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06-29-24 01:16 PM
Acmlm's Board - I3 Archive - - Posts by pikaguy900
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pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-26-06 08:51 PM, in Bug Reporting / Feature Requests Link
Originally posted by Uly
Look around, the answers to those quetions are there...

Spoiler:
For short: Everybody got IP banned for a while =P


OH THANK YOU. Whew... I thought something bad happened to me... I wish I could give whoever did that (My guess right now would be Xkeeper) a piece of my mind, but I can't, so I won't try. Instead, I'll just be happy that I did nothing wrong to get IP Banned.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-26-06 09:01 PM, in ATS ate: Tourney on I guess? Link
My thoughts? You don't want to know them, but here goes: OH MY GOSH!!! SOMEONE GOT INTO MY IP AND GOT ME IP BANNED!!! NOOO!!!

I thought that Spiderman3 somehow got into my IP, but I guess not. Now I feel like an idiot. Why? ...I thought I had really been IP banned, so I went and mentioned it on PureZC. My bad.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-26-06 10:08 PM, in The story about the single word. Link
Yoshi
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-26-06 10:43 PM, in SMW Deja Vu Demo 2 released! Link
If your hack is called "Deja Vu", why not add a pipe or two (or more) that lead to past levels, but in parts you never could get to before? That way, you can call it "deja vu". Remember: Deja vu is when you feel like you've been somewhere before, but haven't really, like in a dream. I get deja vu a lot. Think about it...

Edit: Also, about pic 7, do this:

1: In Map16 editor, find the Dark Blue Gaol Post piece and copy it.
2: Find an empty spot and click on 16x16 Properties.
3: If the Layer Priority box is checked, uncheck it. While you're there, set the block to act like Block 25 if it isn't already.
4: Right-click that empty spot.
5: Press F9 to save the block, and close the Map16 16x16 Editor.
6: Place the block in your level!

As an alternative, Mint is green. Use a VERY light-green color instead. Or use your blue. It doesn't matter, but Green is preferred Mint. Peppermint is an odd one for me... I only associate it with Candy Canes, which are Red-and-White.


(edited by pikaguy900 on 10-26-06 09:47 PM)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 05:00 PM, in Another ASM question Link
I want to use those labels, if I can. Thanks for the information! I'll be sure to look that stuff up later.
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 05:52 PM, in Zelda 3: entrance and exit issue Link
My guess would be that you'd have to click on the tile again to change it after making changes to it. I'm not sure though, but it's worth a shot. If not, you can always read the readme (if it comes with one...).
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 05:53 PM, in October 2006 ACS Rankings Link
Numbers are fun. So very fun. So fun, I won't stop counting until I get to the very last number. I won't stop even to breathe! 1, 2, 3, 4, 5,... (Someone stop me, please!)
pikaguy900

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Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 06:33 PM, in A few Sprite problems Link
I'm having problems with some of my sprites in my first castle. Every so often, the sprites will have some of their 8x8 tiles disappear. For example, some Fireballs (or Podoboos, if you prefer) will lose their top-right 8x8 tiles when going up, but lose the whole top half of their 16x16 tiles when going down. I can't fix it. None of the Sprite Header Settings mention the sprites I'm using. For reference, here's the sprites I'm using, in order of appearance in the Castle:

9E: Ball 'n' Chain
30: Dry Bones
31: Bony Beetle
BB: Moving Castle Block Platform (perfectly fine)
62: Brown Line-Guided Platform
33: Vertical Fireball (yes, I have Sprite buoyancy enabled)
26: Thwomp

Also in level, but obviously has no effect on other sprites:
E6: Background Candle Flames

...Any ideas on what Sprite Header setting will work best here? I'm tired of taking out sprites just to make them all look right.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 08:24 PM, in Music and Pipe questions Link
Yeesh, I'm tired of needing help.

I'm having a problem with music and one pipe. Okay, let's see... With the music, I have a level with bypassed music set to 00 (No Music), yet when I enter the level (accessed by a pipe, if you must know), the music from the previous level still plays (08- Castle). Is it because you enter through a pipe, or does the No Music setting play the music from the previous level? I want this certain level to have NO MUSIC WHATSOEVER PLAYING. I'm trying to give an ominous feel to the level, as it's right before the boss of the castle I'm working on (In fact, this level is on the top of the castle, so all there is is the pipe you enter from, and a tower containing the boss). Now, as for the pipe question, it's about the very pipe you enter the aformentioned level from. This pipe (on Level 2D, if you must know; it goes to the aformentioned level, 2E) is Orange in color in LM, but when I go to test the level, it's dark blue instead! By the way, the level it's in is vertical, and the pipe is on the right side of Screen 00. Does that make a difference?

Thanks in advance.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 08:34 PM, in October 2006 ACS Rankings Link
Originally posted by Danielle
*Danielle kicks pikaguy in the throat

That should do it! Thank me anytime


Okay. Thanks. I needed that. But did you have to kick so hard?

Anyways, to be back on-topic (if there is such a thing in this forum...), how many times have you seen people spam a lot just to get #1 on ACS? I'm sure it must be a lot...
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 08:35 PM, in Four words at a time story Link
to everyone but Kirby
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 09:09 PM, in A demo of my new hack Link
Please don't comment on the fact that I didn't state the name of the hack in the title- I have no name for it yet. I haven't even fully developed the story yet! When it comes to names for hacks, I rarely come up with a good one. Anyways, the Demo is only 1 world long, and it has only 6 levels completed. Two of the six levels have 2 exits, one of which leads to a level called "Jungle Ruins". Because it is supposed to be a shortcut to World 2's castle, and since I haven't even begun on World 2 yet, all you'll find inside is 2 Message Boxes. By the way, World 2 has two parts... Okay, here's the Worlds I have planned so far:

World 1: Jungle of Mesh- The name can be misleading. Only Jungle of Mesh 2 has any Mesh in it, but I was planning on every level after that (except Jungle of Mesh 3, as it's underwater) having Mesh in it... It has the following levels:
-Jungle of Mesh 1
-Jungle of Mesh 2
-Jungle of Mesh 3
-Jungle Ghost Hut
-Jungle of Mesh 4
-Jungle Castle
-Jungle Ruins

The boss of Jungle Castle may surprise you. To help you, here are some hints for some levels:

Jungle of Mesh 2: There's a large Time Limit here because you may miss the entrance to the next area in the first section. Also, if you see a Blue P/POW Switch, take it with you- You could open a path to 1-Ups!
Jungle of Mesh 3: First of all, I'd like to say that all underwater levels will have their respective Message Boxes be in a different level, because of Layer 3. Second, I made a pipe maze here! However, the pipes seem to be bugged- When you go in a pipe, you may get forced through it and get "stuck" between the sections of pipes. If you didn't die because of this, you're in luck- You can try and force yourself back through the pipe. If you keep pushing against the pipes, one may eventually pull you through the rest of the way. And if you go down a pipe, appear in the cap, and start to get pushed out of it, don't fight it- Let it push you. It's better than risking losing a life because you struggled to get out.
Jungle Ghost Hut: Reach the secret door down below, and you get prizes! Yay!
Jungle of Mesh 4: Take the high path when it branches- You'll be rewarded.
Jungle Castle: In the second section, grab 2 Fire Flowers out of the boxes- You'll be glad you did. On the way up the tower, you'll have to contend with a Sumo Brother, an endless supply of Super Koopas, Bullet Bills near the top, and a few Pitchin' Chucks. Careful not to fall!

Okay, have fun. And if you see any bugs, let me know right away. Here's some I know of:
-SMB3 pipes are glitched. Have no idea how to fix.
-Sprites in Jungle Castle tend to disappear (some 8x8 tiles on certain sprites tend to vanish all of a sudden for no reason). Can't fix without risking lowering the difficulty too much.

Uh... Don't critisize my hack. Please. I'm trying my best to make something that people will like. ...I never please anyone, anyways...

Edit: Oops, I forgot to mention: I have no screenshots right now. I'll make some later, but not now. I have little time to do that at this moment, so... I'm sorry!

Attachments

Demo1.zip (204905b) - views: 136



(edited by pikaguy900 on 10-27-06 08:10 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-27-06 11:57 PM, in A demo of my new hack Link
Originally posted by Juggling Joker
I'm sorry to say, but he's right. Even if you're already posted screenshots somewhere else, please link to the thread. Don't expect us lazy bums to go out of our way to find information on your hack.

Okay. I can't make any tonight (I must get off now), but I promise, I WILL have some tomorrow. And if you don't like them, I'll try and make some you will like. I will try my hardest to please (almost) everyone. And I understand that I need screenshots. Most of the time, I rush myself, and sometimes, when I don't, I either forget to make them, or I'm too lazy to make them. I hope I never get too lazy to make them again... But trust me, when I promise screenshots, I come through with screenshots. Please trust me. Okay, enough of that. See you tomorrow (with screenshots).
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 05:18 PM, in A demo of my new hack Link
Noted. I'm tired of being lazy in things like this. Anyways, as I promised, here's some screenshots, and I promise, more will come soon. I just have to make my way to the Castle. Anyways, here they are:


What you see in Jungle of Mesh 1 if you fall off the high platforms. Swim to the left to get to a Pipe that goes back up to the top.

Another Jungle of Mesh 1 screenshot. Note that I'm in the wall. No, you don't fall into a bottomless pit if you get here.

Now how did I get here?

Have fun watching Buzzy Beetles fall to their deaths in the lava in Jungle of Mesh 4.

Have fun. More to come.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 07:11 PM, in A demo of my new hack Link
Originally posted by spel werdz rite
Screen 2:I don't get it, but it doesn't look to good.
The others look alright.

Okay. I shouldn't have put that shot there, though. That's supposed to be a hidden path, and I tried to make it not-so-obvious. Anyways, I will (hopefully) have better screenshots in my next batch. Please, feel free to try the demo and say anything you want about it. It's not like it hurts my feelings or anything. Besides, I hear constructive criticism is good for hackers.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 07:17 PM, in Throw something at the next poster! Link
Ewww....

*throws 3 Madagascar Hissing Cockroaches, 2 Dung Beetles, and 1 Clown from the movie "It"*


...I hate the movie "It"....
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 07:34 PM, in Throw something at the next poster! Link
*catches child and gives it to a family who would take care of it*
Now, fear the power of the Chaos Emeralds!
*throws the 7 Chaos Emeralds*
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 07:52 PM, in A demo of my new hack Link
No, because there's enemies there. You can't see it, but there's 2 Winged Goombas there. I defeated one when I made that screenshot, and the other one is to the right some more. After that is a normal Goomba. Would you really go through a wall where you can't see ANYTHING, even enemies? You'd be defeated quickly! That, and you'd have no idea where you're going, somewhat. It's staying as it is. But if those factors didn't exist, then yes, I'd turn on Layer Priority for them. Plus, I got the idea from Wario Land II, where you could go through some walls after smashing them, and you'd never know what's solid and what's not until you walk on/through it. Oh, and I'm planning on adding more of those walk-through walls. The reason is simple: It adds to the complexity. Think about it: You search for an exit to a maze that loops around to the start, but in one of the dead-ends is a walk-through wall that takes you to the exit. Yay.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 07:54 PM, in Throw something at the next poster! Link
*defeats Perfect Chaos by going through it*
Okay, now it's time for my SECRET WEAPON!
*throws Eggman Nega at the next poster*
Nega: I'll get you for this!!!
Me: Too bad.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 10-28-06 08:00 PM, in Throw something at the next poster! Link
*turns Gamma to the side of good*
*finds out that the Nega that was thrown was really a robot*
Darn!
*throws Giant Gold Sonic Statue, from Casinopolis*
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Acmlm's Board - I3 Archive - - Posts by pikaguy900


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