: 030046C4:XXXX Super mario advance 4 enemy listing: 00: - 01: - 02: UO (fountain) 03: UO (fly half circle down left-right) 04: UO (stationary + jumpkill) 05: UO (turning + jumpkill) 06: Noteblock (forces mario up-down) 07: - 08: - 09: Doomship anchor 0A: 3-up moon 0B: 1-up mushroom 0C: Invincibility star 0D: Power mushroom 0E: UO (falling + boomerang sound) 0F: UO (crashes game) 10: Magikoopa 11: Magikoopa's magic 12: Big boo 13: Wiggler 14: UO 15: UO 16: UO 17: UO (jump paralyze, grab) 18: - 19: Fireflower 1A: SMW key 1B: Noteblock 1C: UO 1D: SMB1 rising platform 1E: Raccoon leaf 1F: Growing beanstalk 20: SMB1 falling platform 21: UO (powerup?) 22: UO (powerup?) 23: UO (powerup?) 24: UO 25: - 26: Wooden platform (jump -> left) 27: Wooden platform left-right 28: Wooden platform up-down 29: Spike 2A: Walking spikeball piranha 2B: Kuribo goomba 2C: UO 2D: Big fish (world 3-3) 2E: Rising platform (bowser's castle) 2F: Boo 30: Walking candle flame 31: UO 32: UO 33: Nipper 34: UO (changes level background) 35: UO (game gets stuck) 36: Wooden platform (jump -> fall) 37: Wooden platform left-right 38: Wooden platform up-down 39: Nipper 3A: UO 3B: Cheep cheep (world 3-2) 3C: UO 3D: Fire spitting nipper 3E: Wooden platform drifting 3F: Dry bones 40: White block thrower 41: Card slotmachine 42: Cheep cheep pond leap right 43: Cheep cheep pond leap left 44: UO (looks like wooden platform) 45: UO (walks random) 46: Spikeball piranha stationary 47: - 48: UO (floats right + jumpkill) 49: - 4A: Fortress ? ball 4B: Boom boom 4C: Flying boom boom 4D: UO (follows wall + jumpkill) 4E: UO (big + follows wall + jumpkill) 4F: UO (jumps away from mario) 50: Bob-omb 51: UO (moves diagonal) 52: Small item chest 53: Ceiling fireball 54: UO (changes to unwalkable object) 55: Bob-omb 56: UO (jump = shell) 57: UO (jump = shell) 58: Flying orb 59: UO (jumps) 5A: UO (moves diagonal) 5B: UO (moves diagonal) 5C: Breaking brick 5D: - 5E: UO (moves diagonal) 5F: UO (moves diagonal) 60: UO (moves diagonal) 61: Blooper 62: Blooper + kids release 63: Big fish spits kid 64: Red cheep cheep 65: Bubbles up 66: Bubbles down 67: Lotus flower 68: Upside down buzy beetle 69: Upside down spiney 6A: Blooper + kids 6B: Jumping brick 6C: Green koopa troopa 6D: Red koopa troopa 6E: Green koopa paratroopa 6F: Red koopa paratroopa up-down 70: Buzy beetle 71: Spiney 72: Goomba 73: Paragoomba 74: Paragoomba + kids 75: Lemmy koopa's ball 76: Red cheep cheep 77: Green cheep cheep 78: Bullet bill 79: Flashing bullet bill 7A: UO (big + walks) 7B: UO (big + walks) 7C: UO (big + walks) 7D: UO (rises + jumpkill) 7E: UO (jumps) 7F: UO (rises + jumpkill) 80: Red koopa paratroopa left-right 81: Hammer bros 82: Boomerang bros 83: Lakitu 84: UO 85: UO 86: Fat hammer bros 87: Fire bros 88: - 89: UO (hangs on cord) 8A: Thwomp 8B: Thwomp left 8C: Thwomp right 8D: Thwomp ? 8E: Thwomp ? 8F: Thwomp ? 90: Turn platform balance 91: Turn platform spin 92: Turn platform stop-spin 93: Turn platform stop-spin 94: UO (stationary) 95: UO (stationary) 96: UO (stationary) 97: UO (stationary) 98: UO (stationary) 99: UO (stationary) 9A: UO (stationary) 9B: Charging duck 9C: UO (grab + kick diagonal) 9D: Fire up 9E: UO (falls) 9F: UO (jump on rises object) A0: Piranha plant red A1: Piranha plant green A2: Piranha plant red upside down A3: Piranha plant green upside down A4: Fire piranha plant red A5: Fire piranha plant green A6: Fire piranha plant red upside down A7: Fire piranha plant green upside down A8: Arrow platform up A9: Arrow platform interactive AA: UO (invincible) AB: - AC: Fire left AD: Wrench thrower AE: UO AF: UO (background) B0: UO B1: Fire right B2: Fire down B3: Turning interactive platform B4: UO (flies around) B5: Coin B6: Bomb B7: Translucent block + slotmachine B8: Bouncing star B9: Double fire wheel clockwise BA: UO (looks like SMW block) BB: Mobile trampoline BC: Shuffle blocks variable BD: Shuffle blocks vertical BE: Shuffle blocks horizontal BF: Clock (doesn't work) C0: UO (grab + kick diagonal) C1: Silver p-switch C2: - C3: Pow block C4: UO (weird block) C5: SMW goal C6: !-switch C7: - C8: - C9: - CA: - CB: - CC: - CD: Coin status toadhouse block CE: - CF: Boomerang D0: Thwimp D1: Torpedo D2: Boney beetle D3: Falling spike D4: UO (falls) D5: UO (floats left-right + falling down) D6: UO (follows wall) D7: UO (stationary) D8: Jumping pipe piranha plant D9: SMW hammer bros DA: Cape feather DB: 1-up bubble DC: Interactive coin duplicater DD: Big checker block DE: Small checker block DF: SMB1 balance platform E0: - E1: - E2: SMB1 fall platform E3: UO (water sound) E4: Big root E5: Flippers left to right E6: Flippers up to down E7: Big spike E8: UO E9: UO EA: - EB: UO EC: UO ED: UO (follows mario) EE: UO EF: UO F0: Monty mole F1: Poison mushroom F2: UO (bounce mario) F3: UO (bounce mario) F4: - F5: - F6: - F7: - F8: - F9: E-coin FA: A-coin FB: Spin platform counter clockwise FC: UO (falls) FD: Coin status 1-up block FE: - FF: UO (moves left-right + spits fireballs) ----------------------------------------------------------------------------------------------------- |
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6292 days Last view: 6292 days |
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Hey Chickenlump,
I was wondering if you had updated your ROM offsets archive since your homepage seems to no longer exist. The version I have is from 2004. It would be very kind to share it again, it has been very useful for me over the past few years. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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Originally posted by KTurbo actualy, I've didn't played it yet, I based it on what I saw in a movie... , so , in my hack, you only go in shell form if you want to(but you can't change form while in mid-air) |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6294 days Last view: 6293 days |
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Ok, I beat the game this morning. It's a cool but annoying power up. (and no, I didn't buy it before release date. I downloaded it and played on my M3. ) | |||
Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6347 days Last view: 6328 days |
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Originally posted by JaSp I forgot I even had a copy (some numbnuts hacked my page, and some good stuff was lost ;_. The one I have on my compy is probably the same one you have on yours. It was a fun project, then it got hard to keep up (more people hacking, new tools and debuggers released)... With sites like datacrystal floating around, and bmf's data repository, updating it would probably be futile. I may go through and clean up what I have, and make it available for download here soon, I would like to have my own page again. I'm glad someone got some use out of it. Wow...that was back when Tek was up and running... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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well, since it don't work the same way, I should change the name to avoid confusion, how about buzzy bettle suit, or spiny suit?
Edit:800th post (edited by Bio on 05-13-06 12:43 PM) |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6294 days Last view: 6293 days |
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Do as you which. I like spiny suit. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6298 days Last view: 6291 days |
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If, while spinning, you can get hurt by fireballs, it should be the spiny suit. Otherwise, it should be the buzzy beetle suit. Sounds good to me, at least...
Still a rather cool powerup, either way. |
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PSlugworth Red Paragoomba Since: 11-18-05 Last post: 6297 days Last view: 6291 days |
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I say you keep it as a koopa suit. Who cares if it doesn't work exactly like it does elsewhere, it's still pretty damned cool.
Out of curiosity, how does it work? Do you get a running start and slide into the shell, or do you just transform a la the tanooki suit? And, if so, can you just remain stationary and allow enemies to walk into you? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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you transform by simply crouching, I didn't included any 'brake' yet but I'm planing doing so
edit: done, just hold B to make the shell slow down until it stop (edited by Bio on 05-14-06 12:54 AM) |
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Stanley_Decker Micro-Goomba Since: 04-23-06 Last post: 6463 days Last view: 6463 days |
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Shots from my 4+ year running Zombies Ate my Neighbors hack.
Sorry if the pics don't show up, I'm still learning some of the board's features. Well they showed up in reverse order, close enough. (edited by Stanley_Decker on 05-14-06 04:03 AM) (edited by Stanley_Decker on 05-14-06 04:04 AM) |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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I started messing around with my Castlevania hack again. This is what I'm going to do with the Level 3. **Edit** Made the level more eye-appealing, took out the old sceen, put in a new one. **Edit 2** Added more decoration to the wall, updated pic **Edit 3** While I'm at it here's some more of my SMB public-use graphics project: (edited by Dr. Mario on 05-15-06 06:53 PM) (edited by Dr. Mario on 05-15-06 07:28 PM) (edited by Dr. Mario on 05-15-06 09:26 PM) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6298 days Last view: 6291 days |
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The Mario screenshot looks awesome, as always.
The one from Castlevania looks really nice, too, even though I don't know quite as well how it looked originally. |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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Level 3 in my CV hack is going to be the Top of Count Orlox's Palace. Last last few rooms take place on the roof. |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6296 days Last view: 6292 days |
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I like
The brighter shades of teal contrast sharply with the purple in my opinion, and the purple seems out of place for the roof, as does all the teal. Understandable if it's "shared" though. The Mario shot is also well done ^^ All the main characters are finished, and are awaiting correction before insertion. |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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Well the purple is the sky, it's a little easier to see that when you're actually playing it though.
Here's some monster for level 4: Female Ghost (Replaces Merman) Skull Bat Here's some pics of them in action: (edited by Dr. Mario on 05-16-06 04:58 PM) (edited by Dr. Mario on 05-16-06 05:55 PM) (edited by Dr. Mario on 05-16-06 09:39 PM) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6298 days Last view: 6291 days |
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Looking nice, as always... The pink looks a bit odd, though. I don't suppose there's anything else that you think would fit that would have a bit more contrast? | |||
The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6306 days Last view: 6292 days |
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"Finally, I no longer have to balance on my left leg 24-7! Or was it my right? Depends on the angle, I guess..."
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6294 days Last view: 6294 days |
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The Mario pic looks cool but those Castlevania screens kick ass, I like'em. Nice work. |
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