(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-29-24 10:16 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 GameShark New poll | |
Pages: 1 2 3 4 5 6 7Add to favorites | Next newer thread | Next older thread
User Post
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-02-06 07:29 PM Link | Quote
Well, i thought that the thread about the editor should be about the editor, not GS codes. So I'm posting a topic for all of those GS codes and those sure to come. Happy posting! I'm sure I'll edit this post when ever I discover a new one.
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-02-06 08:50 PM Link | Quote
The thread you claim to be about "the editor" really isn't about Toad's Tool. It was a question Raccoon Sam asked about reading certain files.


(edited by BMF54123 on 07-03-06 05:24 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6280 days
Posted on 07-02-06 09:03 PM Link | Quote
Edit by Alastor: How about no?


(edited by Alastor the Stylish on 07-02-06 08:28 PM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-02-06 09:38 PM Link | Quote
Well, here are some GS codes from the thread that was hijacked:
(Please note that I can't take credit for any of these codes)

Fire Mario:
8107EC205000
8107EC220000
8107EC28FF00
8107EC2A0000
8107EC40FFFF
8107EC385050
8107EC42FF00
8107EC3A5000

Somewhat-Looking Luigi:
8107EC385647
8107EC4000AA

Giant Mario: 810F08903F90
Tiny Mario: 810F08903E00

Play as Yoshi (only works outside of castle):
D134B89E0860
8134B89C8019
D134B89E0860
8134B89E4E28

Play as a Star:
8133B4D68B9C
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 07-02-06 10:10 PM Link | Quote
this thread is messed up or it's my computer? o_O
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-02-06 10:12 PM Link | Quote
It's perfectly fine to me. Perhaps you're referring to Crawling's layout. It was deleted.
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 07-02-06 10:14 PM Link | Quote
It shows up like if all the posts were inside your first one
Might be a computer problem anyways...
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6279 days
Last view: 6279 days
Posted on 07-02-06 10:17 PM Link | Quote
Cannons Can Point As High As You Want
8125FE74 1000

Cannons Can Point Lower
8125FE90 1000

Cannons Can Rotate 360 Degrees Around
8125FEAC 1000
8125FECC 1000

Instant Double Jump
802524CF 0081
80252F17 0081
80253043 0081
8025305F 0081
8025323F 0081
8026094F 0081
80262F03 0081
80263087 0081
802643D7 0081
802677AB 0081
8026809B 0081
802682A7 0081
80268307 0081
8032DCEF 0081

Instant Triple Jump
802524CA 0001
802524CF 0082
80252F12 0001
80252F17 0082
8025303E 0001
80253043 0082
8025305A 0001
8025305F 0082
8025323A 0001
8025323F 0082
802643D2 0001
802643D7 0082
8026094A 0001
8026094F 0082
80262EFE 0001
80262F03 0082
80263082 0001
80263087 0082
802677A6 0001
802677AB 0082
80268086 0001
8026809B 0082
802682A2 0001
802682A7 0082
802682F2 0001
80268307 0082
8032DCEC 0001
8032DCEF 0082

Play as - Outside the castle
D134B89E 0860
8134B89C 8019
D134B89E 0860
8134B89E ????

Variables I use
36AC Goomba
4E28 Yoshi
38FC Bombom
4534 Cannon Ball?
54A0 Camera Dude
5C84 Tree
5CB4 Pipe
5F44 Flag
5E08 Iron Door
3E80 Shyguy?
4690 Peach? How does..(Someone get a texture on her please )

Other Play as code
8133B4D6 ????

Varables I use.
8B9C Star
D3D0 Green Shell/BOBATTLE ONLY
D914 Bob-Omb Buddies Cannon Cover/BOBATTLE ONLY
8834 Water Ring?
8AA4 Yellow Coin.
8C4C Sign
8EDC Leaf
8F40 Fish
9160 Butterfly
8AA4 Coin
9A9C Key
9BF4 Shroom
9E10 #1
9F34 Explosin
A040 Green thingy
A108 FLat star
860C ???
874C ???
8784 ???

Walk on water mario...
81381764 0800
81381766 0024
81000090 3C04
81000092 8034
81000094 8484
81000096 B1E6
81000098 4484
8100009A 3000
810000A0 4680
810000A2 3120
810000A4 4604
810000A6 903C
810000AC 4500
810000AE 0002
810000B4 4600
810000B6 2486
810000B8 080E
810000BA 05DB
810000BC E712

Also my site has codes too. The Super Mario 64 Code Project.

Sidenote if anyone knows the author names of the codes above please let me know. I would like to add them to my site but I can not ad them without giving credit.

The exception in the PJ64 codes. If they were stolen or not who knows.. .

Edits:I can see who messed up the thread. Where were you when HTML chaos was active?


(edited by Darkdata on 07-02-06 09:18 PM)
(edited by Darkdata on 07-02-06 09:21 PM)
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6510 days
Last view: 6510 days
Posted on 07-02-06 10:21 PM Link | Quote
Here's some more codes. (Keep in mind that I cannot take credit for any of these codes except the M lives one.)

175 Stars
8020770B FFFF
50000D02 0000
8120770C FFFF

3x Higher Jump (reset to use)
8125273E 3FFF

49 M-Lives (mine)
8033B21D 25CF
(NOTE: This is basically just an infinite lives code, if you deactivate it after using it you'll actually have M-Lives)

Bounce off Walls
8133B174 FFFF

Castle Canon always open
812F0A14 2400

Exit Option available while moving
812DCB68 3C09
812DCB6A 0800

Get More Stars and save them
81279E08 0C00
81279E0A 0015
81279E0C 3C1B
81279E0E 8020
81000054 0004
81000056 28C0
81000058 00A4
8100005A 2823
8100005C 0005
8100005E 2900
(might not work well)

GS Button for Full Life
8833B21E 0063

GS Button to Clone Mario
8833B248 0001
8133B1C4 4170

Improved Walk Up Hills (No Sliding)
81253BF0 2400
81264BBC 1000

Walk Up Hills (Sliding)
A1253DAC 0000
A1253DAE 0000
A1253DB0 0000
A1253DB2 0000

infinite energy & breath
8133B21E 08FF

infinite lives
8033B21D 0064

Jesus Mode (Walk on water)
81381764 0800
81381766 0024
81000090 3C04
81000092 8034
81000094 8484
81000096 B1E6
81000098 4484
8100009A 3000
810000A0 4680
810000A2 3120
810000A4 4604
810000A6 903C
810000AC 4500
810000AE 0002
810000B4 4600
810000B6 2486
810000B8 080E
810000BA 05DB
810000BC E712

Koopa Shell (shell and effect are invisable, you float when you go off an edge)
8133B17C 2081
8133B17E 0446
(Does anyone have a better version?)

M-Stars
8033B21A FFFF

MIPS is always there
812F8526 FFEF
812F8534 2400

Moonjump
D033AFA1 0020
8133B1BC 4220
D033B1BD 0020
8133B17C 0300
D033B1BD 0020
8133B17E 0880

Skip Intro
8124BBD4 2400

Skip Lakitu Intro
8124BD90 2410
8124BD92 0000

Special Triple Jump
8126B828 2400

Turbo (A,B, and Z buttons are turbo)
8033AFA0 0000

Walk on Lava
81250900 1000

Walk on Quicksand
81255490 1000
8125572C 1000
8125572E 0031
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6284 days
Last view: 6280 days
Posted on 07-02-06 10:32 PM Link | Quote
Originally posted by Shiryu
It shows up like if all the posts were inside your first one
Might be a computer problem anyways...


Mine as well. All inside of Mr.dorito
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-02-06 10:40 PM Link | Quote
Originally posted by Celice
Originally posted by Shiryu
It shows up like if all the posts were inside your first one
Might be a computer problem anyways...


Mine as well. All inside of Mr.dorito

It's fine on mine. I placed the closing tag in the sig, so the layout doesn't eat everything.
Shiryu

Gungun








Since: 02-24-06

Last post: 6281 days
Last view: 6279 days
Posted on 07-02-06 10:46 PM Link | Quote
Originally posted by DoritokillerI placed the closing tag in the sig, so the layout doesn't eat everything.[/quote

It does, maybe for some reason the closing tag doesn't work...
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-02-06 10:54 PM Link | Quote
Weird... I'll go ask this in Help. Until then, I'll remove the table.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-02-06 11:49 PM Link | Quote
That's wierd. It's fine for me, but what was that earlier with all the flashing lights and the M64 stuff? I got dizzy from whoever did that. Anyway, great codes, I didn't know about the cannon ones, that's pretty cool. I really like those "play as" codes, It's fun playing as a Star or Yoshi. Oh and Darkdata, great site. you even have my Waluigi code!
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-02-06 11:55 PM Link | Quote
Originally posted by donrayiv
That's wierd. It's fine for me, but what was that earlier with all the flashing lights and the M64 stuff? I got dizzy from whoever did that. Anyway, great codes, I didn't know about the cannon ones, that's pretty cool. I really like those "play as" codes, It's fun playing as a Star or Yoshi. Oh and Darkdata, great site. you even have my Waluigi code!

The flashy stuff was from a user named Crawler. He got banned on a few things, with the flashy layout (Yes, that was his layout) being one of them.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-03-06 01:27 AM Link | Quote
I have realized something. The The model codes are based off of model coords, right? If so, then could there be a code for Bowser, or Whomps or King Bob-Omb? And, are there codes for changing enemy models too? Like change a Goomba into a coin? Something like that. Also, is there a way to modify the codes so they all work globally?
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6422 days
Last view: 6285 days
Posted on 07-03-06 01:36 AM Link | Quote
Originally posted by donrayiv
I have realized something. The The model codes are based off of model coords, right? If so, then could there be a code for Bowser, or Whomps or King Bob-Omb? And, are there codes for changing enemy models too? Like change a Goomba into a coin? Something like that. Also, is there a way to modify the codes so they all work globally?

I believe so. Althought I'm not entirely sure...
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6361 days
Last view: 6313 days
Posted on 07-03-06 01:45 AM Link | Quote
Hey, can you combine some of the codes, like a Yoshi and Goomba to get hilarious results? Also, can you combine the cannon codes (Darkdata's) to work at the same time? On a side note, I'd never thought I'd see the day when these Gameshark codes come in by the motherload, pretty cool! Now all I need to do is experiment with the code for the model changing to find other models to play as...
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6280 days
Last view: 6280 days
Posted on 07-03-06 01:48 AM Link | Quote
Another set of codes:

Glitched Music:
A031C1BF DDDD

Wind is always blowing:
A1254A42 0000

Invisible Stairway to nowhere above the cannon outside the castle:
A11C050C 7030

Each coin gives a star! (Only works in levels):
8133B218 0063
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6510 days
Last view: 6510 days
Posted on 07-03-06 03:34 AM Link | Quote
Originally posted by donrayiv
I have realized something. The The model codes are based off of model coords, right? If so, then could there be a code for Bowser, or Whomps or King Bob-Omb? And, are there codes for changing enemy models too? Like change a Goomba into a coin? Something like that. Also, is there a way to modify the codes so they all work globally?


Yes, this is all possible, as I said when I posted all that stuff in the other topic.

To turn mario into Bowser would only work when you're fighting bowser because that's the only time bowser is loaded in the game. As for changing enemies & npc's, you'd need the model structure of that particular enemy, and the coordinates of the object you want it to be, but it would still act like the enemy it was before you changed it.
Pages: 1 2 3 4 5 6 7Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 GameShark |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.025 seconds; used 442.63 kB (max 576.15 kB)