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06-01-24 11:04 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-26-06 07:39 PM, in Awesome hidden feature found in YY-CHR! Link
wow, a 4-month bump to repeat what BMF say, I'm really impressed
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-26-06 09:33 PM, in Fire mario's pallete Link
then he could use some ASM and jp's DMArio code to give fire Mario his own graphic, just include the code in the 'transform into Fire Mario' subroutine to change Mario graphic in VRAM and then hack the hurt/kill subroutine to change them back to normal


(edited by Bio on 03-26-06 07:33 PM)
(edited by Bio on 03-26-06 08:57 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-26-06 10:27 PM, in Anyone know how to insert SMB3 pipes? Link
Originally posted by andres
For get the SMB3 pipes you only need to change the graphics.

he mean the mikeyk pipe
@Soulblader88: are you sure the .bin file are in the blktool folder?


(edited by Bio on 03-26-06 08:27 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-26-06 10:57 PM, in Anyone know how to insert SMB3 pipes? Link
the problem is solved, alastor say it, but he deleted his post


(edited by Bio on 03-26-06 08:57 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-26-06 11:00 PM, in 65c816 ASM Confusion Link
are you sure you didn't skipped the oppcode with the debugger?, if I renember correctly 'next op' skip the the current opperation and go to the next
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-26-06 11:07 PM, in 65c816 ASM Confusion Link
or maybe the value at $0004 is FF, when FF is increased by one, the result is 00


(edited by Bio on 03-26-06 09:07 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-27-06 12:31 AM, in 65c816 ASM Confusion Link
well, its very odd, I think its the debugger or the 65816 who got a bug with the SBC oppcode, I suggest dump RAM $0004 and $0002 when the 65816 is at this area of code


(edited by Bio on 03-26-06 10:32 PM)
(edited by Bio on 03-26-06 10:32 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-27-06 01:59 PM, in Makeing Useful ips patches Link
just have two copy of your rom, open them both in LM and export/import the GFX, save a level, save the map16 and the overworld(to have all LM ASM hack) then do the ASM work in the second one and then use lunar IPS and choose the one with all LM ASM hack but no hex editing as the original and the one with hex editing as the modified, that what I did with all my patch to allow maximum compatibility
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-27-06 04:20 PM, in A Proper way of making a fully functional Hammer/Sledge Brother..? Link
I can't see why it wouldn't work
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-27-06 05:15 PM, in A Proper way of making a fully functional Hammer/Sledge Brother..? Link
Originally posted by Raccoon Sam
Confirma plz

meh, I'm the one who have found these adress so I suppose this will be working fine
Originally posted by Bio
change 0x15DD7 to EA EA EA to disable hammer bros. platform(sprite 9C) vertical movement and change 0x15DDA to EA EA EA to disable the horizontal movement
change 0x015C94 to EA EA EA to make hammer bros stop turning around
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-27-06 05:52 PM, in Makeing Useful ips patches Link
the prupose of doing this is to allow the patch to be aplied to any hack in progress, so the patch MUST be applied to a modified SMW ROM that has all the LM ASM hack
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-27-06 06:20 PM, in last screenshots before I release another demo Link
amazingly enough, he didn't noticed that the HORIZONTAL shooter shoot DIAGONAL bill
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-28-06 01:26 PM, in Makeing Useful ips patches Link
because most of people only able to use patch


(edited by Bio on 03-28-06 11:26 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-28-06 06:32 PM, in Using the Mario/Luigi blocks with the Luigi Patch.... Link
Originally posted by HyperMackerel
I bet you could do #3 with LevelASM

using the level loop will be better, exept if you only want the block to be fixed in a specific level


(edited by Bio on 03-28-06 04:33 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-28-06 07:30 PM, in Mario graphics in "Ninja Warriors Again, The (J)" Link
odd, maybe Nintendo(I assume they did that game) based it on a beta of Mario all-star
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-28-06 08:55 PM, in Is there any other aspie in there? Link
just wondering, there were a thread on the old board where some member say they were aspie. of course I'm one of them
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-29-06 06:36 PM, in converting NES adress to PC Link
talk about a n00bish question. how do a convert a NES adress that FCEUXD's debugger gave me to a PC adress to edit it in a hex editor, I tried looking in a few doc but I didn't find how


(edited by Bio on 03-29-06 04:43 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-29-06 06:40 PM, in Mega Man Action Link
the spike look misplaced in screenshot 1, try putting them 16 pixel higher
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-29-06 06:45 PM, in converting NES adress to PC Link
thank a lot, I can't believe I never tried it before

also the rom is SMB3 PRG0


(edited by Bio on 03-29-06 04:48 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6313 days
Last view: 6312 days
Posted on 03-29-06 08:51 PM, in another question Link
READ THE FAQ


(edited by Bio on 03-29-06 06:51 PM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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