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Acmlm's Board - I3 Archive - - Posts by HyperHacker |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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The question is which game - SMB3 or SMW - will have more cool NSMB features hacked in? | |||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Another month, another "breakthrough" in holographic storage. I'll be impressed when I can go buy one for a reasonable price. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Heh, I remember using that to bypass stupid censors elsewhere. Eventually they caught on and blocked "", effectively preventing anyone from posting in Unicode. Then I just used characters that looked similar, like ο in place of o. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Originally posted by Alastor the Stylish |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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I'm doing it right now. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Not that I know of, but I wouldn't be too surprised. A lot of things in Nintendo games, especially on NES and SNES, are just to mask load time. The "Mario Start" screen hides the time it takes to render the level. The level name screen does the same on Yoshi's Island, as does the lives screen in Super Mario Bros. They're pretty clever when it comes to making things look faster than they really are. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Originally posted by Guardian READ |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Originally posted by GhostOriginally posted by Alastor the Stylish Yes. I've also noticed that at least 95% of the time it's all true. 1) Interesting choice of colours for the logo. However, the background looks like the CPU barfed, and the text is totally unreadable. 2) The windows are WAY too bright, the ground is ugly, the rest is alright. Though I do wonder why Toad is just kinda there (and what's that jutting out from the castle?) and why he hasn't slid down the spike. 3) Foreground ugly, background pretty good. 4) WTF? The grass just juts out, not connecting to the other pieces. It looks like Mario jumped up and peeled off parts of your background or something. 5) Those look nothing like clouds, both in shape and colour. Rain isn't black either. The background is nice though. Also there are quite a few missing tiles. (Look at the squarish blocky thing on the left.) 6) IT BUUUURRRNNNSSS... Way too bright background with contrasting colours. WHY IS THERE BLOOD ON EVERYTHING? Seriously, you people like this? And you aren't all colourblind? |
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(restricted)
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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OK you know the drill, left to right, top to bottom.
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1) Yay! You spelled Mission right! 2) Water... doesn't look like water, and it could really use a background. 3) No real difference from #2. 4) In an area too dark to see on all but the highest brightness settings, you've replaced a goal post with Munchers. Evil, in a bad way. 5) Boring screenshot. 6) WHY is Mario walking through solid blocks? 7) Again, I have to strain my eyes to see, and there are Munchers. Someone with a lower brightness setting or bad eyes wouldn't be able to see anything at all. 8) W. T. F. 9) This actually looks pretty good. 10) So does this, but it's a boring shot. 11) Nice detail, but using Boo Blocks as the only means of crossing a room AND entering a door? I'd simply quit and delete the file at this point. Super hard hacks suck. 12) Good, but why is there a solid block in the lava? 13) Taken right from SMW, but with ExGFX. 14) A wooden tile does NOT go there. 15) This is just plain stupid. 16) Those hills look like big green things stretched to infinity. 17) ...Wha? Nice graphics, anyway. 18) The cloud is missing its right edge. By the looks of it it got eaten by that large glitch covering the right half of the screen, that looks as if the graphics processor just gave up. Why the backward question block? 19) Again, big hills like that look really ugly. 20) A wooden tile does NOT go there either, and fake Mario? WTF? 21) A wooden tile still does NOT go there. 22) Grabbing a Mushroom to cross spikes? No. 23) Tiles from the foreground stretch up and hold in lava that looks like it's in the background. LOGIC NOT FOUND 24) Same as #5. (restricted) |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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Originally posted by neotransotaku Probably because they're so damned expensive.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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Originally posted by Glyph Phoenix Have you ever made an interface in Windows? I could write a Game Boy ROM to do the job of a standard Windows interface for an emulator in about half the time it'd take to actually make a Windows interface.
But if you want to be able to navigate a standard Windows interface with it... better start brewing some coffee.
Which is why in this special mode the ROM would be able to query the exact joystick state, keyboard, etc.
Not if you do it right.
Which is why you only grant this privilege to a ROM with a specific filename that's included with the emulator, or one built into the emulator itself. There's not even any reason to give it the ability to do anything more than change settings in the emulator, read ROMs and poll the joystick and keyboard.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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Hey, I never said I was sure. I guess when it says key portions of the overworld map data are decompressed/loaded from the ROM only once in LM's help file, it means once per session.
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Originally posted by Glyph Phoenix Probably if you compressed it. Just use a compression that doesn't take so long to decompress. NES games only had that much RAM to work with (except those that had extra RAM on the cartridge) and they did some amazing things.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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I think he meant the skulls that are supposed to be in lava, but instead are just falling from the sky. |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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Make sure your files aren't opened in text mode. Sounds like a "no duh" thing, but I somehow manage to forget this every time I write a compression function, and it always offsets the output by 3 bytes. |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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I didn't hear about it, but it wouldn't be surprising. A lot of programs, even commercial ones, come in a Winzip self-extractor with a big "UNLICENSED VERSION NOT FOR REDISTRIBUTION" message. |
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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I like that click and drag idea too. Instead of a small box in a dialog, though, why not use the whole window? Ctrl+click and drag anywhere on the window to move the object. When you hold Shift, moving the mouse up and down affects Z instead of Y. You could choose whether to use relative movement (the farther the mouse is from the center, the faster the object moves) or absolute (if you click at the far left, it jumps to the lowest X coord). The mouse wheel could also be used to adjust Z position.
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Also, to save room, you can use "Ptr" instead of "Pointer" on the dialog itself. It's important to consider the size of your dialog; many programs have huge windows that require a very high resolution.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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Originally posted by DahrkDaiz This is why no addresses should be hardcoded in the program itself, but instead in a data or INI file. It signifigantly improves compatibility with hacks.
HyperHacker |
Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days
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Apparently you do, because I'm still missing the part where you make sense.
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Originally posted by Glyph Phoenix No, I can code an emulator and a ROM to go with it but I can't possibly comprehend how this could be. Acting like an ass hardly helps your case.
Seems you're the who's lost here. I didn't say it was wrong to build an interface into the emulator or that it's better to have a ROM do it. I only said it would be easier and you'd be able to navigate the interface with a joystick.
No shit? You act like it's difficult to write: if(ROMFlags & RF_INTERFACE) IO[2] = (GetKeyState(IO[1]) & 0x8000) ? 1 : 0;
It actually takes more work to have a built-in interface respond to the joystick than a ROM-based one, since you'd have to poll it a second time outside of the emulation loop.
When you talk about making an interface for a Windows program, it's generally assumed you'd use a Windows interface.
Which I responded to in the previous post. Are we done, or did you want to continue arguing that things I haven't said are wrong? |
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Acmlm's Board - I3 Archive - - Posts by HyperHacker |