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Acmlm's Board - I3 Archive - - Posts by pikaguy900 |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by Uly OH THANK YOU. Whew... I thought something bad happened to me... I wish I could give whoever did that (My guess right now would be Xkeeper) a piece of my mind, but I can't, so I won't try. Instead, I'll just be happy that I did nothing wrong to get IP Banned. ![]() |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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My thoughts? You don't want to know them, but here goes: OH MY GOSH!!! SOMEONE GOT INTO MY IP AND GOT ME IP BANNED!!! NOOO!!!
I thought that Spiderman3 somehow got into my IP, but I guess not. Now I feel like an idiot. Why? ...I thought I had really been IP banned, so I went and mentioned it on PureZC. ![]() |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yoshi | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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If your hack is called "Deja Vu", why not add a pipe or two (or more) that lead to past levels, but in parts you never could get to before? That way, you can call it "deja vu". Remember: Deja vu is when you feel like you've been somewhere before, but haven't really, like in a dream. I get deja vu a lot. Think about it... ![]() Edit: Also, about pic 7, do this: 1: In Map16 editor, find the Dark Blue Gaol Post piece and copy it. 2: Find an empty spot and click on 16x16 Properties. 3: If the Layer Priority box is checked, uncheck it. While you're there, set the block to act like Block 25 if it isn't already. 4: Right-click that empty spot. 5: Press F9 to save the block, and close the Map16 16x16 Editor. 6: Place the block in your level! As an alternative, Mint is green. Use a VERY light-green color instead. Or use your blue. It doesn't matter, but Green is preferred Mint. Peppermint is an odd one for me... I only associate it with Candy Canes, which are Red-and-White. ![]() (edited by pikaguy900 on 10-26-06 09:47 PM) |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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I want to use those labels, if I can. Thanks for the information! I'll be sure to look that stuff up later. | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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My guess would be that you'd have to click on the tile again to change it after making changes to it. I'm not sure though, but it's worth a shot. If not, you can always read the readme (if it comes with one...). | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Numbers are fun. ![]() |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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I'm having problems with some of my sprites in my first castle. Every so often, the sprites will have some of their 8x8 tiles disappear. For example, some Fireballs (or Podoboos, if you prefer) will lose their top-right 8x8 tiles when going up, but lose the whole top half of their 16x16 tiles when going down. I can't fix it. None of the Sprite Header Settings mention the sprites I'm using. For reference, here's the sprites I'm using, in order of appearance in the Castle:
9E: Ball 'n' Chain 30: Dry Bones 31: Bony Beetle BB: Moving Castle Block Platform (perfectly fine) 62: Brown Line-Guided Platform 33: Vertical Fireball (yes, I have Sprite buoyancy enabled) 26: Thwomp Also in level, but obviously has no effect on other sprites: E6: Background Candle Flames ...Any ideas on what Sprite Header setting will work best here? I'm tired of taking out sprites just to make them all look right. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Yeesh, I'm tired of needing help.
I'm having a problem with music and one pipe. Okay, let's see... With the music, I have a level with bypassed music set to 00 (No Music), yet when I enter the level (accessed by a pipe, if you must know), the music from the previous level still plays (08- Castle). Is it because you enter through a pipe, or does the No Music setting play the music from the previous level? I want this certain level to have NO MUSIC WHATSOEVER PLAYING. I'm trying to give an ominous feel to the level, as it's right before the boss of the castle I'm working on (In fact, this level is on the top of the castle, so all there is is the pipe you enter from, and a tower containing the boss). Now, as for the pipe question, it's about the very pipe you enter the aformentioned level from. This pipe (on Level 2D, if you must know; it goes to the aformentioned level, 2E) is Orange in color in LM, but when I go to test the level, it's dark blue instead! By the way, the level it's in is vertical, and the pipe is on the right side of Screen 00. Does that make a difference? Thanks in advance. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by Danielle Okay. Thanks. I needed that. But did you have to kick so hard? ![]() Anyways, to be back on-topic (if there is such a thing in this forum...), how many times have you seen people spam a lot just to get #1 on ACS? I'm sure it must be a lot... |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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to everyone but Kirby | |||
pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Please don't comment on the fact that I didn't state the name of the hack in the title- I have no name for it yet. I haven't even fully developed the story yet! When it comes to names for hacks, I rarely come up with a good one. ![]() World 1: Jungle of Mesh- The name can be misleading. Only Jungle of Mesh 2 has any Mesh in it, but I was planning on every level after that (except Jungle of Mesh 3, as it's underwater) having Mesh in it... It has the following levels: -Jungle of Mesh 1 -Jungle of Mesh 2 -Jungle of Mesh 3 -Jungle Ghost Hut -Jungle of Mesh 4 -Jungle Castle -Jungle Ruins The boss of Jungle Castle may surprise you. To help you, here are some hints for some levels: Jungle of Mesh 2: There's a large Time Limit here because you may miss the entrance to the next area in the first section. Also, if you see a Blue P/POW Switch, take it with you- You could open a path to 1-Ups! Jungle of Mesh 3: First of all, I'd like to say that all underwater levels will have their respective Message Boxes be in a different level, because of Layer 3. Second, I made a pipe maze here! However, the pipes seem to be bugged- When you go in a pipe, you may get forced through it and get "stuck" between the sections of pipes. If you didn't die because of this, you're in luck- You can try and force yourself back through the pipe. If you keep pushing against the pipes, one may eventually pull you through the rest of the way. And if you go down a pipe, appear in the cap, and start to get pushed out of it, don't fight it- Let it push you. It's better than risking losing a life because you struggled to get out. Jungle Ghost Hut: Reach the secret door down below, and you get prizes! Yay! Jungle of Mesh 4: Take the high path when it branches- You'll be rewarded. Jungle Castle: In the second section, grab 2 Fire Flowers out of the boxes- You'll be glad you did. On the way up the tower, you'll have to contend with a Sumo Brother, an endless supply of Super Koopas, Bullet Bills near the top, and a few Pitchin' Chucks. Careful not to fall! Okay, have fun. And if you see any bugs, let me know right away. Here's some I know of: -SMB3 pipes are glitched. Have no idea how to fix. -Sprites in Jungle Castle tend to disappear (some 8x8 tiles on certain sprites tend to vanish all of a sudden for no reason). Can't fix without risking lowering the difficulty too much. Uh... Don't critisize my hack. Please. I'm trying my best to make something that people will like. ...I never please anyone, anyways... Edit: Oops, I forgot to mention: I have no screenshots right now. I'll make some later, but not now. I have little time to do that at this moment, so... I'm sorry! (edited by pikaguy900 on 10-27-06 08:10 PM) |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by Juggling Joker Okay. I can't make any tonight (I must get off now), but I promise, I WILL have some tomorrow. And if you don't like them, I'll try and make some you will like. I will try my hardest to please (almost) everyone. And I understand that I need screenshots. Most of the time, I rush myself, and sometimes, when I don't, I either forget to make them, or I'm too lazy to make them. I hope I never get too lazy to make them again... But trust me, when I promise screenshots, I come through with screenshots. Please trust me. Okay, enough of that. See you tomorrow (with screenshots). |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Noted. I'm tired of being lazy in things like this. Anyways, as I promised, here's some screenshots, and I promise, more will come soon. I just have to make my way to the Castle. ![]() ![]() What you see in Jungle of Mesh 1 if you fall off the high platforms. Swim to the left to get to a Pipe that goes back up to the top. ![]() Another Jungle of Mesh 1 screenshot. Note that I'm in the wall. No, you don't fall into a bottomless pit if you get here. ![]() Now how did I get here? ![]() ![]() Have fun watching Buzzy Beetles fall to their deaths in the lava in Jungle of Mesh 4. Have fun. More to come. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Originally posted by spel werdz rite Okay. I shouldn't have put that shot there, though. That's supposed to be a hidden path, and I tried to make it not-so-obvious. Anyways, I will (hopefully) have better screenshots in my next batch. Please, feel free to try the demo and say anything you want about it. It's not like it hurts my feelings or anything. Besides, I hear constructive criticism is good for hackers. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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Ewww....
*throws 3 Madagascar Hissing Cockroaches, 2 Dung Beetles, and 1 Clown from the movie "It"* ...I hate the movie "It".... |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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*catches child and gives it to a family who would take care of it*
Now, fear the power of the Chaos Emeralds! *throws the 7 Chaos Emeralds* |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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No, because there's enemies there. You can't see it, but there's 2 Winged Goombas there. I defeated one when I made that screenshot, and the other one is to the right some more. After that is a normal Goomba. Would you really go through a wall where you can't see ANYTHING, even enemies? You'd be defeated quickly! That, and you'd have no idea where you're going, somewhat. It's staying as it is. But if those factors didn't exist, then yes, I'd turn on Layer Priority for them. Plus, I got the idea from Wario Land II, where you could go through some walls after smashing them, and you'd never know what's solid and what's not until you walk on/through it. ![]() |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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*defeats Perfect Chaos by going through it*
Okay, now it's time for my SECRET WEAPON! *throws Eggman Nega at the next poster* Nega: I'll get you for this!!! Me: Too bad. |
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pikaguy900![]() Sparky ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 08-10-06 Last post: 6353 days Last view: 6340 days |
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*turns Gamma to the side of good*
*finds out that the Nega that was thrown was really a robot* Darn! *throws Giant Gold Sonic Statue, from Casinopolis* |
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Acmlm's Board - I3 Archive - - Posts by pikaguy900 |