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06-01-24 01:58 PM
Acmlm's Board - I3 Archive - - Posts by ghettoyouth
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ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-05-06 07:10 AM, in YY_CHR_E doesn't work? Link
Originally posted by HyperMackerel
Originally posted by Bio
to make tlp work correctly with GFX file, reduce the GFX's window before switching to snes 4bpp format

That doesn't always work.

This hack worked for me to get AVG to stop whining about a supposed virus though.


just download the newest update and all will be fine
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-05-06 07:17 AM, in Opinions on my design... Link
Image Hosted by ImageShack.us
can't see anything wrong here

Image Hosted by ImageShack.us
the bg is not the best

Image Hosted by ImageShack.us
beautyful!

Image Hosted by ImageShack.us
the white sky is just terrible make the sky color gradient from orange to yellow or something like that

Image Hosted by ImageShack.us
the bg looks good but the fg is a bit too bright.

keep it up, i'm looking forward to see more of this


(edited by ghettoyouth on 04-05-06 06:17 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-06-06 08:18 AM, in Animated water tile issues Link
look at the tile attributes of tile 0x0 at the 16x16 editor, you should see a "0" in the "make this tile behave..." box. if not change it. i hope that helps


(edited by ghettoyouth on 04-06-06 07:19 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-07-06 12:28 PM, in Question. Link
clicky

limitation: cape isn't avaible

you have to edit marios tilemap to make his head moving while he's going.

use smallhacker's tilemap editor


(edited by ghettoyouth on 04-07-06 11:29 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-10-06 04:50 AM, in Status Bar and Boss questions: Link
Originally posted by Bio
the only way that could make ASM easier is to use a assambler insted than a hex editor


would you link me to a good one? i'm sick of using a hex editor for asm codes _¬


(edited by ghettoyouth on 04-10-06 03:50 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-11-06 04:37 AM, in Status Bar and Boss questions: Link
thanks a lot!
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-15-06 04:38 AM, in Squished Goombas Link
Originally posted by Alastor the Stylish
Bah. I've been using Translhextion, and it's never let me down.


dito
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-16-06 08:33 AM, in ***Pitmk² Demo 2*** Link
a easter present for you guys
download IPS

screenshots: http://board.acmlm.org/thread.php?id=3875

have fun
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-16-06 11:19 AM, in ***Pitmk² Demo 2*** Link
thanks for the replies

Originally posted by Raccoon Sam
If you carry a Buzzy Beetle up to the pipe from the underground part of Level 3, you'll get this:



that's a bug of the original game
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-17-06 06:17 AM, in So I'd like a Bomb-throwing Lakitu... Link
0D
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-17-06 06:26 AM, in ***Pitmk² Demo 2*** Link
ok thanks the comments a reporting of bugs. next time i'll let somebody check the game's text, i'm sorry

Originally posted by icegoom



thank you!
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-18-06 05:20 AM, in I want a fire breathing Dino Rhino Link
Originally posted by Bio
not using fire mario or red yoshi code, but maybe with Reznor fireball breathing one, I would try it but I no longer hack SMW


why???
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-18-06 05:24 AM, in Didn't see this in the addresses thread - SMW "Nintendo Presents" SFX Hex Address? Link
Some data about the Nintendo Logo:

x15C1
"Nintedo Presets" logo SFX

x1589-158D
X position of the "Nintendo Presents" tiles
(4 16x16Tiles) (10[left]-F0[Right])
x158E-1590
Tiles for "nintendo presets"(XY)
x15A5
Y position for the whole logo! (01-0F)
x15CB
Brightness (x1-xF) the first bit(standard=0)
controlls how many times the logo fades out to
the titlescreen

x15DB-15DF
Color settings for the BG Color at the Logo (?)

x15E0
change to 10 and the logo will be purple
(no colors from the palette!) ,doesn't work with
ZSNES(logo will be black)

x15E1
Dito, but the standart value is 2F and not 20 as above


(edited by ghettoyouth on 04-18-06 04:24 AM)
(edited by ghettoyouth on 04-18-06 04:28 AM)
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-18-06 05:29 AM, in Didn't see this in the addresses thread - SMW "Nintendo Presents" SFX Hex Address? Link
no problem!
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-18-06 08:33 AM, in I want a fire breathing Dino Rhino Link
it is possible! (it's far away from being perfect but i'll work on it)

Attachments

ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-18-06 09:59 AM, in I want a fire breathing Dino Rhino Link
Originally posted by Stifu
Originally posted by ghettoyouth
it is possible! (it's far away from being perfect but i'll work on it)

I guess it'd be better with one (or more) larger fireball(s), like the ones Yoshi spits...


something like this?

Attachments

ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-19-06 04:35 AM, in I want a fire breathing Dino Rhino Link
Originally posted by Mattrizzle
Originally posted by Stifu

I guess it'd be better with one (or more) larger fireball(s), like the ones Yoshi spits...

Yes, it appears that Dino-Rhino was meant to spit Yoshi's fireballs, as there is a vertical version of one in the same GFX file as the Dino-Rhino.


yes he can spit yoshis fireballs, but the problem is, they don't hurt mario
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-19-06 04:37 AM, in That one Mega Mole Pointer.. Link
i'm looking for this too.
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-19-06 04:57 AM, in I want a fire breathing Dino Rhino Link
thats all what can be throw by the rhino:

RAM: 7E170B type of object that is thrown

0=nothing
1=nothing
2=Fireball
3=Nothing
4=Hammer
5=O_o?
6=Reznorballs ?
7=nothing
8=nothing
9=nothing
A=coin from the coingame cloud
B=Fireball
C=an 8x8 tile (maybe pitching chuck's balls)
D=nothing
E=a 8x8 tile that flyes in waves ?
F=nothing
10=nothing
11=Yoshis Fireball (doesn't hurt Mario)
12=nothing
13-FF=crash
ghettoyouth

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Since: 11-19-05
From: Germany

Last post: 6426 days
Last view: 6426 days
Posted on 04-19-06 05:31 AM, in I want a fire breathing Dino Rhino Link
Originally posted by Stifu
"2=Fireball"

That's the tiny fireball of Mario, right ?

"B=Fireball"

Is this one any different ?

Anyway, I'd pick Reznorballs, I guess... Why the "?" though ? Aren't you sure they're Reznor fireballs ?


i think "B" is marios fireball and "2" the enemy's fireball.

the "?" because there is a gfx glitch. i can't make it fly correct, it just flies in one direction with fullspeed or it remains in place
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Acmlm's Board - I3 Archive - - Posts by ghettoyouth


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