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04-27-24 11:22 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Mario World: The Second Reality Project 2 - Zycloboo's Challenge New poll | |
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FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 12-30-06 08:26 PM Link | Quote
Yep, KPhoenix noticed that, too.
I've checked it out by myself, and it seems that something went wrong during the hack-locking-process. I tried to unlock it, but in most of the levels I get error messages from LM, and some graphics are wrong and whatever, so unlocking isn't an option.

The only solution I can think of at the moment is providing the original unlocked version I have, because with that everything is allright. I will have one ready very soon.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6280 days
Last view: 6278 days
Posted on 12-31-06 12:14 AM Link | Quote
Originally posted by FPI
Yep, KPhoenix noticed that, too.
I've checked it out by myself, and it seems that something went wrong during the hack-locking-process. I tried to unlock it, but in most of the levels I get error messages from LM, and some graphics are wrong and whatever, so unlocking isn't an option.

The only solution I can think of at the moment is providing the original unlocked version I have, because with that everything is allright. I will have one ready very soon.


Umm, so will I not be able to pass that level either when I get there? Will my savestate work on your unlocked version? Its gonna be a major bummer if I have to start over seeing as your hack is incredibly tough. But at least its a refreshingly tough hack. You really used every trick in the book as far as level design. It looks like you created brand new tricks too.

Real good job man. For a SMW hack, I give it a 8/10 Pretty fun, but Way to hard for little old me.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 12-31-06 12:32 AM Link | Quote
Originally posted by AlexAR
Will my savestate work on your unlocked version?


I suggest making an savestate while you are on the Overworld - that should work, but I haven't tried it yet. The fixed version is online, btw. I hope there aren't any other surprises like that.


(edited by FPI on 12-30-06 06:33 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6278 days
Last view: 6278 days
Posted on 12-31-06 01:59 AM Link | Quote
Whispy Woods was cool, but... It DEFINITELY didn't need to take as long as it did. If you just pay attention, it's not hard, as you just need to jump every so often; thus, it's a very tedious battle of endurance. I mean... Almost two and a half minutes? That's just excessive.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6291 days
Last view: 6277 days
Posted on 12-31-06 02:52 AM Link | Quote
YOUR README IS NOW NULL AND VOID. I (Foolishly?) decided to try your updated version of the hack on ZSNES 1.42. IT WORKS! I believe that the locking was not only the source of the glitched gameplay, but also the freezing in ZSNES. Now I shall clear Mario Castle YET AGAIN!!! Ahahahaha!
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 12-31-06 03:04 AM Link | Quote
You are wrong. Try to enter the first pipe in "Mario's Castle" - the glitches are still there, they only have the tendency to move to other levels by changing something in the hack. So I would still suggest to try another ZSNES-version, because sooner or later you WILL have problems with 1.42.
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6318 days
Last view: 6283 days
Posted on 12-31-06 03:15 AM Link | Quote
Finally i pass these Midnigth Canyon without problems.
If you don't want to lose your save, change the name of the version 1.0 save and replace it with 1.1 save, if in the save tou are in a level it will froze, but in the OW it work perfectly.
P.D:How to beat Horror Mansion, i can find none to do here.
Edit: Because of the emotion i don't put my opinion of the hack:
Levels: I realy like the level desing, but sometimes you're too much generous with the time none bad 9.0/10
Graphics: One of the best i never see, it have from kirby to alfred chicken. 9.8/10
Story: It was too much creatibe but there some hat does not convince me. 8.5/10
Overall:9.5/10



(edited by sergio on 12-30-06 10:03 PM)
(edited by sergio on 12-30-06 10:15 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6291 days
Last view: 6277 days
Posted on 12-31-06 03:31 AM Link | Quote
Originally posted by FPI
You are wrong. Try to enter the first pipe in "Mario's Castle" - the glitches are still there, they only have the tendency to move to other levels by changing something in the hack. So I would still suggest to try another ZSNES-version, because sooner or later you WILL have problems with 1.42.

??? There was an enterable pipe in Mario Castle? I ALWAYS check pipes to see if I can enter them, and I didn't find a single pipe you could enter! O_o *goes to check*
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 12-31-06 05:35 AM Link | Quote
ZSnes V1.50 is out.
Kailieann



 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 12-31-06 07:11 AM Link | Quote
Yes, Alice, the new version of ZSNES was already mentioned in this thread.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 12-31-06 07:37 AM Link | Quote
Then why are people still trying to get it to work with V1.42?
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Skype
Posted on 12-31-06 10:51 AM Link | Quote
Originally posted by Alice
Then why are people still trying to get it to work with V1.42?

Probably because of netplay.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 12-31-06 11:11 AM Link | Quote
Originally posted by sergio
P.D:How to beat Horror Mansion, i can find none to do here.



The first thing to do is to find a Fire flower (if you don't have one already) - it's hidden in one of the rooms, but behind a wall, but you can break the wall by touching it. After that you should find out which walls you can destroy with the Fire flower.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6278 days
Last view: 6278 days
Posted on 12-31-06 12:49 PM Link | Quote
Now that I've played a bit further, I believe I can give a better review.

The level design, and the ideas, have gotten much better after the first world (as is often the case, I believe due to getting better and more consistent at things go on.) However, there is a consistent problem with your levels: You often do not let the player advance at a reasonable pace, artificially lengthening levels. You come up with ideas that are not bad, then mercilessly overuse them to the point where I found myself using savestates, not because the levels were too hard but because I just didn't want to play then over again because they had gotten so dull. Then there are also the graphical and palette problems I already mentioned... This is not a bad hack, and is definitely one of the best I've seen thus far. However, I believe it just has too many flaws to be considered great. Above average, definitely... But SMW hacks can be much, much better.

More to come likely once I finish the hack, which won't be for awhile as I just can't stand to play a lot of this in one go... Because yeah, this hack is just ruined by the pacing issues.


(edited by Alastor on 12-31-06 06:50 AM)
Kailieann



 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 12-31-06 04:49 PM Link | Quote
Originally posted by Bloodstar
Originally posted by Alice
Then why are people still trying to get it to work with V1.42?

Probably because of netplay.

Or because people are too damn lazy to update.
sergio

Micro-Goomba


 





Since: 12-30-06
From: In front of my PC

Last post: 6318 days
Last view: 6283 days
Posted on 01-01-07 01:22 AM Link | Quote
I do this in horror mansion and get the key to open the level 1 door and get the other key but i can't do anything with it, the door in level 10 don't open. What is supossed to do now?
Edit: Thanks Kailieann now i hit the switch and i don't have idea what isthe next thing to do.
Edit 2: But i already find level 5 when i explore the level nine trying to find the fire breckable block.
P.D: The crazy castle level really rlz.
*goes to play*
Edit 3: I'm already in level 5 but there isn't nothing to do



(edited by sergio on 12-31-06 07:35 PM)
(edited by sergio on 12-31-06 09:13 PM)
(edited by sergio on 12-31-06 09:15 PM)
(edited by sergio on 12-31-06 09:31 PM)
Kailieann



 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 01-01-07 01:24 AM Link | Quote
Yes, there are a few problems with the Locked Door blocks. Go back and get the key again.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6280 days
Last view: 6292 days
Posted on 01-01-07 02:16 AM Link | Quote
Originally posted by sergio
I do this in horror mansion and get the key to open the level 1 door and get the other key but i can't do anything with it, the door in level 10 don't open. What is supossed to do now?
Edit: Thanks Kailieann now i hit the switch and i don't have idea what isthe next thing to do


The question you should maybe ask is, where's level 5? You have 0,1,2,3,4,6,7,8,9 & 10, but no 5. And is there really no level 5?


Btw, yeah the problems with the blocks sucks. I noticed the same thing with the "add 50/10"-seconds-blocks. You know I had an idea for an Sonic-styled underwater-level (with Labyrinth-Zone-GFX of course) and I created some airbubble-GFX, so that you can breath underwater, because they add some new time to the counter, but most of the time they just doesn't work, so the only thing I could do was to forget about that.

Hm, and about the key-blocks, it would be probably a good idea to add that in the Readme. I haven't realized, that this problem is so big, I've never read something about that on this board until now.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 01-01-07 03:26 AM Link | Quote
What exactly is wrong with the key/time blocks? They've always worked for me.
Kailieann



 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 01-01-07 03:27 AM Link | Quote
Sometimes (in this particular hack -- I've never seen them used in any others) the key doesn't set the bit properly, and you have to go back and get it.
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