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04-24-24 05:22 AM
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Acmlm's Board - I3 Archive - SMW Hacking - ***PitmkČ Demo 2*** New poll | |
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ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6388 days
Last view: 6388 days
Posted on 04-16-06 08:33 AM Link | Quote
a easter present for you guys
download IPS

screenshots: http://board.acmlm.org/thread.php?id=3875

have fun
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6274 days
Last view: 6274 days
Posted on 04-16-06 08:47 AM Link | Quote
I'll tell you what. This is one of the mosy entertaining hacks that I have played for quite some time. Great job!
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 04-16-06 09:15 AM Link | Quote
Heh... A few things:

- Many graphics mismatch (different styles slammed together, koopas have black outlines when with their shell, but not anymore when out of it, etc)
- I really don't like the green landscapes
- Some sprites are weird, like the skeleton koopa
- There are heavy slow downs from time to time...
- Typos here and there

Apart from that, it's nice. Goombas can be squished, power ups are handled like in SMB3... So far, it looks closer to SMB3 than SMW.


(edited by Stifu on 04-16-06 08:54 AM)
(edited by Stifu on 04-16-06 08:59 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6274 days
Last view: 6274 days
Posted on 04-16-06 10:01 AM Link | Quote
I love you
EDIT:
If you carry a Buzzy Beetle up to the pipe from the underground part of Level 3, you'll get this:



(edited by Raccoon Sam on 04-16-06 09:24 AM)
Chris

Spiny


 





Since: 11-17-05

Last post: 6384 days
Last view: 6384 days
Posted on 04-16-06 11:08 AM Link | Quote
Nice present. Great to see that you released your demo... I'm pretty sure this hack will be liked.
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6388 days
Last view: 6388 days
Posted on 04-16-06 11:19 AM Link | Quote
thanks for the replies

Originally posted by Raccoon Sam
If you carry a Buzzy Beetle up to the pipe from the underground part of Level 3, you'll get this:



that's a bug of the original game
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6276 days
Last view: 6288 days
Posted on 04-16-06 11:46 AM Link | Quote
Originally posted by ghettoyouth
thanks for the replies

Originally posted by Raccoon Sam
If you carry a Buzzy Beetle up to the pipe from the underground part of Level 3, you'll get this:



that's a bug of the original game


I wouldn't call this a bug, since it's just a different sprite-set, nothing more. But you can easily avoid this by using a door instead of a pipe.
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6274 days
Last view: 6274 days
Posted on 04-16-06 11:48 AM Link | Quote
The only thing I see wrong is that in the second level of the hack, it's called Vanilla Secret 1 instead of Flower Isle 2.

So far, I'm enjoying it right now.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 04-16-06 11:55 AM Link | Quote
I finished it already... The difficulty is alright.
fabio

Ameboid








Since: 11-17-05
From: Texas

Last post: 6274 days
Last view: 6274 days
Posted on 04-16-06 02:45 PM Link | Quote
I need some help on finding the key in the ghost of the 2nd world. I've been looking for it for quite awhile but can't seem to find it.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6275 days
Posted on 04-16-06 03:18 PM Link | Quote
Originally posted by fabio
I need some help on finding the key in the ghost of the 2nd world. I've been looking for it for quite awhile but can't seem to find it.

download video:

Attachments

jou.zip (89826b) - views: 47
evildevil

Micro-Goomba








Since: 04-09-06
From: Michigan

Last post: 6547 days
Last view: 6547 days
Posted on 04-16-06 09:11 PM Link | Quote
fun demo. Only complaint I have that wasnt already brought up is spelling and grammar errors throughout. One that imediately came to my attention is the "dessert" level in the third world.


(edited by evildevil on 04-16-06 08:11 PM)
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6276 days
Last view: 6275 days
Skype
Posted on 04-17-06 12:33 AM Link | Quote
corrupt zip
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6275 days
Last view: 6275 days
Posted on 04-17-06 12:36 AM Link | Quote
Is your connection maybe messed up? You also couldn't get the SMB3 pipes to work; I wonder if the files aren't getting corrupted.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6274 days
Last view: 6274 days
Posted on 04-17-06 12:38 AM Link | Quote
Originally posted by ghettoyouth
that's a bug of the original game
Just because it's present in the original game, doesn't mean it shouldn't be avoided.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6276 days
Last view: 6274 days
Posted on 04-17-06 12:51 AM Link | Quote
Bug finding fun.


This waterfall is doing a pretty crappy job of affecting my movement.


The first unspoken rule of graphics is not to mix different styles of graphics. Simply put, the gray blocks don't fit with the cave tiles.


The paths get screwy after destroying the castle.


You really should make the poison mushroom vanish after Mario touches it.


It's only the hundredth hole in the scenery bug I've seen in my SMW hack playing experiences.


Give those porcupos a ledge turning tile!


More blatant holes in the scenery.


I could've sworn this was in the first demo too.


Messed up SMB3 Mario tiles? I love it! (the first one is when he is in mid-animation, and there is no tile for that frame)


Beautiful. Not beautyful.


Flame jets of...uhh...how did you even allow this to happen?
luisv

Goomba


 





Since: 12-03-05

Last post: 6436 days
Last view: 6436 days
Posted on 04-17-06 02:25 AM Link | Quote
Very good hack. Of course those spelling mistakes are horrible. FIX em'. Also, it might be a good idea to change the bosses for the Mid-Castles. Use ASM or whatever, since it's exactly like the original and that's something that should be avoided at all costs on a hack.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6281 days
Last view: 6281 days
Posted on 04-17-06 02:59 AM Link | Quote
Fun hack. I'm only to the beginning of the river world, but it's been great so far. A few too many differing styles of Goombas for my liking, though.

Originally posted by asdf

Give those porcupos a ledge turning tile!


You can use this frame if you want:

asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6276 days
Last view: 6274 days
Posted on 04-17-06 03:17 AM Link | Quote
Nice, icegoom.

Continuing on...


Desert, not Destert.


There is so much wrong with the grammar and spelling here, that I'm not even going to say anything.


Activated, not activeated. I assume Wowser is intentional.


The dry bones looks like it is floating.


I had to disable Layer 1 when taking this screenshot, but it's a lot more obvious in-game (even with Layer 1 on).


Now I'm afraid to use a sledgehammer.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6276 days
Last view: 6274 days
Posted on 04-17-06 03:48 AM Link | Quote
Originally posted by evildevil
Only complaint I have that wasnt already brought up is spelling and grammar errors throughout.
Originally posted by Stifu
- Typos here and there


Anyway... As for the map path bug after you destroy a castle, once the map gets refreshed (like if you leave it and come back), it gets fixed...
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Acmlm's Board - I3 Archive - SMW Hacking - ***PitmkČ Demo 2*** |


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