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06-03-24 12:59 AM
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Acmlm's Board - I3 Archive - SMW Hacking - 3-way Ball n' Chain New poll | |
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Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6314 days
Last view: 6314 days
Posted on 05-13-06 03:11 AM Link | Quote
I was bored one night, so I decided to mess with an existing sprite to create this "new" sprite:



A 3-way Ball n' Chain!
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6513 days
Last view: 6314 days
Posted on 05-13-06 03:55 AM Link | Quote
Nice. Has this been done before? If not, how exactly did you do it?
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6427 days
Last view: 6427 days
Posted on 05-13-06 04:42 AM Link | Quote
looks funny, did you edit the 3 platforms o chains or the original ball 'n chain?
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6314 days
Last view: 6314 days
Posted on 05-13-06 06:04 AM Link | Quote
There are two methods to obtain that result:

Method 1: Go to offset 0x13152 and change A3 to 9E. Sprite E0 will now have 3-way Ball n' Chains instead of three grey platforms on chains. The problem with this method is that the "new" sprite will stay that way for the entire game thus replacing the original sprite.

Method 2: Use a code that's based on PalEnemy called PALGENERATOR. With PalGenerator (or PalGen) you can have the "new" and the original sprite in the game in different levels.

Why do I call it PalGen? Because not only does it support sprites like the 3 platforms with chains, but also sprite generators. That's right, sprite generators!! PalGen can be used to have your own sprite generators and still use the original sprite generators once you find where the code is located.

Here's the code for those who are interested:

RAT tag:

53 54 41 52 13 00 EC FF

PalGen code:

A9 xx 8D 21 21 AD 3B 21 AD 3B 21 99 9E 00 22 D2 F7 07 6B

The xx can be any value from 00-FF. The PalGen code is based from Glyph Phoenix's PalEnemy code, all I did was add 22 D2 F7 07 to the code.

Go to offset x13151 and replace A9 A3 95 9E 22 D2 F7 07 with 22 xx xx xx EA EA EA EA. Where xx xx xx is the address in LoRom where you put the PalGen data. If you have Lunar Address, then use it to convert the PC address (were you put the PalGen data) into a LoRom address. For example, if the code is at xA003C the address in LoRom should be $13:FE3C. Since LoRom addresses are little endian (backwards), this should be as 3C FE 13. Make sure there’s free space in the ROM. Be sure to save the changes in the hex editor.

Go into Lunar Magic, select "Edit Extended Animation Frames". Select "Normal" or any other entrie, leave the "Palette" entrie intact, put in the "Destination" xx (values 00-FF) and in the frames put "A300" or "9E00".

Make sure it has the sprite memory set to 0E.


(edited by Davros on 05-13-06 02:42 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6314 days
Last view: 6314 days
Posted on 05-13-06 08:38 AM Link | Quote
Looks pretty cool! Nice work. I look forward to seeing what you can make next. *coughsmb1bowsercough*
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6372 days
Last view: 6372 days
Posted on 05-13-06 11:10 AM Link | Quote
Where can I download PALGENERATOR and how do you use it?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6314 days
Posted on 05-13-06 11:39 AM Link | Quote
Originally posted by cory21391
Where can I download PALGENERATOR and how do you use it?

Man, he explained it above .
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6372 days
Last view: 6372 days
Posted on 05-13-06 11:48 AM Link | Quote
Okay, where do you download it from?



Does it run on Windows XP?
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6342 days
Last view: 6314 days
Posted on 05-13-06 12:00 PM Link | Quote
Originally posted by cory21391
Okay, where do you download it from?



Does it run on Windows XP?
Um.

You don't download it, you just follow the poor guy's instructions. The only thing you need that you may not already have is a hex editor (and no, I will not tell you where to get one).
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6314 days
Last view: 6314 days
Posted on 05-13-06 12:14 PM Link | Quote
Originally posted by peter_ac
*coughsmb1bowsercough*

actualy, I promised to Andres that I will do it once my smb3 hack is complete, this and the venus fire trap


(edited by Bio on 05-13-06 11:15 AM)
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6314 days
Last view: 6314 days
Posted on 05-13-06 12:17 PM Link | Quote
Looks like you'd have to keep alot of sprites away from one screen in order for it to not disappear in some areas. Those can get in the way of some castle halls and whatnot. Really cool!
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6315 days
Last view: 6314 days
Posted on 05-13-06 03:07 PM Link | Quote
Sweet. That's fricken' awesome, dude.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6314 days
Posted on 05-13-06 04:54 PM Link | Quote
Originally posted by Bio
actualy, I promised to Andres that I will do it once my smb3 hack is complete, this and the venus fire trap

Yes, I saw that you said it to him *cough**cough*, and sounds really promising, but complicated to me .

Also, great job Davros, thatīs great .


(edited by Roy Koopa on 05-13-06 03:55 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6314 days
Posted on 05-13-06 05:22 PM Link | Quote
Wicked! I see myself right now using this!

XD
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6314 days
Posted on 05-14-06 05:56 PM Link | Quote
they look cool
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