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05-02-24 12:58 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release New poll | |
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Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6283 days
Last view: 6283 days
Posted on 07-31-06 01:47 PM Link | Quote
Actually, now that I think about it, a Mouser sprite would be cool. Also, I remember someone making, but I dunno if it was open source or not... lightning-throwing Lakitu?
Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

Last post: 6355 days
Last view: 6314 days
Posted on 07-31-06 01:48 PM Link | Quote
Actually a program created by, I believe, Smallhacker, can easily change what sprite Lakitu throws. Can't remember which one it is though...
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6282 days
Posted on 07-31-06 02:13 PM Link | Quote
Yes smallhacker released a program named "lemetaal" or something like that and it can be found in smwcentral.net
Glyphodon



 





Since: 11-18-05

Last post: 6323 days
Last view: 6303 days
Posted on 07-31-06 02:17 PM Link | Quote
You could use a hex editor to change the byte at xEC32 to the sprite number you want. At xEC36 you can change what Lakitu throws when a silver p-switch is active.
Yoshi Master

Shyguy








Since: 11-18-05
From: That one place.

Last post: 6295 days
Last view: 6292 days
Posted on 07-31-06 04:24 PM Link | Quote
The graphics space for the hammer bro disagrees with yoshi's tounge space. In other more specific words, the hammer bro's GFX take over yoshi's tounge GFX making things look bad. Is there anywhere else you could put them? It would be appreciated.
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-31-06 06:58 PM Link | Quote
yoshi master: hammer bros have been fixed to avoid yoshi's tongue, and will be in the next release
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6282 days
Last view: 6282 days
Posted on 07-31-06 06:59 PM Link | Quote
You want sprite ideas hm?

-Wind could be made by generating a moving sprite that pushes Mario back like the movement blocks in Blocktool.
-A Goomba on a pogo stick.
-A real Shell Brother.
Originally posted by Bloyburt
To make the shells, I just changed the hammer GFX into shell GFX.

Spawning real shells would be cool.
-A 1up that runs from you ala Mario 64.
-A dog that lays explosive turds.
-A zombie.
-A door that periodically gets up and wanders around. It could wander to other screens, changing where it'd lead. (Did I mention this already? )
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6282 days
Posted on 07-31-06 07:15 PM Link | Quote
A fake mario that mimics Mario moves would be cool.
Maybe A Bowser that acts like SMB3 Bowser,that would work to make an alternate ending.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-31-06 07:18 PM Link | Quote
If you replaced the Hopping flame and its trail with a dog and turds, it'd be somewhat like your idea. It wouldn't be as good, but would be a lot easier, nonetheless.

No explosions. Whatever. It's like poison crap or something.


(edited by Doritokiller on 07-31-06 06:24 PM)
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6285 days
Last view: 6282 days
Posted on 07-31-06 07:26 PM Link | Quote
Originally posted by Doritokiller
If you replaced the Hopping flame and its trail with a dog and turds, it'd be somewhat like your idea. It wouldn't be as good, but would be a lot easier, nonetheless.


It could work but, you must be a skilled drawer to be able to draw a dog in a 8x8 box . Also, remember that the "turds" would be moving left to right .
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-31-06 07:29 PM Link | Quote
Originally posted by Omega
It could work but, you must be a skilled drawer to be able to draw a dog in a 8x8 box . Also, remember that the "turds" would be moving left to right .

... The small flame trail doesn't move at all. Isn't the giant flame made with 4 8x8's?
mikeyk

Shyguy


 





Since: 02-22-06

Last post: 6445 days
Last view: 6290 days
Posted on 07-31-06 07:34 PM Link | Quote
I like some of the ideas that have been talked about so far. We'll see what I can do.

I've also uploaded Sprite Tool v1.21 to fix a couple graphics problems:
+ I changed a tile of the hammer/boomerang bro tilemap to avoid overwriting the yoshi's tongue graphics.
+ The tilemap for ball n chains will also no longer be overwritten. You'll still need to set ROM 0x15A00 to 0x15A04 back to EA to fix damage that has already been done.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6381 days
Last view: 6318 days
Posted on 07-31-06 08:21 PM Link | Quote
Very nice work, though I have 2 nice ideas for sprites.

The chain chomp and the pirahna that jumps when Mario jumps over it. Both are from SMB3.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6282 days
Last view: 6282 days
Posted on 07-31-06 09:00 PM Link | Quote
What I'd like to see is:

1. A SMB1 pirhana plant. It's 8 pixels lower, and moves a lot more slowly.
2. A SMB1 Blooper
3. A classic firebar.
4. A Koopa Troopa that temporarily stays in its shell, and can use a different upper 16x16 tile for each frame.
5. A classic Lakitu, that doesn't move vertically.
6. Fire Brother
7. Boom-Boom
8. Chain Chomp
9. A dry bones with a non-horizontally-displaced seperate modifiable tilemap.
10. SMB1 Bowser

Some are probably pointless though. I'd like to see some of the requests that have already been made, too, like SMB2J wind.
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6480 days
Last view: 6303 days
Posted on 07-31-06 09:22 PM Link | Quote
I dont get this.I load the sprite_tool .exe enter my rom name then enter the file name of my img and it crashes 0.o

I am a newb somone explain everything to me
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-31-06 09:25 PM Link | Quote
I've got a great one. I remember playing SMB2J, and jumping onto a green trampoline. Went soaring for a long time, and finally shot down as fast as you fall in Megaman 1. (God, I hated how the falling physics works in that game) That'd be a nice one to use in conjunction with the wind.

Lishy: Type in sprites.txt. When it asks for a list. Learn to read a README. That's why it's called a README. And if you can't understand that easy to understand README, you fail. Everywhere.


(edited by Doritokiller on 07-31-06 08:26 PM)
(edited by Doritokiller on 07-31-06 08:27 PM)
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6480 days
Last view: 6303 days
Posted on 07-31-06 09:31 PM Link | Quote
still crashes when I type in sprites.txt...
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-31-06 09:54 PM Link | Quote
... That's weird... Is the ROM in the same directory as Sprite Tool? Have you opened the ROM in Lunar Magic and saved a level?
Lishy
FATAL BRAIN ERROR
PRESS ANY KEY TO ASDFSDFSGSDFG



 





Since: 07-27-06
From: green hill

Last post: 6480 days
Last view: 6303 days
Posted on 07-31-06 10:40 PM Link | Quote
um I saved like 15+ levels but i dont get what u mean by is it in the same directory as the sprite tool 0.o
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6425 days
Last view: 6287 days
Posted on 07-31-06 10:45 PM Link | Quote
A directory is the place where a file is. So are they in the same folder? Did you type in the full rom's name PLUS the extension? (it's .smc)


(edited by Doritokiller on 07-31-06 09:46 PM)
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