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05-05-24 02:56 PM
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Acmlm's Board - I3 Archive - ROM Hacking - FE8 Rom Hacking Info New poll | |
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ColonelMustang
Newcomer


 





Since: 05-30-06

Last post: 6549 days
Last view: 6549 days
Posted on 05-30-06 06:27 PM Link | Quote
Id really like to hack this rom on my own, but i dont know any of the offsets to use. I know how to rom hack using a hex editor, but ive got no clue where anything is in this game. Does anyone have anything that can help?
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6333 days
Last view: 6322 days
Posted on 05-30-06 06:37 PM Link | Quote
It would do a lot of us a lot of good if you would

#1. tell us what game your talking about

#2. .....well about it
DarkSlaya

930
Gamma Ray








Since: 11-17-05
From: Montreal, Canada

Last post: 6286 days
Last view: 6285 days
Posted on 05-30-06 08:10 PM Link | Quote
A wild guess would be Fire Emblem 8.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6286 days
Last view: 6286 days
Posted on 05-30-06 10:38 PM Link | Quote
#3. Use a thread title that sounds like you're requesting info, not posting it.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6292 days
Last view: 6285 days
Posted on 05-31-06 12:55 AM Link | Quote
A lot of the time, if someone has the information, they'd either post it or be trying to compile it to a useful manner before doing so. As it is, I think most people doing things with the Fire Emblem series have been working on the earlier games.

Otherwise, I'd suggest trying to find stuff on your own. You'll have to ask someone a bit more knowledgeable about how to do that, though.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6290 days
Last view: 6286 days
Posted on 05-31-06 08:35 PM Link | Quote
I posted some stuff back in a thread when Advanced ROM Hacking still existed. You may still be able to find it here...

Tilted something about FE6 or 7.
labmaster

Red Paragoomba


 





Since: 11-18-05
From: Away for exams, back mid-December.

Last post: 6361 days
Last view: 6291 days
Posted on 06-01-06 07:13 AM Link | Quote
Just out of interest, did DT ever release the source code for his script dumper?
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6290 days
Last view: 6286 days
Posted on 06-01-06 05:20 PM Link | Quote
His parser? Not yet, but he did release his for FE7, and he has made one for FE8. He's just... stubborn, to say the least
labmaster

Red Paragoomba


 





Since: 11-18-05
From: Away for exams, back mid-December.

Last post: 6361 days
Last view: 6291 days
Posted on 06-03-06 01:12 AM Link | Quote
Well, if anyone's interested, here is a rudimentary script extractor I wrote in C for FE8 a while back. Control codes are in brackets, the only ones that currently get re-written into something more meaningful are [00] (terminator) and [01] (new line) - these are done by the switch in extract.c

I've also got a half-done script insertor (uses the pre-existing huffman tree in the ROM) which I may or may not finish in the near future (more exams coming up soon so I don't expect to have a lot of free time).

Output of the program is here.

(ignore attachement, it's out of date)

Attachments

fe8_text.zip (7980b) - views: 34



(edited by labmaster on 06-03-06 06:46 AM)
(edited by labmaster on 06-03-06 06:46 AM)
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