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Acmlm's Board - I3 Archive - - Posts by Smallhacker |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Yes, I'm sure. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Phinsfan Just incase you didn't know, I am Acmlm. "Smallhacker" is my secondary account. (All my personal data is faked to make this account look more realistic) Soo... By inserting this information to the thread, I got this result: Acmlm, are you there? You are an inpolite mod, please yourself to be nicer. If you replys, HI! ...which makes things a whole lot funnier. *Tells myself to be nicer* *Doesn't listen to myself* That was fun. Have a nice day. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Basic concept to give Fire Mario different graphics:
(Subroutine start) Load Mario's status Compare to old status If Mario's status != old status and Mario's status = Fire then... ...Execute code to copy the fire graphics onto the old graphics. ...Set old status to Mario's status If Mario's status != old status and old status = Fire then... ...Execute code to copy the normal graphics onto the old graphics. ...Set old status to Mario's status (Subroutine end) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by peter_ac Look at Boom's to-do list. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Between those two steps, right click on the old block in the window to overwrite it (or right click somewhere else if you'd like to use both the old and the new one). Then press F9 to save. (edited by Smallhacker on 03-27-06 08:18 AM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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My patch updates the graphics during the fade to black on the overworld map when the game switches character. (In fact, it changes right after the character byte has been changed.)
There are three possible solutions. 1) Add the DMArio code to the character switch block. (Probably the easiest solution) 2) Patch the main level routine to update the graphics every frame. (May cause slowdown. I'm not sure how fast DMA is.) 3) Patch the main level routine to check if the character has been switched since the last frame. If so, update the graphics. If nobody wants to do it, remind me in a week or so. (I've got a project for school which I have to get done on time, and I've got a lot left to do.) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Wrong. Even if you change the byte(s) that Lunar Magic changes to mark the hack as locked, and you get the ROM to load in LM, it'll just show up as crap. When you lock a hack, LM edits the ROM's level format (and the level loading routines). Lunar Magic isn't programmed to understand this new format, and will show the levels as crap.
The unlocking tool restores the lock byte(s), restores the level loading routine and converts the levels back to the normal level format. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Sukasa: Tiles, as in 8x8 graphic blocks. 1024 is (appearently) the maximal amount of 8x8 tiles that can be loaded at once (not counting sprites). The maximal amount of MAP16 blocks has nothing to do with this.
FuSoYa added more pages by extending the MAP16 table(s) (and by writing some ASM for these new blocks to be useable). |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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BMF's backup copy of the memory map:
Link |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Large blocks of $55s in the RAM is free space, which you can use for whatever you want to. (Some empty blocks can be found in the RAM map.) As for saving, you have to modify the SRAM (a piece of battery powered RAM memory in the cart). I'm not sure where in the RAM the SRAM is, but you can find that information here.
The best way would probably be to patch the sprites' routines instead. If, say... you want to make a green koopa act differently, you can alter the koopa code to jump somewhere else depending on, for instance, level number.
The only way I can think of is to patch the sprite's walking routine with something that jumps to the original walking code if a byte (in a new sprite table, for instance) is cleared, and otherwise ignore that routine. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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This sounds like fun. I might (might) be interested in joining.
A few questions, in case I join: 1) Should we post the puzzles in the thread, or should we send them to you to organize it? 2) If I join, do you want me to make a puzzle (or such) every X days, or can I make one every once in a while (that is, whenever I feel like it / come up with a great idea) I would do stuff like... Riddles Mathematical problems Rebuses "Try to understand what the crap I'm talking about" |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Okay. I'm in. I'll try to come up with at least one thing per week. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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*Steals idea* | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Professor Logic It's not. blackhole once gave me a (very buggy) version of Solar Soundtrack, and it actually worked. ...too bad that I lost it in a hard drive crash around easter last year. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by XerussOriginally posted by lynch82 "refreshes on level change" means that Yoshi won't be updated until you enter a new level (or return to the overworld. Can't remember which). |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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hers my hax http://www.geocities.com/smallhacker2k/smw/missioinbossibul.zip
thx 2 my bothr 4 naem (edited by smalhax0r on 04-01-06 02:50 AM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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tis dead?
NOOOOOooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11 |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I knew that this was a joke, but I wanted to try it out anyway. Appearently, making this modification will make objects disappear when carried by Mario. | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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A good place to start at
Also, please post SMW Hacking questions in the SMW Hacking forum. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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You know, there is an overworld editing tutorial in SMW Central's Documents section.
If "How do I make ExGFX" is the most common question, this one has to be #2... |
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Acmlm's Board - I3 Archive - - Posts by Smallhacker |