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Acmlm's Board - I3 Archive - ROM Hacking - Super metroid hack: Ice. New poll | |
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Green-Kirby

Bronto Burt








Since: 11-13-06
From: Sweden

Last post: 6289 days
Last view: 6279 days
Posted on 11-26-06 06:34 PM Link | Quote
My try doing a Super metroid hack.

Started this, This summer. Had open beta over at Scu.(www.scuforum.co.uk)
Going nice so far. But, I'm hawing trouble finding some one to beta test it.
So i joined here and hope it get more interest.

Basically.
1.New level design.
2.New colors.
3.Harder.
4.New pussels.
5.More fun.

Right now it is in the early beta stage. Made most areas.
Heres is some SS off my level design and the new colors:


---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------
Area name

Crateria = Landing site.
Brinstar = Metal mine
Norfire = ?
WS = ?
Maradia = ?
Kraids lair = Lair of the beast.( Not mine idea )
Lower norefire = Hell
Last area (forgot name >.<) = Metroid breading central.
---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------
Left to do?

1. Most parts of Lower norefire.
2. WS
3. Some parts of Maradia.
4. (last area)
5. Maby some bug/glitch fixing?
6. Varia
---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------
Any Question and/or feed back post here.
That's all....

---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------

Please say if you whant this hack or not!


(edited by Green-Kirby on 11-27-06 01:37 AM)
(edited by Kyoufu Kawa on 11-27-06 11:21 AM)
(edited by Green-Kirby on 12-21-06 01:48 PM)
Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6282 days
Last view: 6279 days
Posted on 11-26-06 07:27 PM Link | Quote
I can't speak for anyone else, but I certainly have absolutely no interest in this until you at *least* convert those images into links, if not directly embed them into the message. You're basically making us excersize and unduly large amount of effort to even see what your screenshots look like, and I for one am simply not going to indulge you.

Sorry.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6292 days
Last view: 6279 days
Posted on 11-26-06 07:33 PM Link | Quote
Brinstar's palette is UGLY. Seriously, make EACH part gray, to fit your "mine" theme. Or, to fit both a mine and ice theme, make it blue. PLEASE. And by the way, it's NORFAIR, not "Norefire". And the last area is called Tourian.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6279 days
Last view: 6279 days
Posted on 11-26-06 08:17 PM Link | Quote
Originally posted by Green-Kirby
My try doing a Super metroid hack.

Started this, This summer. Had open beta over at Scu.(www.scuforum.co.uk)
Going nice so far. But, I'm hawing trouble finding some one to beta test it.
So i joined here and hope it get more interest.

Basically.
1.New level design.
2.New colors.
3.Harder.
4.New pussels.
5.More fun.

Right now it is in the early beta stage. Made most areas.
Heres is some SS off my level design and the new colors:

http://img71.imageshack.us/img71/9254/abiguppdate1ss1pu1.png

http://img115.imageshack.us/img115/8615/abiguppdate1ss2nc0.png

http://img71.imageshack.us/img71/2646/abiguppdate1ss3zg5.png

http://img71.imageshack.us/img71/5230/abiguppdate1ss4uj9.png

http://img115.imageshack.us/img115/352/abiguppdate1ss5ai9.png

http://img115.imageshack.us/img115/2284/abiguppdate1ss6uc4.png

http://img71.imageshack.us/img71/7376/abiguppdate1ss7ni8.png

http://img115.imageshack.us/img115/2788/abiguppdate1ss8vj6.png

http://img369.imageshack.us/img369/8578/abiguppdate1ss9lw1.png

http://img369.imageshack.us/img369/1227/abiguppdate1ss10ya2.png

http://img71.imageshack.us/img71/4342/abiguppdate1ss14yy9.png

http://img115.imageshack.us/img115/6273/abiguppdate1ss13jc4.png

http://img71.imageshack.us/img71/5346/abiguppdate1ss11bh4.png

http://img71.imageshack.us/img71/1914/abiguppdate1ss18tv9.png

http://img71.imageshack.us/img71/7281/abiguppdate1ss19gs2.png

http://img115.imageshack.us/img115/5972/abiguppdate1ss20ze0.png

http://img115.imageshack.us/img115/2994/abiguppdate1ss21ij7.png

http://img369.imageshack.us/img369/8748/abiguppdate1ss23oa0.png

http://img71.imageshack.us/img71/2749/abiguppdate1ss22xe8.png

http://img369.imageshack.us/img369/7868/abiguppdate1ss26dc7.png

http://img71.imageshack.us/img71/369/abiguppdate1ss27ez5.png

http://img369.imageshack.us/img369/2885/abiguppdate1ss28xc7.png
----
http://img71.imageshack.us/img71/2830/abiguppdate1ss24uy7.png

go
<-
and you end up here:

http://img115.imageshack.us/img115/5898/abiguppdate1ss25we8.png
----

( This not done yet )
http://img115.imageshack.us/img115/3426/abiguppdate1ss15iy2.png
http://img369.imageshack.us/img369/3871/abiguppdate1ss16he9.png
http://img115.imageshack.us/img115/9166/abiguppdate1ss17kx0.png
---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------
Area name

Crateria = Landing site.
Brinstar = Metal mine
Norfire = ?
WS = ?
Maradia = ?
Kraids lair = Lair of the beast.( Not mine idea )
Lower norefire = Hell
Last area (forgot name >.<) = Metroid breading central.
---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------
Left to do?

1. Most parts of Lower norefire.
2. WS
3. Some parts of Maradia.
4. (last area)
5. Maby some bug/glitch fixing?
6. ....
7. .....eat pie?
---------------------------------------------------------
(>'')><(''<) (>'')><(''<) (>'')><(''<) (>'')><(''<)
---------------------------------------------------------
Any Question and/or feed back post here.
That's all....

Haw fun in my world.


That was the most tediously helpful thing I've ever done....
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6286 days
Last view: 6279 days
Posted on 11-27-06 12:14 AM Link | Quote
I have to agree, the hacks Palettes are terrible, like HORRIFYINGLY ugly, as if you broke the game bad.

Level design seems cluttered, though a few shots have an interesting layout.

As for difficulty, do what I did in Redesign. I made the game 10 times easier while designing it. Yet even then people complained about it being hard. so whatever you do, do NOT make it hard for YOU. what you (the creator) find simple and easy, is HARD to IMPOSSIBLE to someone else.

Lastley, fix the damn palettes!
Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6322 days
Last view: 6283 days
Posted on 11-27-06 02:24 AM Link | Quote
*agrees with Drewseph*

Those pallettes are just wrong....... interesting idea but first make better pallettes before anything else.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6281 days
Last view: 6279 days
Posted on 11-27-06 07:09 AM Link | Quote
I'd like to test it, I guess...but...dear gods...fix the pallettes, damn it No offense, but my eyes just commited hara-kiri. Go with flowy colors and beautiful ones (note Metroid is well known for its' design) instead of...whatever that is.

Level design looks good though.

And like Drewseph said, don't make it harder. Make it easier. It will end up being harder, but if you try to make it harder yourself, it will end up being a nightmare.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6285 days
Last view: 6280 days
Posted on 11-27-06 08:23 AM Link | Quote
The palletes are just... nasty.

BUT, yes, I would try it.

~~

Edit - HAR HAR HAR.

Work on Norfair.
Make palletes pretty
???
Profit.


(edited by Griff Morivan on 11-27-06 04:09 PM)
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6281 days
Last view: 6279 days
Skype
Posted on 11-27-06 11:53 AM Link | Quote
Originally posted by pikaguy900
Brinstar's palette is UGLY. Seriously, make EACH part gray, to fit your "mine" theme. Or, to fit both a mine and ice theme, make it blue.

I can't agree with that part at all. Actually, I like the palettes in http://img115.imageshack.us/img115/8615/abiguppdate1ss2nc0.png a lot. The combination of grey background with the bright blue infrastructure creates an interesting look to it.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6292 days
Last view: 6279 days
Posted on 11-27-06 12:09 PM Link | Quote
Originally posted by blackhole89
Originally posted by pikaguy900
Brinstar's palette is UGLY. Seriously, make EACH part gray, to fit your "mine" theme. Or, to fit both a mine and ice theme, make it blue.

I can't agree with that part at all. Actually, I like the palettes in http://img115.imageshack.us/img115/8615/abiguppdate1ss2nc0.png a lot. The combination of grey background with the bright blue infrastructure creates an interesting look to it.

That's Crateria. I was talking about the Brinstar areas. But other places look good, if not WEIRD. But I like weird. (Weird=Different from what I'm used to seeing in SM.) But honestly, this hack's theme IS a nice idea, but your palettes are a bit off. Work on those more. And honestly, turn those simple text addresses into links. It's easier that way. Making us copy them into our address bars is going to flood the dropdown box with past sites we've visited with links to those pictures, which we don't want in our address bars.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6281 days
Last view: 6279 days
Skype
Posted on 11-27-06 12:13 PM Link | Quote
Heh, sorry for having misunderstood you then... I never played through Super Metroid beyond the first few areas and thus can't identify them by name very well... with your text in mind, I then thought of what screenshots have both blue and grey parts and concluded you referred to the first one.
Green-Kirby

Bronto Burt








Since: 11-13-06
From: Sweden

Last post: 6289 days
Last view: 6279 days
Posted on 11-27-06 12:25 PM Link | Quote
hmmm...No one like my brinstar.....
Oh well =P

Like it?
Or do i haw to re-do it again?

And no. This is not hard.
But harder then normal super metroid. =)

<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
For the norfair. I'm not sure. I could change the pallets.....But not the lava. ;/

Any way if you want to test:

Attachments

Ice open beta ACMLM bord.ips (234877b) - views: 55
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6281 days
Last view: 6279 days
Posted on 11-27-06 03:06 PM Link | Quote
It's definately better, however I would advise taking screenshots with the filter off. Because I for one never use it, and as such would like to know what your hack looks like with a standard render. Just a bit of advice, other than that just keep improving those pallettes.


(edited by richyawyingtmv on 11-27-06 10:06 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6292 days
Last view: 6279 days
Posted on 11-27-06 03:21 PM Link | Quote
Originally posted by Green-Kirby
hmmm...No one like my brinstar.....
Oh well =P

Like it?
Or do i haw to re-do it again?

And no. This is not hard.
But harder then normal super metroid. =)

<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
For the norfair. I'm not sure. I could change the pallets.....But not the lava. ;/

Any way if you want to test/quote]
Oh, that's MUCH better. NOW it looks sort of like a mine. If you can, find a way to change the Brinstar tiles and change the vines into something more mine-ish, like... Phazon. Well, maybe not Phazon. But since you're going with an ice theme, why not change the vines tiles to something more crystalline? Make it a crystal wall, or just replace it with the normal ground you're using. Just a suggestion to make it look more like a mine and to help fit your ice theme. Plants generally don't grow in ice at all (or cold temperatures for that matter, except the evergreen trees), so I don't see the point in having plants in an ice theme, or even in a mine, for that matter. It can easily slide near Norfair, though, since Norfair is supposed to be deadly hot. By the way, if you find a way to change the palette an area uses on a screen-to-screen basis, you should maybe change Brinstar to look more like the normal Brinstar the closer you get to Norfair. That is, assuming you're putting the Norfair elevator in Brinstar...
Green-Kirby

Bronto Burt








Since: 11-13-06
From: Sweden

Last post: 6289 days
Last view: 6279 days
Posted on 12-01-06 09:35 AM Link | Quote
Originally posted by pikaguy900
If you can, find a way to change the Brinstar tiles and change the vines into something more mine-ish, like... a crystal wall, or just replace it with the normal ground you're using. Just a suggestion to make it look more like a mine and to help fit your ice theme. It can easily slide near Norfair, though, since Norfair is supposed to be deadly hot. By the way, if you find a way to change the palette an area uses on a screen-to-screen basis, you should maybe change Brinstar to look more like the normal Brinstar the closer you get to Norfair. That is, assuming you're putting the Norfair elevator in Brinstar...


1. Crystal? maybe.....
2. Normal ground. no i don't like that.
3. Screen-to-screen. No i can't do that.
4. Elevator are on the same places.....I did not know you could change door's and elevators when i started this hack. So it wont be any changes like that. Sorry :/

5. I was bored editing Maradia. So i started to edit Tourian a bit:

New metroid.

New super metroid. (still not done)
[Edit]: Removed Mother brain pic.
She look ugly.
But i need to work some more on her....

That's all.... I'm going off this week end. But please test it and leave feed back.
Also any idea on the color on norfair and lower norfair and WS. (or any idea)
Post here.


(edited by Green-Kirby on 12-02-06 01:42 AM)
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6285 days
Last view: 6280 days
Posted on 12-01-06 10:13 AM Link | Quote
OMG! Mother Brain + LSD = ?!?!

I'm sorry. I just really can't get into these palletes. Many are very unattractive, and a couple are downright eyesore.
Adagio

10








Since: 02-23-06

Last post: 6334 days
Last view: 6282 days
Posted on 12-02-06 12:01 AM Link | Quote
This would be great to play high. On a large television. With strobe lights.

To be honest, it is kinda cool. Would be interesting to see how different colors change the experience of SM...


(edited by Adagio on 12-01-06 11:05 PM)
(edited by Adagio on 12-01-06 11:06 PM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6282 days
Last view: 6279 days
Posted on 12-02-06 03:03 AM Link | Quote
Originally posted by Adagio
This would be great to play high. On a large television. With strobe lights.

To be honest, it is kinda cool. Would be interesting to see how different colors change the experience of SM...


I very much agree. Just looking at these screenshots I can already tell the experience would definitely change (for the better). I say the more "whacked out" the palettes, the more memorable the experience. I believe if you can give the impression of having changed level design by ONLY changing colors, that a "win."

Don't get me wrong though, there most certainly is a balance between wackiness and stupid, I just don't think Green-Kirby has quite crossed that fine line..yet.

Keep it up Green-Kirby, go all out!
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 12-10-06 04:34 PM Link | Quote
It looks cool... I might give this a look.

You say you want to make brinstar Ice... You could turn the plants into dark blue, to make them look like ice... (And the white and yellow suit looks exactly like what was supposed to be the varia suit in a hack I never started at all. XD)

For wrecked ship... Make it like it is frozen or something, and make crateria with snow and stuff...
Jathys

Goomba


 





Since: 12-26-05

Last post: 6283 days
Last view: 6281 days
Posted on 12-18-06 01:54 PM Link | Quote
>if you find a way to change the palette an area uses on a screen-to-screen
>basis, you should maybe change Brinstar to look more like the normal Brinstar
>the closer you get to Norfair


I don't think that's quite possible, but something close could be. Not only that, but it *may* not be too hard to implement.

Instead of a screen-to-screen basis, I suggest having the palette change gradually as Samus moves across the room. Say she's all the way on the left and running right. As she runs right, the palettes could all shift towards the new values. No gradient would be visible, as this would affect all tiles equally.

In any case if you're interested, let me know. As long as you'd have a use for it, I'll try to code it (as I'd have use for this too).
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