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06-06-24 02:50 PM
Acmlm's Board - I3 Archive - - Posts by NES Boy
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NES Boy

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Since: 02-22-06

Last post: 6558 days
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Posted on 03-15-06 04:11 PM, in General Project Screenshot Thread Link
Originally posted by Dragonsbrethren
And a little thing that I probably won't release (just yet):


Did you just change the title screen or did you do more to it?

Anyway, since we're talking about Mega Man, who's up for hacking Wily Wars? I'd personally like to see a Sound Test hack. You see, Mega Man and Mega Man 3 are missing their respective "All Stage Clear" fanfares in the Sound Test, though you can still hear this upon beating Dr. Wily in MM3. I'd like to see that put back in the Sound Test, along with MM1's All Stage Clear theme (if Wily Wars has that theme, at least).
NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 03-16-06 03:26 PM, in Redrawing every sprite... Link
Originally posted by icegoom
Iggy and Larry:



Well, this is how I wanted them to look, but it turns out they share hair, so this isn't going to work. Thereare two unused hair tiles that were apparently meant for Larry, but they're not programmed in. I'm going to have to figure out some hair that will work for both of them, which won't be easy since they have such different hairstyles...

Funny thing is that Iggy and Larry have their own hair in the ending:



Also, you need to do Morton's "fire breathing" sprite, as it is shown here in the ending. And for some reason, Ludwig has some of Morton's tiles in the ending. Someone should somehow hack that screen and correct it. It could have been worse, though...



And since the tile mappings for Morton, Roy, and Ludwig have been found (see Page 2 of this thread), someone should find Iggy and Larry's tile mappings so they could have their own individual hair like in the ending.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-16-06 08:08 PM, in Does anyone still have Bouche's custom SPCs? Link
I'm still waiting for the SMAS MIDIs. There's still songs that VGMusic doesn't have.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-16-06 10:04 PM, in SMW ROM addresses Link
Can anyone find the Tile Mappings for Iggy Koopa and Larry Koopa? Because in the game, Iggy has Larry's hair, even though Iggy's real hair has its own graphics when viewing the tiles:

NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-23-06 05:48 PM, in Redrawing every sprite... Link
Originally posted by icegoom
Lost Vikings II:


Lester the Unlikely:


Bugs Bunny - Rabbit Rampage:


Donkey Kong Country 2:


Demon's Crest


Castlevania - Dracula X


Those inspired me to make this fake screenshot as well. Taken from Mega Man: The Wily Wars for Sega Genesis.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-24-06 04:25 PM, in Redrawing every sprite... Link
Here's what Mattrizzle said about the Iggy/Larry hair issue:
Originally posted by Mattrizzle
From my notes, here are the offsets related to the Iggy/Larry tilemap:

FC4E Larry/Iggy ball
10083 Larry/Iggy
10153 Larry/Iggy shell

From experimenting with this data I know that the hair tiles cannot be changed individually. Attempting to give Iggy the proper hair will just make Larry have Iggy's hair. Someone with a greater knowledge of ASM might be able to bypass this limitation, though.



I hope this gets fixed soon. We can't let Iggy and Larry have the same hair forever.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-24-06 04:27 PM, in Redrawing every sprite... Link
Hey, me and Kang posted at the same time!
Originally posted by asdf
Originally posted by kang
ya but there, the faces only look changed, well any completly obvious change...


Well, at least to me, the shell was clearly different. It seemed a lot shinier and the bottom of it was more colorful. Well, those new Koopas seem to fit the SMW style a little better, but it doesn't really seem to fit your style as well as the other one did. Stick with the old one.

Uh, those are Sgraff87's Koopas, not IceGoom's.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-24-06 04:43 PM, in Super Mario Land Unfinished Demo [SS] Link
Hey, Smallhacker recently released a patch to give Luigi graphics seperate from Mario. If you ever get back to working on Super Maria Sisters, would you consider giving Luisa her own sprites?
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-24-06 05:01 PM, in Super Mario Bros: The Castle [Release] Link
About the final boss... whenever you attack him, his jaw always goes from green to orange and back.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-26-06 06:01 PM, in Super Mario Bros: The Castle [Release] Link
I start the game at the level select, too.


I'm unable to play this level.


And when I go through here to exit the castle for Luigi's lava room, I end out in a room that has a cape block instead.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 03-31-06 12:18 AM, in My hack so far... bubble bobble themed(SS) Link
Originally posted by Sgraff87
I advise you to use the graphics from an more recent bubble bobble game with better graphics. I think there is a GBA version that will look pretty good.


Yes, there's a GBA version of the game. Bubble Bobble Old & New, to be exact. Here's the boxart:



And a screenshot:

NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 04-03-06 04:49 PM, in Redrawing every sprite... Link
Where's Ice Goom lately?
NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 04-03-06 10:09 PM, in Redrawing every sprite... Link
Originally posted by icegoom
And here's two versions of Peach:



The top has a bit more facial detail, but the bottom is generally cleaner looking and I should probably go with that.

Hmm... the top Peach fits in better with her Clown Car sprites you posted earlier:



I like the top ones better.
NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 04-05-06 04:56 PM, in Auto and Roll in Mega Man 7. Link
According to this you sometimes talk to Auto or Roll after you get a Robot Master weapon in the Japanese version of Mega Man 7. Is it possible to hack these back into the American version of the game?
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 04-11-06 05:20 PM, in Rockman Exhaust Link
I'm surprised no one has tried hacking in Time Man and/or Oil Man into the original Mega Man game while keeping the original six Robot Masters there.
NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 04-13-06 10:02 PM, in Redrawing every sprite... Link
I like how you give Fire Luigi Waluigi-type colors.

And I really hope someone modifies Iggy and Larry so that they have individual hairstyles. (Mattrizzle said he tried changing the tile mappings, but while Iggy does have the correct hair, Larry has Iggy's hair.)

Mario's cape when he flies looks nice. Hope you redraw the sprites of the cape itself soon.


(edited by NES Boy on 04-13-06 09:16 PM)
NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 04-15-06 12:02 PM, in Question about the *96 in the title screen Link
According to TMK's Japanese to English Mario page, the 96 exit milestone is nothing special at all.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 04-17-06 04:14 PM, in Metroid Zero Mission hacking Link
I hope you can edit music when certain events happen. I want the Tourian music to play during the Ridley and Kraid fights like in the original Metroid.
NES Boy

Red Paragoomba


 





Since: 02-22-06

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Posted on 04-20-06 09:14 PM, in Mega Man 1: Dr. Wily levels. Link
Is there any way to change the order of Dr. Wily levels in the first Mega Man for NES? Like when you select Dr. Wily in the Stage Select screen, you'd only have to fight the Yellow Devil before Dr. Wily, and not the Copy Robot or CWU-01P.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6558 days
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Posted on 04-20-06 10:57 PM, in Rockman 3 Beta! Link
Click here for more information

Basically, there's ideas in there that weren't in the final game, like the Rush Drill, some different graphical designs in the stages for Gemini Man, Hard Man, Top Man, and Snake Man, and a slightly different Dr. Wily sequence.
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Acmlm's Board - I3 Archive - - Posts by NES Boy


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