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06-09-24 11:59 AM
Acmlm's Board - I3 Archive - - Posts by LocalH
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LocalH

Paragoomba


 





Since: 11-20-05

Last post: 6559 days
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Posted on 05-16-06 04:54 PM, in Holy mother, DOSbox actually got an update! Link
As I understand it, the CGA composite emulation is based off NewRisingSun's algorithm, which was the base for Blargg's implementation as seen in Nestopia and ZSNES (and soon to be seen in Charles MacDonald's SMS Plus and - I think - Genesis Plus as well).

Which means that it's awesome. If you haven't seen it in action in one of the aforementioned emulators, you don't know what you're missing. This filter literally emulates everything about NTSC except for noise.


(edited by LocalH on 05-16-06 03:55 PM)
LocalH

Paragoomba


 





Since: 11-20-05

Last post: 6559 days
Last view: 6559 days
Posted on 06-01-06 02:16 PM, in Sonic 1 Megamix Link
Actually, the "IPS is much smaller" doesn't really apply so much here, considering the fact that advanced Sonic hackers such as Tweaker generally work from disassembly level, so an IPS will potentially be almost as big as the ROM itself, especially with substantial changes that cause code to shift around. And in that case, the IPS will still contain some of Sega's copyrighted code, so it would be just as illegal as the ROM.

Sega doesn't seem to give a shit unless you're trying to profit, which noone in the Sonic hacking scene has done yet, at least not with a hack. Nintendo might raise bloody hell but Sega seems much more laid back. Hell, Naka got his current copy of the publically-available Sonic 2 prototype from the scene, and he didn't go off and start suing sites that distribute it.
LocalH

Paragoomba


 





Since: 11-20-05

Last post: 6559 days
Last view: 6559 days
Posted on 06-07-06 06:34 PM, in Super Gameboy rom? Link
Well, it would really be a combined SNES and GB emulator, not an emulator within an emulator. As has been said before, the only way to get 100% SGB compatibility is to do that.
LocalH

Paragoomba


 





Since: 11-20-05

Last post: 6559 days
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Posted on 06-16-06 05:30 PM, in SNES Pal - NTSC differences Link
Originally posted by MathOnNapkins
That's how they detect most if not all rom properties, is reading the internal header.

Since there are gameplay differences in Super Metroid between PAL and NTSC, I would not assume they are always the same source codes, however.

I would imagine they had one base sourcecode, and either modified it for PAL, or inserted some sort of conditional assembly statements (depending on which assembler they used, it may or may not have supported such constructs) so that they could just change one define to determine which version will be built.
LocalH

Paragoomba


 





Since: 11-20-05

Last post: 6559 days
Last view: 6559 days
Posted on 06-25-06 12:59 AM, in My New Rom Hack: Super Penio Brothers! Link
I don't know what you guys are talking about, as this is the greatest hack ever to be released in the history of ROM hacking.
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Acmlm's Board - I3 Archive - - Posts by LocalH


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