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06-17-24 12:44 PM
Acmlm's Board - I3 Archive - - Posts by ZTaimat
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User Post
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-02-06 01:18 AM, in Mario's Return demo 1 Link
...
*begins to sweat*
...
*Begins to smile*
...
(can't hold it in.... must...say it!)

THIS HACK IS UBER AWSOME!!

...
...
*looks at int in the rpg status go down by 10*

Anyway, seriously, the 'intro' looks kickass. but a kickass intro gives no right for a crummy tittle screen

Also, During the play of your marvelous hack, I found a cool glitch/ability.

While on yoshi, I ate one of your 'ravens' (goomba's) AND a spring at the same time while walking into the spring. The result? I flew up twice the height as a spring bounce w/out the screen moving. After landing, i spat out the spring and it was a pancake . I'd really like to post a screeny of this, but I never had a chance to take one. (noooooooooooooooo X_X)

Anyway, I beat the hack, all the 'secrets' and yatta yatta yatta.

One question,

How many tries did it take to get the intro RIGHT? ....You must be proud to be a god.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-02-06 01:25 AM, in Super Mario Grave Robbing DEMO Link
...for a second i though he managed to hack open DWTLC and make his own game out of it...

EDIT: Uhh.... is this hack even POSABLE!?!?!?
level 1 is imposable Bowsers grave 1 is INTENSLY hard, but still beatable after about 10000 rewinds.... of course, you cant actually beat the level, as the exit tape is too close to a cliff.

Dude...

you...

are...

THE BEST 'HARD' MAKER EVER!!

...but don't take it as a good thing. its one thing to make hard levels, its another to make posable levels.


(edited by ZTaimat on 02-02-06 01:29 AM)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-02-06 03:10 PM, in Super Mario Grave Robbing DEMO Link
Originally posted by specbrood
Yes.. Bowser's Grave 1 is hard..

But it is possible to clear it!

Here's a tip.








...I dont recall seeing those coins...
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-02-06 03:17 PM, in Glyph Phoenix's SMW Artifacts Link
I want to see smallhackers super money world joke hack + power serge XD


(edited by ZTaimat on 02-02-06 02:18 PM)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-03-06 12:55 AM, in SMWOE - Progress and release thread Link
Originally posted by Synthrax
Actualy I take that back, the boss jump doesn't seem to be affecting anything. The Mario Jump screws up however, whether you have that patch applyed or not.

And the patch alone just seems.....bad..


Yes, Mario jumps a pixel high while standind still or running full speed. (he does actually jump. he can magically jump onto yoshi with the crapped up jumps too...)

Also, It seems there are quite a few objects iggy cant place w/out killing the game. And could you explain what the 3 ludwig jumps differ in?

...and i'd like to know why the hell anyone would want to set ludwig/mortan/roy's HP to 255.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 12:34 AM, in My first hack:Super Yoshi World Link
A poochi for the 'yoshi' ... you better remove the 'head' part of the sprite or poochy may look odd.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 02:14 PM, in My first hack:Super Yoshi World Link
If you want him to look cool, just put shades on his 'super' form
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 02:27 PM, in The greatest freeking sonic game ever. Link
Sonic Robo Blast 2

What is it?

Well, someone decided to use a doom 2 engine to slap together a sonic game. (Other than knuckles uhh... not-so-home-made gfx) Everything in the game is nice.

What's so 'Online' About it?

Well, you can set up a server with the amount of people you want to join the game (at maximum), and the game type (Co-op, match, team match, race, capture the flag). In match, you simply throw rings at eachother, including several different power ups that stack onto eachother to make your shots better.

THIS IS SO COOL! I wish I could make a level...

Well, you can! Simply open up a doom2 editor and select an SRB2 main file before editing and voila! you can make your own levels! (Of course, you will need the srb2 gfx.wad to get all the texture and sprite previews right.)

Exited yet? Well, go download it!
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 02:32 PM, in Doom questions... Link
A list of posable causes:

1) You messing with it
2) The doom editor itself
3) Your computer itself
4) Prehaps you forgot to load the texture gfx?
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 06:52 PM, in A little bit of advice on announcing your hack Link
20) Simple GFX tweaks such as changing the 'smily cloud's pallete to 5 and using the grey to shade really help.
For example:

See how much better my cloud is from the original?

21) When using the default donut bridges, be sure to have the rope connect to something on either end. Having the rope float in mid air is tacky.

22) Try to darken up Mario and Luigi's colors using actual rbg's. The Original colors make Mario and luigi look like they've been using too much bleach.


(edited by ZTaimat on 02-06-06 06:04 PM)
(edited by ZTaimat on 02-06-06 06:05 PM)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 11:19 PM, in Wait, does it even exist? (Overworld tile) Link
Or if you dont want to sacrifice anything, you can just edit the 'lava world' pallete so water is red.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-06-06 11:27 PM, in Mario's Return demo 1 Link
Next item up for bid:

Edit the cliff sides so black lines run down from where the grass changes direction. It makes it look alot better. (although its not a PERFECT example, see the original OW to see what I mean.)

And whats up with those blue 'hills' in the water?

...Also, Try to keep the 'castle number' Signs near the castle it is meant to be with.


(edited by ZTaimat on 02-06-06 10:28 PM)
(edited by ZTaimat on 02-06-06 10:31 PM)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-07-06 06:20 PM, in my frist hack beta versio Link
I'm sure the most creative use for them would be fliping them so they look like an actual block instead of four fragments of one.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-07-06 09:49 PM, in Mario's Return demo 1 Link
OFFTOPIC:

Originally posted by Juggling Joker
You could always attempt a cliff side style similar to what I did in JAMH.




Where do you download this candy hack? I'm hungry.

ONTOPIC:

*looks at squiggly lines*

I said the original OW wasn't a PERFECT example in that way. The straight lines up and down give the side of the land some depth. The squiggly way is just messy.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-08-06 09:49 PM, in Mario's Return demo 1 Link
Nice. 2 more itsy bits probs.

1) one of the parts of the big hill on the isle above castle 4 is missing (im sure you fixed it by now, but maybe not.)

2) the parts of your OW where the squiggly lines are where a ladder would soon appear will be 'overlayed'. Keep the lines straight along the outside of these points.
(below the yellow switch palace and below castle 3)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-11-06 10:10 PM, in super mario: dangerous mission 2! [ss, DEMO!] Link
Screeny 1: I don't recall you making dangerous mission 1... I suggest changing the tittle to an original one.
Screeny 2: A few things are better than noob over worlds, a few things are worse. Meh.
Screeny 3: Rainbow cement blocks? ugg... I can tell this may get annoying sooner or later...
Screeny 4: Teh hovering pipe ends of doooooooom!
Screeny 5: ...In this case, be sure your level secret exits arn't impossable to get to with out message box info...
Screeny 6: ...I know you trie to scribble out the 'save state' icon, but don't worry about it, who cares.
Screeny 7: ...whats that hidden in the lava...?
Screeny 8: Zomg floating mushrooms!
Screeny 9: Kinda bland
Screeny 10: Extra lives are ment to be HIDDEN

well, much better than your 1st two lame excuses for hacks, This one seems worth downloading...
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-12-06 03:20 PM, in Legend of the Dragon's Treasure DEMO 1 Link

These things save the game and act like INN's.


Entrance to Elzire's Training Dungeon.


A battle tutorial with Elzire.


A 'Floor' system.


A simple switch puzzle at the end of the tutorial.


An Original system in my game. 'Class changes' will allow you to make a completly different Character EVERY GAME! (Unless you change your character's class the same way in 2 games )


Wandering through a forest.


The 1st boss.


A farmilier place from the intro.


A dark cave.

And last but not least, the download itself. I cannot garantee how long it will take to download. If it takes a while, bare with it, Its a good demo.

Also, At the 'END OF DEMO' screen, you can listen too 4 kick-ass songs.
I hope you have fun!

DOWNLOAD DEMO 2

Note: There might be a few Grammer and spelling errors here and there, but i think I got them all. A few of the enemies and events will change for the next demo and final version (Such as the very Crappy 'end of intro' screen where it shows the title... Please disregard that random animation thing.


(edited by ZTaimat on 02-18-06 10:00 PM)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-12-06 03:26 PM, in Revival of Acmlm RPG (More like moving to XP) Link
Can i be boss 8 or 9?

*Evil magic-swordsman in black robe with dragon wings*
*Dragon army comes out to kill Riku*

Rawr.
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-12-06 03:32 PM, in super mario: dangerous mission 2! [ss, DEMO!] Link
Actually its 3... (Level 1, level2, yellow switch palace)
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 02-13-06 06:47 PM, in Legend of the Dragon's Treasure DEMO 1 Link
To download, you wait until the time in the orange boxs runs down to 0 ... theres a shortcut that skips that in my sig

And what system is it?

Duuuuhhhh I dont know, try looking at screeny #3 and #8

(and if you've never used both rpg makers, its rm2k3)

Its stand-alone for those of you with no rpg maker.


(edited by ZTaimat on 02-13-06 05:48 PM)
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Acmlm's Board - I3 Archive - - Posts by ZTaimat


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