(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-01-24 08:15 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Add to favorites | Next older thread
User Post
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6479 days
Last view: 6303 days
Posted on 07-31-06 10:50 PM Link | Quote
Originally posted by Doritokiller
A directory is the place where a file is. So are they in the same folder? Did you type in the full rom's name PLUS the extension? (it's .smc)

yes I typed in MARIO.SMC
so I copy it to the winrar folder?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6282 days
Last view: 6281 days
Posted on 07-31-06 11:01 PM Link | Quote
Is that where sprite_tool.exe is? In your WinRAR folder?
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6479 days
Last view: 6303 days
Posted on 07-31-06 11:15 PM Link | Quote
my prite_tool.exe is in the winrar folder called "sprite_tool that the first post gives.
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6286 days
Last view: 6286 days
Posted on 07-31-06 11:26 PM Link | Quote
Sprite_tool.exe and all of it's files and folders, plus your rom must all be in that same folder. If Sprite Tool is in the sprite_tool folder, so should the rom. Sprite Tool can't find the rom if it's in it's folder's parent directory. Well, at least that's what I got out of your post, as I was confused from your description.

Of course, there's the ever so slight possibility that you have folder views set so that extensions for known file types are kidden and that your .SMC files are known (at least mine are, I keep it so I view those extensions). If that was the case, your rom's name would look like MARIO.smc, while it's really MARIO.smc.smc. I know that's a little far-fetched, but I can't think of anything else that may be wrong.
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6288 days
Last view: 6282 days
Posted on 07-31-06 11:27 PM Link | Quote
You need to get it out of the .rar file. Don't put the rom in the .rar file, it won't do anything.
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6479 days
Last view: 6303 days
Posted on 07-31-06 11:46 PM Link | Quote
I tried putting it in the folder earlyier it didnt work still
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6282 days
Last view: 6281 days
Posted on 08-01-06 12:02 AM Link | Quote
Do you know anything about computers?
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6286 days
Last view: 6286 days
Posted on 08-01-06 12:11 AM Link | Quote
I made my first sprite!!!

(304 kb)


All hail me the master of sprite hacking!
...
...
...
Okay, so I'm learning.

Anyway, back on subject, Lishy, why not redownload WinRAR, Sprite Tool, or both, and put your rom and all that junk like that in the same directory. Nothing, and I mean NADA, can be zipped or RAR'd or compressed in any way. Also, check sprites.txt to make sure you have the format proper:

1: There should ba a double digit number before each filename.
2: The number should be within the range of whatever type of sprite it is, check the readme on what types of sprites can have what numbers.
3: The filename must lead to a .cfg file that is found in the /sprites subfolder.
4: The .cfg file should have the correct name of the .asm file in it.
5: The .asm file must be valid.
6: There can be no spaces in any of the filenames in sprites.txt.
7: What number seven? I see no number seven...
Edit: Actually, there is a number seven. Make sure TRASM is compatible with your computer. Google it and see it's requirements whereever you find it on the internet.
8: If all else fails, panic, then read the readme five times, correct your mistakes, and try again.
9: Still hopeless? NOW you can post about it, possibly showing us some screenies or text from your sprites.txt file.
10: I hope this helps you, Lishy.


(edited by Goldensunboy on 07-31-06 11:12 PM)
(edited by Goldensunboy on 07-31-06 11:15 PM)
(edited by Goldensunboy on 07-31-06 11:17 PM)
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6285 days
Last view: 6282 days
Posted on 08-01-06 12:30 AM Link | Quote
Originally posted by Goldensunboy
I made my first sprite!!!

(304 kb)


All hail me the master of sprite hacking!
...
...
...
Okay, so I'm learning.


Dude that's hilarious! You're layout is cool too.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6282 days
Last view: 6282 days
Posted on 08-01-06 01:54 AM Link | Quote
Originally posted by Ice Man
the pirahna that jumps when Mario jumps over it.

I believe it's called a Nipper Plant.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6381 days
Last view: 6317 days
Posted on 08-01-06 04:36 AM Link | Quote
Yea, but I didn't know the name anymore.
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6395 days
Last view: 6395 days
Posted on 08-01-06 05:02 AM Link | Quote
Originally posted by mikeyk

+ The tilemap for ball n chains will also no longer be overwritten. You'll still need to set ROM 0x15A00 to 0x15A04 back to EA to fix damage that has already been done.


The game crashes if I change it.


(edited by ghettoyouth on 08-01-06 04:02 AM)
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 08-01-06 09:36 AM Link | Quote
ghetto: you'll have to reinsert all blocks and sprites with the new version first
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6395 days
Last view: 6395 days
Posted on 08-01-06 10:32 AM Link | Quote
I did that_Ž


(edited by ghettoyouth on 08-01-06 09:32 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6282 days
Last view: 6281 days
Posted on 08-01-06 11:39 AM Link | Quote
Originally posted by peter_ac
5. A classic Lakitu, that doesn't move vertically.


The best advice I can give you, is to look for ROM addresses to change to EA, as in "Lakitu's Vertical Movement".


Originally posted by peter_ac
10. SMB1 Bowser


Hmm, A Hammer Brother with Disabled Vertical movement, Slower Horizontal movement, and instead of Hammers, he'd "Throw" those Koopa Statue Fireballs!
All of these addresses are documented, so uh, I guess that's pretty close.
Watermelon

Red Goomba








Since: 07-29-06

Last post: 6303 days
Last view: 6303 days
Posted on 08-01-06 12:27 PM Link | Quote
Well, I need a custom sprite. If anyone wants to help me, thanks . What I need is a 16x24 sprite that flips itīs horizontal position when itīs walking. I will give credits!.


(edited by Watermelon on 08-01-06 11:33 AM)
(edited by Watermelon on 08-01-06 12:42 PM)
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6282 days
Last view: 6281 days
Skype
Posted on 08-01-06 12:31 PM Link | Quote
Hm... Perhaps walking/bouncing block stacks, like NSMB's? Only problem here would be breaking the bricks. :\
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6282 days
Last view: 6282 days
Posted on 08-01-06 02:32 PM Link | Quote
Originally posted by Raccoon Sam
Originally posted by peter_ac
10. SMB1 Bowser


Hmm, A Hammer Brother with Disabled Vertical movement, Slower Horizontal movement, and instead of Hammers, he'd "Throw" those Koopa Statue Fireballs!
All of these addresses are documented, so uh, I guess that's pretty close.

Doesn't Bowser move left and right a little?
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6289 days
Last view: 6283 days
Posted on 08-01-06 02:35 PM Link | Quote
Originally posted by HyperMackerel
Originally posted by Ice Man
the pirahna that jumps when Mario jumps over it.

I believe it's called a Nipper Plant.


I also recall there was a version of the Nipper Plant that spit out fireballs at the player (in SMB3, they were only in 7-8 I believe).

If regular Nipper Plants were possible to create in Sprite Tool, would the fireball spitting kind be possible too? I'm curious.
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6479 days
Last view: 6303 days
Posted on 08-01-06 06:28 PM Link | Quote
Trasm isnt compatible with my comp 0.o I have windows xp.is there any other editor I can use?if so somone pm me it =)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23Add to favorites | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.023 seconds; used 436.33 kB (max 563.80 kB)