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Acmlm's Board - I3 Archive - - Posts by Shiryu
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User Post
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-20-06 07:18 AM, in A Super Mario Bros hack... Link

Am I correct in thinking you got those from TLoZ?

No, I got them from little samson XD but I had to change them to mach smb pallete.


This is how the "?" blocks look with the animation.
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-20-06 01:17 PM, in A Super Mario Bros hack... Link
I changed the trees and the font.


I had a problem while editing the font. If you are going to edit it, don't change the tile 00009000 (that dot next to the 0) becouse it crushes the game at the title screen.
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-20-06 02:00 PM, in A Super Mario Bros hack... Link
yes, I didn't edit palettes. I use BMFPAL or something like that....
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-20-06 05:11 PM, in A Super Mario Bros hack... Link
Actually, I like using BMF.

I have changed the castle tiles.
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-21-06 05:36 PM, in Does anyone know of a GBC graphics editor? Link
I think they are like NES and GB ones...
TM works for me to change Zelda DX tiles...
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-21-06 05:42 PM, in A Super Mario Bros hack... Link
I have done that. Now it looks much better ^^
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-22-06 08:52 PM, in Super Mario Bros: The Castle [Release] Link
It's a good and hard hack, anyways I go through the floor in the part with the boosts and the fast scroll o.O
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-23-06 11:37 AM, in Metroid Genocide... Link
nice hack ^^

It has a new storyline or it's the same as the original one?

(and what's that white thing in the 2nd screenshot?)


(edited by Shiryu on 03-23-06 10:39 AM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-25-06 01:37 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I'm really looking foward on your proyect VL-Tone ^^ This would be the first 3D Level Editor If I'm not mistaken...

The extender also it's cool, I tested it and didn't find any errors.

3. It doesn't make Luigi a playable character.

maybe with some texture changes you could turn Mario's clothes and eyes to green and edit his moustache XD

About the spritesheet... I wonder how would look a SMW hack with SM64 Sprites...
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-25-06 01:46 PM, in SuperMetroid: Redesign Size comparison to original Link
0_0 that map is almost 4 times larger than the original! NOW looks like Samus goes through all Zebes!

I supose you should change in what time you have to complete the game to see the different endings since this is not anymore the 1-4 hours game...

and the items will be much harder to find... good thing you don't put any spoilers ^^


(edited by Shiryu on 03-25-06 12:47 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-25-06 09:34 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I tried it with the BADC rom, And it also works


(edited by Shiryu on 03-25-06 08:35 PM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-29-06 10:22 AM, in Mario graphics in "Ninja Warriors Again, The (J)" Link
It's really strange... It would be something like the Kirby's sprite in EarthBound, but I don't think so since this game has nothing to do with nintendo...
The most problably is what GeckoYamori said...
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-01-06 09:11 PM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
I also think is the checksum, but you can insert cheats manually anyways... so it's not a problem...
If you want I can be a beta tester of the editor, i don't know much about ASM or hex in N64, but I can find stuff (by the way, how are you going to call the editor?)
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-02-06 07:25 AM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
what about "Uraniwa" o.O (one of the names in the Level Select, it's the garden with the boos, the star and the "Luigi is Real" thing...) or "Mario Is Real"...
I suggest it has to be something related to the paintings... (Mario Paint 64 XDD)


(edited by Shiryu on 04-02-06 06:26 AM)
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-02-06 05:36 PM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
I wasn't asking anything, I was suggesting a name for the level editor XD I arleady knew that
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-04-06 12:16 PM, in A Super Mario Bros hack... Link
Just saying I'm still working in this, I've modified almost every block (some of them will change when I edit the paletes, don't worry)
Here you can see how the pipe looks now:

Now I'm working with the sprites, but I don't know if made them with an outline or not...
With outline
Without outline

Please tell me which one looks better ok?


And by the way... Is there some way I can give diferent sprites to Fire Mario? thanks ^^


Pd: Sorry for the double post
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-06-06 11:15 AM, in Super Mario Bros 4: Bowser's Revenge (Coming Soon) Link
your hack's name is really over used, you should try something original that matches with your hack's storyline
and yeah, you should post screenshots always, otherwise nobody would want to download it...
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-07-06 04:21 PM, in Super Mario 64 ROM Extender 1.1b Official Release! Link
Those are good news (I couldn't use the internet version... computer problems...)
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-09-06 05:40 PM, in Pokemon Taco Link
XDDD
Funny hack, you could change all the pokemons with random things, who wouldn't like to see a taco fighting with a spork? XD
I have to play it. XDDD

PD: too many "XDs" ._.
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 04-11-06 08:58 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I can't remember that yoshi egg in SM64... maybe some beta stuff or bad memory XD


(edited by Shiryu on 04-11-06 07:59 AM)
(edited by Shiryu on 04-11-06 01:10 PM)
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Acmlm's Board - I3 Archive - - Posts by Shiryu


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