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05-21-24 09:14 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Nintendo Super System version of SMW has been redumped... New poll | |
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6301 days
Last view: 6301 days
Posted on 05-06-06 08:40 AM Link | Quote
...and it works in SNES emulators! (Super System = SNES in an arcade cabinet, for those who don't know)

Since you can't save your game, a "Zone Select" was added, which allows you to start at the beginning of any world:



Aside from that, the game appears to be the same, though there are a lot of differences in the code.

I've made an IPS patch that will convert a clean, headered SMW ROM into the NSS version. Help me find all the differences!

nss-smw.ips
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6303 days
Last view: 6301 days
Posted on 05-06-06 08:46 AM Link | Quote
It's four in the morning, I'm bored, and you're asking me to find all the differences between normal SMW and something else?

Okay, I'm in. *downloads* I've played the arcade cabinet version before...or rather, seen an arcade cabinet version. The version I saw was quite different from the one shown here (it only had three ZONE choices (called AREAs), and other games (specifically, a modified F-Zero and Actraiser) were present in the cabinet as well.

One thing I noticed right away is that you can't START+SELECT out of completed levels. Which means that the coding for it has either been disabled, or isn't present at all.


(edited by asdf on 05-06-06 07:50 AM)
(edited by asdf on 05-06-06 07:51 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6415 days
Last view: 6415 days
Posted on 05-06-06 08:53 AM Link | Quote
you don't have to wait at the welcome message

edit: i think the moving clouds at the ow are bigger


(edited by ghettoyouth on 05-06-06 07:58 AM)
(edited by ghettoyouth on 05-06-06 08:11 AM)
(edited by ghettoyouth on 05-06-06 08:12 AM)
(edited by ghettoyouth on 05-06-06 08:12 AM)
smwedit

Red Paragoomba


 





Since: 11-18-05

Last post: 6487 days
Last view: 6303 days
Posted on 05-06-06 11:50 AM Link | Quote
in this one, there is a break between the two lines in the yellow switch palace at the end message that say: -SWITCH PALACE- and The power of the switch.... and it doesn't say "your progress will also be saved" obviously because it can't save.

And this one can't be opened in LM.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6301 days
Last view: 6301 days
Posted on 05-06-06 12:16 PM Link | Quote
Pressing start gets you through the intro message quicker than the SNES version.

That is all that I noticed. But perhapse collecting powerups seem different for some reason. Like Mario collects them at a different place. Like they get closer to him before getting collected. Might be my imagination though.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6357 days
Last view: 6338 days
Posted on 05-06-06 01:03 PM Link | Quote
I think you can also skip the castle beating event sequences also, though I'll have to recheck the original now... my memory isn't what it used to be...
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6303 days
Last view: 6301 days
Posted on 05-06-06 01:23 PM Link | Quote
You can skip more sequences indeed... Some things feel also faster.
However, there's a big lag after having completed a switch palace, as switches fly through the map...
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 05-06-06 02:19 PM Link | Quote
When playing a 2 player game, Mario and Luigi can't give lifes to each other. This allows one to enter destroyed castles in 2P games as well. When one of the players gets a Game Over, that player is out of the game until the other player also gets a Game Over (and the game returns to the title screen).

A lot of the code and data in the ROM seems to have been moved around.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6303 days
Last view: 6301 days
Posted on 05-06-06 03:39 PM Link | Quote
Originally posted by Smallhacker
When playing a 2 player game, Mario and Luigi can't give lifes to each other. This allows one to enter destroyed castles in 2P games as well.


Actually, you could enter them in two-player games in the original, too. The timing of pressing the buttons was critical, however. If you messed up, the live exchange box would show up. You have to press the buttons at EXACTLY the same time.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6301 days
Last view: 6301 days
Posted on 05-07-06 03:19 AM Link | Quote
Uh, no.

I play Mario World hacks with friends all the time. Entering destroyed castles is easy. Hold L, cancel the screen, hit R. Or the other way around.


(edited by Alastor the Stylish on 05-07-06 02:20 AM)
purplebridge001

Micro-Goomba


 





Since: 12-11-05

Last post: 6511 days
Last view: 6511 days
Posted on 05-07-06 06:35 AM Link | Quote
ZONE 1: Start at YOSHI'S HOUSE.
ZONE 2: Start at DONUT PLAINS 1. Yellow switch palace already cleared.
ZONE 3: Start at VANILLA DOME 1. Yellow and Green switch palace already cleared.
ZONE 4: Start at CHEESE BRIDGE AREA. Yellow, Green, and Red switch palace already cleared.
ZONE 5: Start at FOREST OF ILLUSION 1. Yellow, Green, and Red switch palace already cleared.
ZONE 6: Start at CHOCOLATE ISLAND 1. All switch palaces already cleared.
ZONE 7: Start at SUNKEN GHOST SHIP. All switch palaces already cleared.
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