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Acmlm's Board - I3 Archive - SMW Hacking - HELP!! | New poll | | |
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Magic_Vampire_Joe Reason Why SMW Hacking Sucks #2 Since: 04-15-06 From: Delfino Island Last post: 6696 days Last view: 6696 days |
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Right, I'm making my own blocks and graphics. What I need is more 8x8 pages, as I still want to keep the old blocks in tact, editing other things means some distorted objects.
So is there ANY way other than using any ExGfx things to get more foreground 8x8 pages? Please help if you can, I need this stuff or I can't make my hack correctly. Thanks |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6540 days Last view: 6540 days |
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would require a lot of asm | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6427 days Last view: 6427 days |
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Originally posted by ghettoyouthActually, in this case you're limited by the amount of VRAM the SNES has. There are some things even ASM can't solve... |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6540 days Last view: 6540 days |
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Originally posted by BMF54123Originally posted by ghettoyouthActually, in this case you're limited by the amount of VRAM the SNES has. There are some things even ASM can't solve... really? and what is with games like DKC? the gfx seems to use a lot of more space than SMW. everytime i look into a DKC-savestate with bgmapper, i'm wondering how they managed to put these huge graphics in the game |
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