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06-23-24 09:33 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Mikeyk's SMB3-Pipes & Sprites New poll | |
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joh

Micro-Goomba


 





Since: 05-22-06
From: Stuttgart, Germany

Last post: 6569 days
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Posted on 05-22-06 06:00 PM Link | Quote
I use the mikeyk pipes in some levels. But only mario can interact with them. All other sprites like koopas or pow-blocks fall through it. Is it possible to make a correct interaction with them?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-22-06 08:47 PM Link | Quote
Strange, they seem to be solid to sprites in my hack. Perhaps you made a mistake when inserting them.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6335 days
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Posted on 05-22-06 08:51 PM Link | Quote
make sure both sprite offset is what they suppose to be and not -1


(edited by Bio on 05-31-06 06:10 PM)
(edited by Bio on 05-31-06 06:10 PM)
Magic_Vampire_Joe

Reason Why SMW Hacking Sucks #2


 





Since: 04-15-06
From: Delfino Island

Last post: 6604 days
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Posted on 05-23-06 05:17 AM Link | Quote
Import the pipes into another Map16 page.
Click on the bottom part of the pipes and click edit attributes.
Make the bottom half of the pipes act like tile 130. This will make the bottom half solid, and it should be solid to sprites too.
The top half shouldn't have any problems...

I will edit his post tonight. Just had an idea with blocktool. If it works, I will put it here!

Keep watching this post!
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-23-06 06:04 AM Link | Quote
Joe, I told you before; if you're going to offer advice, at least have a clue what you're talking about. You're always wrong.


(edited by Pac-Man on 05-23-06 05:48 AM)
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Since: 05-08-06

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Posted on 05-23-06 08:47 AM Link | Quote
i wanted to insert those pipes but i cant because it says to insert them with blocktool but dont know how.

ps:i do know how to use blocktool.
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Since: 05-08-06

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Posted on 05-23-06 09:52 AM Link | Quote
I got a problem too. I inserted my blocks for the pipes but they take up all my number 400 page of 16x16 gfx page and theyre all pipe exits. I think youre supposed to save each part of the smb3 pipes one by one and not all of them at once cuz that makes the last inserted block the ONLY one saved to the rom.
spel werdz rite









Since: 11-19-05

Last post: 6336 days
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Posted on 05-23-06 04:01 PM Link | Quote
Originally posted by Remoga Sanctum
I inserted my blocks for the pipes but they take up all my number 400 page of 16x16 gfx page and theyre all pipe exits
Open blocktool and go to Edit > Edit Block Data.
Go to the pipe blocks you inserted, and uncheck the little "whole page" box at the bottom left.
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Since: 05-08-06

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Posted on 05-23-06 04:59 PM Link | Quote
Thx man but wont that undo all my custom 8X8 work?
Spikehead777

Red Goomba


 





Since: 04-24-06
From: Belen, try and find me.

Last post: 6593 days
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Posted on 05-23-06 06:13 PM Link | Quote
It shouldn't delete your 8x8 work, but if it gets deleted, then you have a problem.
Deleted User
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Since: 05-08-06

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Posted on 05-23-06 06:30 PM Link | Quote
No its fine. It just didnt do anything.
joh

Micro-Goomba


 





Since: 05-22-06
From: Stuttgart, Germany

Last post: 6569 days
Last view: 6569 days
Posted on 05-24-06 05:54 AM Link | Quote
Hello,

1. You have to make the behavior of all pipe pieces like 25, and this is not a solid block in my game!
2. To use them, read the f****** explaining HTML-Page mikeyk put in his archive, it's a little bit work with blocktool and 16x16 tile editor

Someone has an idea now, how it works solid with sprites?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 05-24-06 06:24 AM Link | Quote
Yes, they're supposed to be solid with the sprites. I really get the feeling you've left out a step. Go through thr instructions again, and post about whatever you don't understand.
joh

Micro-Goomba


 





Since: 05-22-06
From: Stuttgart, Germany

Last post: 6569 days
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Posted on 05-27-06 02:37 PM Link | Quote
Strange, on my vertical levels it works fine!
On the horizontal one, it doesn't work.
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