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Acmlm's Board - I3 Archive - - Posts by BMF54123 |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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From Qwertie's SNES docs:
high byte: vhopppcc low byte: cccccccc c: character (tile) number h: horizontal flip v: vertical flip p: palette number o: priority bit |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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*farts on the "Close" checkbox* | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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It also fixes the animated water tile so it can be used in any level.
I swear there are a couple other fixes for the overworld, but darned if I can remember what they are... |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Originally posted by peter_acWell, then...good thing I made a backup copy, huh? |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Originally posted by the data Originally posted by HyperMackerel (edited by BMF54123 on 03-27-06 06:13 AM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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...when suddenly, you realize there are SNAKES on the PLANE.
WHAT DO YOU DO?!!??!?!!? A. STOMP ON THEM B. KICK THEM C. HUG THEM D. EAT THEM E. STUFF THEM INTO THE TOILET F. SCREAM G. SCREAM H. WE ALL SCREAM FOR I. SCREAM J. TURN THE EVENTS INTO A MAJOR MOTION PICTURE K. HIDE IN THE COCKPIT L. HEE HEE...COCKPIT. M. DIE LIKE A COWARD N. OMGWTFBBQ SNAKES ON A PLANE O. CRAP YOURSELF P. CRAP SOMEONE ELSE Q. WAKE UP, YOU'RE DREAMING R. GOTO K S. WISH YOU HAD TAKEN A LATER FLIGHT T. BRANDISH SNAKE LIKE A WHIP AND PRETEND YOU'RE SIMON BELMONT U. (edited for content) V. BLOW THE ESCAPE HATCH AND SUCK THE SLITHERING BASTARDS TO THEIR DOOM W. ALL OF THE ABOVE X. SOME OF THE ABOVE Y. NONE OF THE ABOVE Z. OTHER MAKE YOUR DECISION NOW!@#$%^&* |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days |
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Originally posted by Snow TomatoLife and/or work and/or tRO and/or laziness and/or [insert other distraction here]. |
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(restricted)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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You need to be WAY more descriptive in both your threads and thread titles. "messing whit the EXGFX" doesn't really tell us anything. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Heheh. Seems to me the SMAS artist used blank space in the ROM as a scratch pad. A lot of those poses are similar to ones used in the game, but have minute differences in arm/head/feet placement.
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BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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$583E: 80
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No more spin jump.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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i did something awesome: i declared this thread horrible |
(edited by BMF54123 on 03-31-06 04:02 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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All in favor of abolishing April Fools' Day for ever and ever and ever and ever, say "aye."
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(hate hate hate)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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I still use an AOL 3.0 floppy as a boot disk. If there was ever one quality thing to come out of AOL, it was their floppy disks. |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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And now that April Idiot's Day is over, this thread is CLOSED! |
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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If you have applied any of my patches to your ROM (particularly PalASM, LevelASM, or LevelNames), using these blocks is NOT RECOMMENDED, as they share RAM addresses! You have been warned!
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(yes, this appears to be real, as there is real ASM code in the pipes.bin file...I haven't tested it, though) (edited by BMF54123 on 04-02-06 04:28 AM)
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Yes, many topics exist; in fact, this is probably the #1 most frequently asked question, and part of the reason the old board got trashed.
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Look here, here, and in the help file, and if you still can't figure it out, PM someone in this list.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Uh, yes, this WAS closed for a reason...
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*re-closes*
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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All RAM between $7EC800-$7EFFFF and $7FC800-$7FFFFF is cleared between levels, though the vast majority of that holds the current level layout. You should be safe storing a flag between $7FFF00-$7FFFFF (even the largest possible Layer 2 level never touches it), though a few people have already used the space for their own ASM hacks, so beware.
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The safest thing to do (which I've implemented in my own hack) would be to hack the RAM-clearing routine to also clear another small area of memory, and use that instead. There are 1792 bytes of uninitialized RAM between $7EC100-$7EC7FF.
BMF54123 |
Since: 11-18-05 From: MOOGLES Last post: 6431 days Last view: 6430 days
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Originally posted by HyperMackerelI suppose, though it's filled with #$25, which isn't good if your code expects flags not to be set when you enter a level. |
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Acmlm's Board - I3 Archive - - Posts by BMF54123 |