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Acmlm's Board - I3 Archive - - Posts by ghettoyouth |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by HyperMackerelOriginally posted by Bio just download the newest update and all will be fine |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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can't see anything wrong here the bg is not the best beautyful! the white sky is just terrible make the sky color gradient from orange to yellow or something like that the bg looks good but the fg is a bit too bright. keep it up, i'm looking forward to see more of this (edited by ghettoyouth on 04-05-06 06:17 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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look at the tile attributes of tile 0x0 at the 16x16 editor, you should see a "0" in the "make this tile behave..." box. if not change it. i hope that helps (edited by ghettoyouth on 04-06-06 07:19 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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clicky
limitation: cape isn't avaible you have to edit marios tilemap to make his head moving while he's going. use smallhacker's tilemap editor (edited by ghettoyouth on 04-07-06 11:29 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by Bio would you link me to a good one? i'm sick of using a hex editor for asm codes _¬ (edited by ghettoyouth on 04-10-06 03:50 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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thanks a lot! | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by Alastor the Stylish dito |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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a easter present for you guys
download IPS screenshots: http://board.acmlm.org/thread.php?id=3875 have fun |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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thanks for the replies
Originally posted by Raccoon Sam that's a bug of the original game |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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0D | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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ok thanks the comments a reporting of bugs. next time i'll let somebody check the game's text, i'm sorry
Originally posted by icegoom thank you! |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by Bio why??? |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Some data about the Nintendo Logo:
x15C1 "Nintedo Presets" logo SFX x1589-158D X position of the "Nintendo Presents" tiles (4 16x16Tiles) (10[left]-F0[Right]) x158E-1590 Tiles for "nintendo presets"(XY) x15A5 Y position for the whole logo! (01-0F) x15CB Brightness (x1-xF) the first bit(standard=0) controlls how many times the logo fades out to the titlescreen x15DB-15DF Color settings for the BG Color at the Logo (?) x15E0 change to 10 and the logo will be purple (no colors from the palette!) ,doesn't work with ZSNES(logo will be black) x15E1 Dito, but the standart value is 2F and not 20 as above (edited by ghettoyouth on 04-18-06 04:24 AM) (edited by ghettoyouth on 04-18-06 04:28 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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no problem! | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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it is possible! (it's far away from being perfect but i'll work on it) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by StifuOriginally posted by ghettoyouth something like this? |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by MattrizzleOriginally posted by Stifu yes he can spit yoshis fireballs, but the problem is, they don't hurt mario |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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i'm looking for this too. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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thats all what can be throw by the rhino:
RAM: 7E170B type of object that is thrown 0=nothing 1=nothing 2=Fireball 3=Nothing 4=Hammer 5=O_o? 6=Reznorballs ? 7=nothing 8=nothing 9=nothing A=coin from the coingame cloud B=Fireball C=an 8x8 tile (maybe pitching chuck's balls) D=nothing E=a 8x8 tile that flyes in waves ? F=nothing 10=nothing 11=Yoshis Fireball (doesn't hurt Mario) 12=nothing 13-FF=crash |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6426 days Last view: 6426 days |
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Originally posted by Stifu i think "B" is marios fireball and "2" the enemy's fireball. the "?" because there is a gfx glitch. i can't make it fly correct, it just flies in one direction with fullspeed or it remains in place |
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth |