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04-27-24 08:34 AM
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Acmlm's Board - I3 Archive - ROM Hacking - mario kart 64 hammer editor map files New poll | |
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shadow-will
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Since: 10-18-06

Last post: 6400 days
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Posted on 10-18-06 03:13 PM Link | Quote
hello there friends. would it be possible for those mavelous people with mario kart 64 maps , to get them so i can open them with valves hammer editor?
please , it would be a great help for the mod im developing.

thankyou

contact me via msn : willbullen@tiscali.co.uk
JossiRossi

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Since: 11-18-05

Last post: 6396 days
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Posted on 10-18-06 05:06 PM Link | Quote
The Mario Kart 64 maps are so simple, you might as well just recreate them in Hammer. It would take a couple weeks for the architecture, but you'd need someone to do some texture work for you.

Also it should be said that if it is actually possible to do what you want, it'd be so much work that it'd hardly be worth it. Just use hammer and do it yourself.
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6277 days
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Posted on 10-18-06 09:42 PM Link | Quote
I'm very experienced with Valve Hammer Editor...I was a map maker for Counter Strike/DoD for 4 years(And made some pretty awesome maps), but I am now retired.

The coordination system of VHE is pretty hard to understand as it is, so you would need to be very familiar with its file format before converting anything. I would be alot easier to just recreate them. As for textures, I do believe that there is a PJ64 plugin that rips textures from games, so you could use that to pull them all out. Run them all at once through any WAD making program and you will have all the textures.

Good luck!
JossiRossi

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Since: 11-18-05

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Posted on 10-19-06 02:41 AM Link | Quote
Going off into Hammer world, but I don't think it uses .wads anymore, for Source at least. I think it uses something else, I might be wrong though.
The Kins

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Since: 11-18-05
From: Hurf.

Last post: 6291 days
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Posted on 10-19-06 03:43 AM Link | Quote
Originally posted by JossiRossi
Going off into Hammer world, but I don't think it uses .wads anymore, for Source at least. I think it uses something else, I might be wrong though.
Every individual texture in Source is at least two files: A VTF graphic and a VMT material definition. There's more that could be used, but nothing that would be used for an N64 port

Anyway, I guess that using an emulator or utility to dump the 3d geometry memory from the emulator, you could load that up in XSI Mod Tool and resave it as a Hammer map.

But honestly? Remaking it from scratch would probably be the best way.
F12Program

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Since: 10-16-06
From: Center of the earth

Last post: 6396 days
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Posted on 10-19-06 08:03 PM Link | Quote
Don't know how to use it
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