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04-29-24 11:33 AM
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Acmlm's Board - I3 Archive - ROM Hacking - SM64 Editor (questions=made editor) New poll | | Thread closed
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mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6281 days
Last view: 6280 days
Posted on 12-24-06 05:16 AM Link
Im going to start developing a sm64 editor since our romhacking "VL-tone" has dropped of the face of the earth but, I just want to know where I should start. I can start and I will make sure to keep all of you updated but I need help on where to start. for example what program to use and stuff like that. I will make this a team effort meaning I will give a beta when I have made some progress so other people can work on it and the advance is bigger. Please answer this. Thanks
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 12-24-06 05:37 AM Link
You might want to start by posting in the right forum. Just a suggestion...
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6281 days
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Posted on 12-24-06 06:08 AM Link
Originally posted by The Kins
You might want to start by posting in the right forum. Just a suggestion...


well,I dont know what forum that would be in but thanks for the suggestion!
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6281 days
Last view: 6281 days
Skype
Posted on 12-24-06 06:21 AM Link
Uh, Rom Hacking, duh
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6285 days
Last view: 6279 days
Posted on 12-24-06 06:38 AM Link
Exactly what Luigi-San said.

But good luck. Judging by what you said in your first post, it seems like you are just going to jump right into things and start trying to make something. I am not sure you realize how difficult it actually is.

Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6279 days
Last view: 6279 days
Posted on 12-24-06 11:03 AM Link
Movezored.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6281 days
Last view: 6279 days
Skype
Posted on 12-24-06 01:46 PM Link
Making an SM64 editor requires the following things:

1) Tons of ROM Hacking experience
2) Tons of experience with SM64 hacking
3) An almost complete understanding of the formats used in the game
4) Tons of programming experience
5) Tons of 3D programming experience
6) Tons of time
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6281 days
Last view: 6280 days
Posted on 12-24-06 08:10 PM Link
Thats why this is a group effort. With many people working on it in different ways, we will be able to complete it with the little experience each of us do have. So, if anyone knows where I could start (what application,Mind that I am using a mac just like "vl-tone")

EDIT:One last thing,I seriously read through 71 pages in the first sm64 hacking thread and the 15 pages in the second one.

So, I think im off to a pretty good start.


(edited by mortalkenshi2 on 12-24-06 02:25 PM)
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6285 days
Last view: 6279 days
Posted on 12-25-06 04:45 AM Link
Originally posted by mortalkenshi2
With many people working on it in different ways, we will be able to complete it with the little experience each of us do have.

Actually, I'm pretty sure thats why things usually fail.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
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Posted on 12-25-06 06:04 AM Link
So one of you has experience with OpenGL? (DirectX is MS-only so let's just steer clear of that.) Script parsing? All the heavy trigonometry involved in 3D hit detection, raycasting etc which you'll need to select and move things with the mouse? You've already managed to build a simple 3D scene with some textures of varying sizes and bit depths?

If not, any sort of 3D editor is going to be a ton of work.
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6281 days
Last view: 6280 days
Posted on 12-25-06 08:09 AM Link
Originally posted by Alice
So one of you has experience with OpenGL? (DirectX is MS-only so let's just steer clear of that.) Script parsing? All the heavy trigonometry involved in 3D hit detection, raycasting etc which you'll need to select and move things with the mouse? You've already managed to build a simple 3D scene with some textures of varying sizes and bit depths?

If not, any sort of 3D editor is going to be a ton of work.


well.... no but I know that you know where to start since you are already editing and making your own mario kart 64 game editor. So, wherever you started, I want to start. I have already hacked mario 64 enough and I know a lot so that should be of a lot of use.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6280 days
Last view: 6280 days
Posted on 12-25-06 08:36 AM Link
OK, well my editor will be open-source if I ever finish this version, so you can work from there. You'll need to completely re-implement the level loading routines (currently 747 lines for just polygons and textures, and Mario 64 is much more complicated), texture handling (works entirely different), object handling (objects not part of the level mesh), and level writing. Even that is still going to keep you busy for quite some time.

I don't mean to discourage you, but do realize what you're diving into before you jump. The current "editor" - still just a viewer at this point, even - is 6,422 lines of code.
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6281 days
Last view: 6280 days
Posted on 12-25-06 07:29 PM Link
Originally posted by Alice
OK, well my editor will be open-source if I ever finish this version, so you can work from there. You'll need to completely re-implement the level loading routines (currently 747 lines for just polygons and textures, and Mario 64 is much more complicated), texture handling (works entirely different), object handling (objects not part of the level mesh), and level writing. Even that is still going to keep you busy for quite some time.

I don't mean to discourage you, but do realize what you're diving into before you jump. The current "editor" - still just a viewer at this point, even - is 6,422 lines of code.



Well, is there anyway I can help with your mario kart editor and speed up the process? Then I could start on the mario64 editor sooner.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6280 days
Last view: 6279 days
Posted on 12-26-06 12:21 AM Link
Where to start!? What programs to use!? ;; Tons of... what? It *seems* a 'g1v3 m3 d4 t00ls' request. I respect your decision err... "idea" to start a SM64 editor but... What kind of programming experience do you own? How long is it? Do you read/write in C/C++ or ASM x86? If you say YES, what a relief... but otherwise, don't do trolling here. ;;
||bass
Administrator








Since: 11-17-05
From: Salem, Connecticut

Last post: 6281 days
Last view: 6279 days
Posted on 12-26-06 02:36 AM Link
Originally posted by Zepper
Where to start!? What programs to use!? ;; Tons of... what? It *seems* a 'g1v3 m3 d4 t00ls' request. I respect your decision err... "idea" to start a SM64 editor but... What kind of programming experience do you own? How long is it? Do you read/write in C/C++ or ASM x86? If you say YES, what a relief... but otherwise, don't do trolling here. ;;
Actually x86 ASM will be of no help in a project like this. You would need intimate knowledge of the MIPS R4000 architecture and ASM. x86 in this case is worthless.
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6280 days
Last view: 6279 days
Posted on 12-26-06 03:04 AM Link
Indeed, as I was using those references as examples of programming languages.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6279 days
Last view: 6279 days
Posted on 12-26-06 05:01 AM Link
I say we give up on him. We've been humoring him for to long. It's obvious he dosen't know how to create an editor (Hint) He has already tried to cling to someone who he thinks sounds like he knows what he's talking about... HyperHacker (hint). I, like him know what needs to go into the editor but am unsure how to even program to make it work. I don't think it would be helpful to intimidate him with big words anymore. Lets just wait for VL-Tone.


(edited by Tanks on 12-25-06 11:02 PM)
mortalkenshi2

Paratroopa








Since: 12-10-06

Last post: 6281 days
Last view: 6280 days
Posted on 12-26-06 05:50 AM Link
VL-tone is not going to come back for a long time. We can't just depend on him. We should all work on it and TANKS, if you aren't coming to help then just dont post at all!
Schweiz oder etwas
[12:55] (Dr_Death16); I swear, the word drama needs to be stricken from the dictionary, for I've heard it so many times, it will permanently be imprinted on my brain








Since: 11-17-05
From: Kingston, Rhode Island

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 12-26-06 05:55 AM Link
I think this has gone on long enough.

2 in one day, I'm on a roll.
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