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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking | New poll | | |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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Thanks Alex, btw what tileset was that for the fusion? I know tileset a is part of Tro | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6291 days Last view: 6288 days |
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That particular Fusion Tileset is tileset #05. I suspect there may be more Fusion tilesets since there are tons of tilesets that your editor picks up.
I also just noticed that in the header editor, the room numbers are displayed in regular decimal style, in the map viewer, the room numbers are in HEX. Here's a comparison shot of Metroid Fusion and the Fusion tileset. Obviously palettes not the same. |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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I sense a MF hack using the ZM engine :O | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6475 days Last view: 6475 days |
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Heh, I have plans to use that tileset in my hack. Tilesets $04 and $0A are from Fusion as well.
Edit: (edited by Dragonsbrethren on 05-07-06 03:33 PM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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Nintendo. Is lazy. Well Intelligent Systems is more lazy but yeah | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6292 days Last view: 6289 days |
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Intelligent Systems seem to leave behind tons of crap in their games. That's all the better for us though | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6475 days Last view: 6475 days |
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Don't forget Rare, I'd say about 50% of GoldenEye is usused content... | |||
The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6289 days Last view: 6288 days |
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I've just recieved a copy of the editor from Interdpth, and damn, is it awesome. The maps are really well designed and it looks as though the levels will be very user-friendly to edit. Me personally, I'm waiting for the map editor ...really, the amount of progress made in this editor is overwhelming.
We'll be holding our breath for your next update, Interdpth. |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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Oh to let you know the ROM that the editors support have the header ZEROMISSIONEBMXE01 | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6295 days Last view: 6288 days |
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That's... really cool. I'm not sure why, but it strikes me that people will wind up making Ceres-like areas with those Fusion tilesets... Would be rather cool. Especially since that one tileset actually still has the Chozo tiles in it...
The progress still looks incredible. Although, I have to wonder... What exactly is the "Debug" button for? Sorry if it's been mentioned already... |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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It's for palette viewing won't be included in any Public Version | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6291 days Last view: 6288 days |
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Originally posted by Celice Tilesets were left behind..game engines...sound effects...is it possible that the code for Metroid:Fusion bosses could have been left behind as well? It would be the greatest if graphics could be added then applied to these boss behaviors. Perhaps the code for that evil Samus (Samus-XS something) is still in MZM and can be used to make not only boss encounters, but make mini cinematics in which you can control the exact movements of Samus and tell a story like in the beginning of Super Metroid, or beginning of Fusion. Maybe you can also have flying levels n which you pilot Samus's ship in space and fight off Space Pirate ships and travel to other worlds and gain exp and level up and buy items from Mercenary space pirates who have defected...and multiplayer..... sorry..got a little carried away.. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6475 days Last view: 6475 days |
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I know you're just joking but try to think inside the games' engine, there's so much unused potential. Take The 13th Prodigy's Maridia idea, water rooms were never really used in Zero Mission. Take Jigglysaint's description of how elevators work, the Space Pirate Mothership could've been so much better. A great hack takes advantage of everything that is available. | |||
The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6289 days Last view: 6288 days |
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There is, really. I mean, the fact that MZM can support water rooms yet uses them twice annoys me, which is why I'm making Maridia. Using the infinite elevator thing Jigglysaint mentioned allows me to make Sanctuary Fortress. MZM allows for so much stuff, it's unbelievable. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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The elevator thing sounds really awesome. MZME is like on a slump right I will be picking it up when I get time. Just an update. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6475 days Last view: 6475 days |
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Perfect timing, I was about to ask how progress has been. Once I finish the entire map I'm working on I'll send it to you, let you see what I have planned. | |||
The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6289 days Last view: 6288 days |
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I'm waiting for the map editor. That will be fun, I enjoy making maps... | |||
Jigglysaint Octoballoon Since: 11-19-05 Last post: 6308 days Last view: 6293 days |
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As for the disappearing walls, that is a combination of an overlayer, and clip data(the part you intereact with). In the clip, there are several tiles that either reveal, or hide the extra layer, or make it transparent. Haven't checked it too much, but that's pretty much how it works. Clip editing isn't in yet, so you can't edit it just now. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6288 days Last view: 6288 days |
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It is just in your guys next version. And i have installed a room copier and I put in background shizneh. | |||
Kawachan The other kind of tentacle... Mistress of Blocklayout Since: 05-13-06 Last post: 6394 days Last view: 6394 days |
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Matt told me to do this.
I thought him how to code this kind of thing. In fact, he |
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