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Acmlm's Board - I3 Archive - SMW Hacking - Nintendo Super System version of SMW has been redumped... | New poll | | |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6431 days |
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...and it works in SNES emulators! (Super System = SNES in an arcade cabinet, for those who don't know)
Since you can't save your game, a "Zone Select" was added, which allows you to start at the beginning of any world: Aside from that, the game appears to be the same, though there are a lot of differences in the code. I've made an IPS patch that will convert a clean, headered SMW ROM into the NSS version. Help me find all the differences! nss-smw.ips |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6433 days Last view: 6431 days |
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It's four in the morning, I'm bored, and you're asking me to find all the differences between normal SMW and something else?
Okay, I'm in. *downloads* I've played the arcade cabinet version before...or rather, seen an arcade cabinet version. The version I saw was quite different from the one shown here (it only had three ZONE choices (called AREAs), and other games (specifically, a modified F-Zero and Actraiser) were present in the cabinet as well. One thing I noticed right away is that you can't START+SELECT out of completed levels. Which means that the coding for it has either been disabled, or isn't present at all. (edited by asdf on 05-06-06 07:50 AM) (edited by asdf on 05-06-06 07:51 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6544 days Last view: 6544 days |
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you don't have to wait at the welcome message
edit: (edited by ghettoyouth on 05-06-06 07:58 AM) (edited by ghettoyouth on 05-06-06 08:11 AM) (edited by ghettoyouth on 05-06-06 08:12 AM) (edited by ghettoyouth on 05-06-06 08:12 AM) |
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smwedit Red Paragoomba Since: 11-18-05 Last post: 6617 days Last view: 6432 days |
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in this one, there is a break between the two lines in the yellow switch palace at the end message that say: -SWITCH PALACE- and The power of the switch.... and it doesn't say "your progress will also be saved" obviously because it can't save.
And this one can't be opened in LM. |
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Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6431 days Last view: 6431 days |
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Pressing start gets you through the intro message quicker than the SNES version.
That is all that I noticed. But perhapse collecting powerups seem different for some reason. Like Mario collects them at a different place. Like they get closer to him before getting collected. Might be my imagination though. |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6486 days Last view: 6468 days |
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I think you can also skip the castle beating event sequences also, though I'll have to recheck the original now... my memory isn't what it used to be... | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6433 days Last view: 6431 days |
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You can skip more sequences indeed... Some things feel also faster.
However, there's a big lag after having completed a switch palace, as switches fly through the map... |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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When playing a 2 player game, Mario and Luigi can't give lifes to each other. This allows one to enter destroyed castles in 2P games as well. When one of the players gets a Game Over, that player is out of the game until the other player also gets a Game Over (and the game returns to the title screen).
A lot of the code and data in the ROM seems to have been moved around. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6433 days Last view: 6431 days |
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Originally posted by Smallhacker Actually, you could enter them in two-player games in the original, too. The timing of pressing the buttons was critical, however. If you messed up, the live exchange box would show up. You have to press the buttons at EXACTLY the same time. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Uh, no.
I play Mario World hacks with friends all the time. Entering destroyed castles is easy. Hold L, cancel the screen, hit R. Or the other way around. (edited by Alastor the Stylish on 05-07-06 02:20 AM) |
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purplebridge001 Micro-Goomba Since: 12-11-05 Last post: 6641 days Last view: 6641 days |
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ZONE 1: Start at YOSHI'S HOUSE.
ZONE 2: Start at DONUT PLAINS 1. Yellow switch palace already cleared. ZONE 3: Start at VANILLA DOME 1. Yellow and Green switch palace already cleared. ZONE 4: Start at CHEESE BRIDGE AREA. Yellow, Green, and Red switch palace already cleared. ZONE 5: Start at FOREST OF ILLUSION 1. Yellow, Green, and Red switch palace already cleared. ZONE 6: Start at CHOCOLATE ISLAND 1. All switch palaces already cleared. ZONE 7: Start at SUNKEN GHOST SHIP. All switch palaces already cleared. |
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