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Acmlm's Board - I3 Archive - - Posts by pikaguy900 |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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That's a boss from Shadow the Hedgehog, isn't it? I haven't even passed the first level yet! XD
*avoids the thing* Well, I have no choice... *throws Amy* |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by srothroc I don't want pointless criticism, like "OMG! This hack is only 1 World long! It's the worst hack ever!". I'd like criticism that tells me what I should change. Originally posted by icegoom I like that idea! Thanks! I shall do that ASAP! Though I'll have to change a few palettes around... but no biggie! That's why there's Custom Palettes, right? Originally posted by Neo Oops. I forgot to do that before I uploaded it. I'll upload a new version soon. In the meantime, take advantage of that if you get stuck on any one level. If you don't like it, just ignore it! It's not like those exits are incredibly hard to find or get to. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Those sprites look fine, but they'd look better if Mario's shirt used different colors. In SMS, Mario's special "Shine Shirt" was blue-green. Perhaps you can use a different color? | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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When does this month's ACS end? Does it end next week, or has it already ended? I ask this because this Wednesday is Nov. 1, so... Shouldn't it be over already? | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by srothroc Okay. I tried to make Jungle of Mesh 2 a little difficult, because every level MUST have enemies, but nets make it too easy to gain lives. On the other side, taking them out destroys the name of the area. It's Jungle of MESH. There needs to be nets in most of the levels (something I didn't do, though). Though Maybe I could throw in some cloud platforms here and there so you can't jump from one platform to another. And by the way, there IS a midway point- Find the pipe near the odd collection of nets that go up then down (the location of the pipe is actually obvious), and nearby is a P Switch. Grab it if you want, and go down the pipe. There's your midway point. Go through the water, avoid/defeat the enemies, and on dry land is your "missing" midway point. If you die after getting it, you restart... AT THE PIPE. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by srothroc Okay, sorry. About your new suggestions... Net Koopas? I was originally going to use those, but I saw no point in using them with all the Parakoopas I had. Nope, no pipe leading back in the level. I was going to do that as I started redoing Level 2 (where Jungle of Mesh 2 starts), and it leads to a point very near the place you need to find to continue to the Goal, but I changed that. Instead, there's clouds, and very few Nets! Yay! It may get monotonous, but I can't help it- What am I supposed to do to keep the difficulty at a reasonable level? If it's too hard for you, I'm sorry, but I like things hard. The harder, the better- That's the way it is for me. I'm just tired of buying a new game I've been looking forward to and beating it within 3 days or sometimes even 24 hours. I want to make something that'll take you a LONG while to beat. Anyways, is there an option in LM to make a screenshot of the current level you're viewing? Also, on a side note, along with clouds, I've added more enemies! You'll find Bomb-ombs, Para-Bombs, Para-Goombas, Spinies, and some Pipe-Dwelling Lakitus. I made the level smaller, and it's now obvious where you need to go. Want growing/shrinking pipes? I'll add them in if you want. Whatever you want to see in the level, I'll add it in, as long as I can use it in the "Forest" Sprite GFX set, or GFX files 13 and 2. Edit: I also added a few AFHBs (Amazing Flyin' Hammer Brothers) in the level, but only at the nets, so I can make players choose between a lower path with many enemies, or an upper path with few enemies, but the annoying Flyin' Hammer Bros. throwing hammers at you a lot. To make it better, I'll try to find a way to make them INVINCIBLE, so no matter what you do, you can't get rid of them. A great plan for nets, but it means I'll have to use them very little in a level, so as to not make a level too hard for people. What do you think? By the way, what offset controls the AFHBs, and is it possible to make them immune to Fireballs, Jumping, and the "hit-the-block-from-below" method? (edited by pikaguy900 on 10-29-06 02:19 PM) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Okay, thanks for that. I made the picture, so I'm ready to show it here, BUT ONLY IF YOU GUYS WANT IT. It may reveal too much, but then again, it's now a pretty straight-forward level, with a few "traps" here and there. Now if only I could bring myself to try ASM... then I'd use it to make traps hidden in the floor that activate when you approach. | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by DavrosOriginally posted by icegoom According to that, changing the Fire Brother's Hammer data from throwing Extended Sprite 4 to Extended Sprite 5 will allow it to throw Mario's Fireball. It's a good workaround until you could find a way to get one that does the exact same, but HURTS MARIO. Anyways, what sprites have you been able to generate with the Torpedo Launcher? |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by XerussOriginally posted by pikaguy900 Yes, I've heard of Wario World Subcon. I have it on my computer right now. I like all those bugs, but only because they make me laugh. Hey, everyone needs some good laughs every now and then, or they might start being rude all the time... Also, no PNG. People from another website said that GIF is better than PNG, so... I'm using that. Though it pixelates the picture... Anyways, I don't think Paint can convert a picture to PNG... I've never tried, though, as I usually use JPG, GIF, and BMP. Go figure. Here it is: http://img163.imageshack.us/img163/4584/level002so1.gif Please note that you can't reach the right side of the level anoymore. I may leave it in as an extra place to go through to get to a secret exit, or I may take it all out. I'm not entirely sure. Also, this is a large image, so I posted a link to it instead. Hey, why risk stretching the page when I can link to it? Enjoy. Also, as to the second demo, it'll end much later, maybe after World 3. World 2 is up next, though, and it's the Lime Caverns. I'm sure you know what to expect. Or do you? Expect the unexpected. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by wtfwebOriginally posted by icegoom ...Maybe I work fast? Actually, it usually doesn't take me long to finish one level number (I'd say level, but around here, that's obviously one full level, from start to Goal). But I try and do my best on each level. And by the way, that doesn't sound like constructive criticism to me. I said specifically that I only want constructive criticism. I didn't want things like that. That's one of the many things that get me mad- When people don't read my posts. They only read the topic, look at screenshots, and immediately make their opinion. Back on-topic, I'm probably going to work on these "problem levels" some more. Also, on a side note, does anyone here have any good tiles I could use for a tower on a castle's roof? Each of the castles in my hack end the same way- You exit onto the roof of the castle, with you standing in front of one tower, and on the other side of the roof is another castle, with a Boss Door on it. Obviously, it leads to the boss. So, care to help me out? Please? |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by srothroc I'm not good at puzzles. Seriously, I'm terrible at them. The only thing I can do to add difficulty is throw in tons of enemies that are hard to avoid/defeat. Besides, that's just World 1. I'll try to add more obstacles in the next World. And yes, I know those bugs. I don't know what's causing the Ghost House bug, but I think it's the fact that I have a few screens before the Goal Point. I think the Goal Point turns that sprite off when going into another screen. Ah well. The castle one, I can't fix. By the way, I found a new bug in the hack. It's in Jungle of Mesh 4. At the end, I placed only Upside-Down Piranha Plants to try to stop you. Because of the location of one of them, a certain sprite vanishes. But I'm not fixing it, because it's not harming anything. Reach the point by taking the upper path in Jungle of Mesh 4. You'll see what I mean. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yes, it's so interesting, it requires a new topic! Just kidding. But it is interesting. The bug is that certain sprites will overwrite others just by you placing them at the same location! I found that an Upside-Down Piranha Plant can cause certain sprites, like, say, a Keyhole, to mysteriously vanish. Yes, vanish! But not just graphically, oh no. It TAKES IT OUT. Yes, so not only would you not be able to see the keyhole, you wouldn't even be able to use it! However, what if you defeated the Piranha Plant? Leave the screen and come back, and the Keyhole is back! It'd be great for hiding things, and better yet, it could make new puzzles, since you'd have to defeat the sprite that's at the same location as the sprite you're trying to hide to be able to interact with the second sprite! Since it only works with sprites, I know you can't hide something like a door. But think of the possibilities you could make just by exploiting this one bug! I know people here don't like to exploit bugs, but isn't a bug technically an unwanted feature in a game? Yes! Just imagine it was a feature! Exploit it! Uh... Okay. What ideas do you guys have on exploiting this bug, if any? | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by wtfweb ...Okay. There's just one problem: I tend to stop getting good ideas after a little while. It's why you see repetitive things. Sometimes, I don't do that, but it's about as good as I can get. Sorry. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by wtfweb Well, if I repeat something, that means I like using it. Besides, how is using the same thing about twice per level bad? Is having too many different puzzles really better than using 2-4 different puzzles a lot in a level? |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Upon reading the threads at the place the "advertising screen" advertises, I believe I now know what those "dark" Chaos Emeralds are. But even if I'm right, I won't say what I think they are here, as I may end up ruining your hack a little. Oh yes, I'm just now getting around to playing the hack. I expect great things from it. | |||
pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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*plays Command Melody* Muahahaha! I control you all! (I wish...)
Onoes! Amy's going to be a sacrifice! *throws a at Black Doom* I win. Let's see... *reaches into Sonic toy chest* Ooh! *throws a Special Ring* |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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*plays Command Melody* Muahahaha! I control you all! (I wish...)
Onoes! Amy's going to be a sacrifice! *throws a at Black Doom* I win. Let's see... *reaches into Sonic toy chest* Ooh! *throws a Special Ring* |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by ibz10g Yes, and hopefully, that won't happen again. Originally posted by wtfweb Uh... I can't take out the pipes. I'll change that. But why? The original SMW did that same thing with the pipes! Though, they did it with less pipes... Go figure. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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This is so I know what methods I can take to getting graphics from SMAS-SMB3 into a SMW hack. If you've made a hack with these graphics in it, how did you get them in? Did you draw them by hand, or did you use a program to take little graphics sheets and put them into a .bin file you could replace with the SMW .bin GFX files?
(Yes, I'm desperate to be able to use these graphics, but not desperate enough to beg for them. If I have to go through a lot of work just to get the graphics into SMW, then I'll do it. I don't really care how hard it is, as I know it's worth it in the end.) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by KPhoenix You can get them in the Super Demo World hack (Not SDW:TLC). Find it, and you've got your Blocks. |
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Acmlm's Board - I3 Archive - - Posts by pikaguy900 |