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06-16-24 06:10 AM
Acmlm's Board - I3 Archive - - Posts by Mega-Dog
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Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 07-02-06 09:21 PM, in Metroid Mini-Map Link
Sorry took me so long to post but

using the mini map I noticed many things wrong like having big clumps and such. Also is the info for anything in Metroid Ruins there avaliable...I would love to add more enegery tank support and such. Ya gota remember I don't know ASM!


(edited by Mega-Dog on 07-02-06 08:22 PM)
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 07-11-06 02:26 PM, in FatCamp V0.4 official release! Link
Well it is actually a 11+ week old release. I am getting tired of trying to update this one right now so I decided to release V.04 which edits every stage, palette, tile and so on. Right now there is no Enemy/Item editor support but if you are making a hack let me know I can tell you where all the data is. Here is where you can find it.

http://www.DogSoft.net/index.php?page=programs&id=fatcamp
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 07-11-06 08:49 PM, in FatCamp V0.4 official release! Link
Something I forgot to mention is that the editor does support the Japanese rom by request...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 07-15-06 11:23 AM, in Astyanax Remix hack release. Link
Looks cool...I will most defanitly play this...

Also didn't I send your the enemy/item info... I know I have the data listed somewhere cause when I add support in my newer editors I was probably going to go back and add it...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 07-15-06 11:24 AM, in FatCamp V0.4 official release! Link
Originally posted by The Kins
Very nice, I look forward to a version with sprite support!


It does have sprite support reading from the rom, but right now you have to use an external editor for that.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 07-17-06 08:20 PM, in Astyanax Remix hack release. Link
GNGWin is off topic but I did send out enemy/item info...PM me if you want it...

Well by talks akes me wana itch to find a IPS patcher now so I can patch some stuff lol!
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 09-01-06 07:36 PM, in Zelda II Information Link
They are just the memory banks where all the data is stored...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 09-07-06 08:16 PM, in help on hacking sonic the hedgehog 2 Link
Originally posted by Tanks
Originally posted by TeRaByTe88
2 words... get SonEd2


No, get sonED 1 or esreal. hes a newb so working with sonED 2 might be hard for him since it deals with save states. I think that you should get one the editors I suggested and import levels from other roms. You'll have to work with them but you should get the hang of it.


Trust me...I tried all of these before and I had no idea on them...and as you know I am not a noob lol...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 09-09-06 06:25 PM, in Neverending quest to kill the spambots Link
How I am stoping it right now on my board I host is that I set in the register.php to only allow 1 IP registration per day...so basicly they have to change their IP address all the time to keep spamming.

Literly I had a hit on mine and I talked to XKeeper about it and it looks like a different guy.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 10-28-06 07:19 PM, in Approval Request Link
Well this is new for romhacking...Well Ya know all the utilities I have made...right now projects are BatDance and a few other NES Editors and Utilities. So I think I should be aproved!!!
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 10-28-06 07:21 PM, in Shining Force Editor Link
Any chance of getting some images of the Editor? It is always nice to see images of other peoples editors...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-07-06 10:34 AM, in Hacking "walk through walls"? Link
From my experience it depends on the game. I have noticed when hacking with alot of games it is just a matter of finding the hard core TSA and switching it...some can be code routine switches. I have only found a few but I know in atleast 50+ games you can do it by switching TSA properties.

It is possible that the Dragon Wariror ones might just work for 1 pattern table since I know in Karnov that if you give the TSA tile a certain property it determines if it is solid or not. Same with Metroid and a few others.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-07-06 10:39 AM, in Hacking Using Cheat Enigine (No Its Not a Trainer Or Something Like That) Link
Sorry for the late reply all...

Cheat Engine is an awsome program since you can cheat with it on sites internet gamming sites. It works with anything IMO including DOS games and Window games. There is many flaws with it though since there is ways to break proccessing instructions to crash your computer though...so be carefull when messing with it.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-21-06 10:28 AM, in Is there a *insert game* editor? - THIS IS NOT AN EDITOR REQUEST THREAD / Editor DB Link
Originally posted by Tecna
Does anyone make a map editor for Bad Dudes from Data East. So far I got most of the Text data for the game.


All I can say is this is not a request thread...but since it was asked I have been attempting it...the layout of the data is exactly like Karnov...so just gota wait
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-27-06 09:57 AM, in Final Fantasy III famicom (need help if can) Link
1st off...you should have to double post...

2nd off... I really havn't herd of much ff3 hacking...so I don't even know anything about the rom. As far as restoring your spells it should be simple hex editing in your save and such.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-27-06 10:20 AM, in Tables in CSS, hm? Link
CSS Can cause problems in most browsers. I know that in lololol it doesn't have complete CCS Support. Alot of times when developing also you cannot depend uppon the CSS since the page is developed in order...future refrerences to php and such cause layout to change...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-27-06 10:40 AM, in How did you start? Link
I started programming about 20+ years ago on an Apple 2 in AppleSoft Basic. I have totoally adapted to many languages thoughout the years. I mostly code my NES Editors and utilities in VB since it is quite simple. I also know tons of php and such and I have been rewriting the Acmlm Board code into fresh clean code adding tons of new features...even has most of the holes fixed that is not fixed currently...

Also for people knowing simple HTML knowing some PHP can be helpfull since you can insert it in the middle of your HTML code.

I hope soon to learn CGI and other web interfaces...

Current Learning Project: DTD XHTML Mobile (Mobile Web Interface)
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-28-06 09:52 AM, in I need help with the avatar settings for AB 1.92 Link
try looking in the tlayouts directory.

Also $set[userpic]="<img width=60 src=\"$post[picture]\">"; is poor coding since it can be injected with <script> and other goodies. Use $set[userpic]=''; instead.. " 's in statements leaves it open in spots since someone could just put in "'s to end statements.
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-28-06 09:58 AM, in Final Fantasy III famicom (need help if can) Link
Try a HEX Editor and just edit your file...
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6349 days
Last view: 6330 days
Posted on 11-28-06 09:44 PM, in I need help with the avatar settings for AB 1.92 Link
Originally posted by HyperHacker
Originally posted by Mega-Dog
Use $set[userpic]=''; instead.. " 's in statements leaves it open in spots since someone could just put in "'s to end statements.

Whereas this code is flawless... unless of course I used a URL like "http://www.blah.com/blah.jpg height=4000" or "><script>doSomethingNasty();


In their URL they could just enter : "><script>dosomething</script> the " will end the img tag
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Acmlm's Board - I3 Archive - - Posts by Mega-Dog


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