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06-01-24 11:07 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-01-06 11:24 PM, in FuSoYa's SMB3 Pipes **RELEASE** Link
Originally posted by SM_Gamer
*goes to work swaping MikeyK's SMB3 pipes with these SMB3 pipes in his hack*

actualy, mikeyk pipe go less bug, allow yoshi and don't include the small pipe, but since they use blktool, it cause slowdown but that won't be a problem when blktool W will be released
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-01-06 11:43 PM, in So, I finally finished my hack. Link
whatever or not its april fool day, joke hack is still lame


(edited by Bio on 04-01-06 09:43 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 01:01 AM, in Mario Adventure 2: Luigi vs Mario Link
look at these pic(no, they aren't fake)

Ice Luigi

Star Mario
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 01:17 AM, in Is there any other aspie in there? Link
Originally posted by Koneko
It's worth mentioning...

Schwa.



talking of Schwa, since he returned, I hope he will see this thread
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 01:19 AM, in FuSoYa's SMB3 Pipes **RELEASE** Link
meh, link to the patch is now broken
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 02:38 AM, in CUTEST SITE EVAR CREATED Link
????
I don't see any color even close to pink on that site


(edited by Bio on 04-02-06 12:39 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 02:42 AM, in SMW: The Castle [Re-release and a little something I'm working on] Link
yeah, but he put the on/off block in extended object with a specification about the bounce sprite...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 03:11 AM, in The Worst Games Ever Made!! Link
you guy forget olympic based game, every of them I played just suck too much, even the very recent one
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 03:16 AM, in Seriously glitched games. Link
Originally posted by dcahrakos
Morrowind! I was playing the Game of the year edition on xbox, and a whole town pretty much disappeared until I reloaded my game. the map still had all the buildings on it, but when you look around, almost all of them were either in pieces or gone.

lol, its remind me when my friend put all his stuff in a chest in the castle and waren't able to get them back without be accused of stealing
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 03:56 AM, in Is there any other aspie in there? Link
Originally posted by Alastor the Stylish
Originally posted by Yoronosuku
It's a form of austism
This was thought that this was true but modern psychiatrists do not believe that this is true


first time I heard about that, could you send me a link to the source of this information


(edited by Bio on 04-02-06 01:56 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 03:14 PM, in FuSoYa's SMB3 Pipes **RELEASE** Link
Originally posted by ghettoyouth

great! another release of smb3 pipes that i can't use


you could alway recode the patch to use different RAM(If you do, please release the fixed version)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 10:16 PM, in Learn to Code with the ASM 6502 (how-to) Link
I have a question, let say I expended my ROM and I want ROM adress 0xA123 to jump to a code I inserted in the expended area, how can I do that? for the SNES I could just use a JSL, but this oppcode don't seem to exist on the NES
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 10:42 PM, in Yoshi related ASM sub-routines Link
Originally posted by MathOnNapkins
This says to me that Yoshi is just another sprite object on screen that Mario interacts with... am I wrong? Like, is he in the same class as the enemies or is he seperate from them.

yes he is in the same class, he use sprite number 35, to locate which entry he use, you could check the sprite type table(located at 7E009E)


(edited by Bio on 04-02-06 09:42 PM)
(edited by Bio on 04-02-06 09:47 PM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-02-06 10:46 PM, in Learn to Code with the ASM 6502 (how-to) Link
the game is SMB3, mapper 4, PRG0
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-03-06 03:42 PM, in Weirdest Thing You Ever Saw in a Mario Game Link
If I renember correctly, minus world is beatable in the japaness SMB
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-03-06 08:08 PM, in Kirby vs. Shy-Guy Link
Originally posted by Peardian
Kirby tries out the final visor in the next Kirby vs. Shy-Guy!

Originally posted by Yoshi in #116
Okay, Kirby. This is the last pair

???????????
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-04-06 12:28 PM, in YY_CHR_E doesn't work? Link
to make tlp work correctly with GFX file, reduce the GFX's window before switching to snes 4bpp format


(edited by Bio on 04-04-06 11:29 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-04-06 12:32 PM, in Sprite Palettes Link
Originally posted by lynch82
(i tried MWR too, but it doesn't seem to do it)


no, it can, just edit the graphic byte 1:
setting bit 1 changes the gfx page
bits 2-4 tell which palette (8-F) the sprite uses
setting bit 5 disables fireball killing of the enemy
setting bit 6 disables cape killing of the enemy
bit 7-8 are useless


(edited by Bio on 04-04-06 11:32 AM)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-04-06 07:42 PM, in Fights you should lose but can win (some spoilers, maybe) Link
Originally posted by neotransotaku
The MMX1 opening level--99% of the time you can't win against the reploid in that robot but with nifty skills you can cause enough damage...

If I renember correctly, that boss don't even have HP, the 'hit' you do isn't even counted by the game, same thing for the rematch against him (before Zero sacrifice)
C:/xkas bio.asm
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Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 04-04-06 07:46 PM, in Weirdest Thing You Ever Saw in a Mario Game Link
there also a glitch when you use a p-wing before enteingr a level with a tanooki suit inside, If you grab the tanooki suit without getting hurt, you will still keep the p-wing effect
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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