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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by SM_Gamer actualy, mikeyk pipe go less bug, allow yoshi and don't include the small pipe, but since they use blktool, it cause slowdown but that won't be a problem when blktool W will be released |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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whatever or not its april fool day, joke hack is still lame (edited by Bio on 04-01-06 09:43 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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look at these pic(no, they aren't fake)
Ice Luigi Star Mario |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Koneko talking of Schwa, since he returned, I hope he will see this thread |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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meh, link to the patch is now broken | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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????
I don't see any color even close to pink on that site (edited by Bio on 04-02-06 12:39 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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yeah, but he put the on/off block in extended object with a specification about the bounce sprite... | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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you guy forget olympic based game, every of them I played just suck too much, even the very recent one | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by dcahrakos lol, its remind me when my friend put all his stuff in a chest in the castle and waren't able to get them back without be accused of stealing |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Alastor the StylishOriginally posted by YoronosukuThis was thought that this was true but modern psychiatrists do not believe that this is true first time I heard about that, could you send me a link to the source of this information (edited by Bio on 04-02-06 01:56 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by ghettoyouth you could alway recode the patch to use different RAM(If you do, please release the fixed version) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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I have a question, let say I expended my ROM and I want ROM adress 0xA123 to jump to a code I inserted in the expended area, how can I do that? for the SNES I could just use a JSL, but this oppcode don't seem to exist on the NES | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by MathOnNapkins yes he is in the same class, he use sprite number 35, to locate which entry he use, you could check the sprite type table(located at 7E009E) (edited by Bio on 04-02-06 09:42 PM) (edited by Bio on 04-02-06 09:47 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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the game is SMB3, mapper 4, PRG0 | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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If I renember correctly, minus world is beatable in the japaness SMB | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by Peardian Originally posted by Yoshi in #116 ??????????? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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to make tlp work correctly with GFX file, reduce the GFX's window before switching to snes 4bpp format (edited by Bio on 04-04-06 11:29 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by lynch82 no, it can, just edit the graphic byte 1: setting bit 1 changes the gfx page bits 2-4 tell which palette (8-F) the sprite uses setting bit 5 disables fireball killing of the enemy setting bit 6 disables cape killing of the enemy bit 7-8 are useless (edited by Bio on 04-04-06 11:32 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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Originally posted by neotransotaku If I renember correctly, that boss don't even have HP, the 'hit' you do isn't even counted by the game, same thing for the rematch against him (before Zero sacrifice) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6313 days Last view: 6312 days |
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there also a glitch when you use a p-wing before enteingr a level with a tanooki suit inside, If you grab the tanooki suit without getting hurt, you will still keep the p-wing effect |
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |