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05-07-24 11:56 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Luigi vs Mario Demo Release! New poll | |
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The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6291 days
Last view: 6289 days
Posted on 12-05-05 09:23 PM Link | Quote
Hmm...when I patched the demo to the rom, I got it to run just fine. Just make sure the prg0 and prg1 patches match with the roms.

Also, it seems you put more time into capitalizing your message than seeing if you used proper grammar and spelling...

Anyway, just check your sources. I can't post rom references here.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6296 days
Last view: 6288 days
Posted on 12-06-05 12:37 AM Link | Quote
............and STOP CAPITALIZING EVERY WORD!!!! Whats so hard about that??
DtTvB the Yoshi

Red Paragoomba


 





Since: 12-02-05
From: Thailand

Last post: 6533 days
Last view: 6533 days
Posted on 12-06-05 08:43 AM Link | Quote
Quote
The main difference is that Mario and Luigi have unique levels and worlds. There are 8 unique worlds for each brother
So, the size of the game will be 2x of the normal game, right?
If not, how can you fit it in original ROM site?
Andy

Zora


 





Since: 11-17-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-06-05 09:46 AM Link | Quote
I pretty sure there will 8 worlds each. If you ever hack SMB3 you would notice that when you select the world you want to start in it goes all the way up 256. Of course every world passed 9 crashes but I'm not really sure what you can and can't to if you hack ASM.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6530 days
Last view: 6325 days
Posted on 12-06-05 04:18 PM Link | Quote
I seriously need Luigi game in my SNES hack or my NES hack. About in a couple of months i'll make a SMB3TLL part 2 without the same levels except for adbandoned levels. I'll be extreme with the GFX sprites.
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 12-06-05 05:46 PM Link | Quote
Dahrk Daiz, I found a way to access other worlds in Mario's adventure, namely world 2 (the desert) and world 7. If you want I can tell you how I did this so you can block it for future demos. I'm pretty sure I'm the only one who knows how to do it, and I havnt told anybody.
Andy

Zora


 





Since: 11-17-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-06-05 06:06 PM Link | Quote
Thats really cool! I really want to know how you did it!
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6291 days
Last view: 6289 days
Posted on 12-06-05 06:31 PM Link | Quote
Originally posted by ImInvisible
Dahrk Daiz, I found a way to access other worlds in Mario's adventure, namely world 2 (the desert) and world 7. If you want I can tell you how I did this so you can block it for future demos. I'm pretty sure I'm the only one who knows how to do it, and I havnt told anybody.


DahrkDaiz hasn't finished Mario's world 2 levels yet, so...there's no way that you could get levels made by DahrkDaiz from world 7.
Andy

Zora


 





Since: 11-17-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-06-05 07:36 PM Link | Quote
He probably got to world 7 but it hasn't changed yet.
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 12-06-05 08:08 PM Link | Quote
Well I didnt get to world 2 FROM world 7, and it's true that the Mario world 2 isn't finished, it is partly finished though. World 7 is completley scrapped, and probably only modified for testing, but I did get THERE nonetheless.

I don't think these were intended to be released by the creater so I'm not going to tell how I got there.
Andy

Zora


 





Since: 11-17-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-06-05 08:16 PM Link | Quote


Now that I know this existis I'm gonna go nuts trying to figure this out!


(edited by Andrew on 12-06-05 07:16 PM)
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 12-06-05 10:00 PM Link | Quote
I can't find the code that let me do it last night.

damn non updated game genie code websites.

46

Micro-Goomba


 





Since: 11-28-05

Last post: 6713 days
Last view: 6713 days
Posted on 12-07-05 02:53 AM Link | Quote
I opened the rom in a few editors a while back and could see all of the redesigned map levels (although I could only actually open 1-9). I also glanced at a few levels to see if I've missed anything, and found a couple levels I didn't recognize, but I wasn't looking too closely 'cause I don't want to know half the game inside out by the time the final release comes. So it's probably best to just leave it be, I'd say.
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6287 days
Last view: 6287 days
Skype
Posted on 12-07-05 05:32 PM Link | Quote
Originally posted by Kirby Mario
Finally!!! I've been wating a long time for this!

Although...Is this:

supposed to happen?


These happen due to the top left and right corners of the ground being nonsolid... like the ledge tiles in SMW.

I've had this happen to me a few times, too.

And killing an upside-down plant with fireballs creates an upside-down moving coin.



(edited by Bloodstar on 12-07-05 04:36 PM)
Andy

Zora


 





Since: 11-17-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-07-05 05:42 PM Link | Quote
Nothing like that ever happens to me. What on earth do you guys do? Does it happen when you are standing on top or do you jump and go through the side of the ground?
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6287 days
Last view: 6287 days
Skype
Posted on 12-07-05 06:15 PM Link | Quote
It happens occasionally when you fall from above.
Andy

Zora


 





Since: 11-17-05

Last post: 6616 days
Last view: 6616 days
Posted on 12-07-05 06:22 PM Link | Quote
Oh. I just don't understand why it's never happened to me then. But whatever.
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 12-08-05 12:06 AM Link | Quote
What if the SHYGUYs and NINJAs behaved like mario 2 USA, you could.

1. Jump on their heads and ride them (or just disable them like the SMB3 bombguys)

2. pick them up and carry them (from the top or just like the SMB3 bombguys)

3. throw them or throw something at them to kill them.

because how come mario can suddenly kill them when he couldn't in SMB2

this would be a great addition to the hack that wouldnt seem very hard to do, since you can copy the same elements from bobomb.


(edited by ImInvisible on 12-07-05 11:06 PM)
(edited by ImInvisible on 12-07-05 11:07 PM)
(edited by ImInvisible on 12-07-05 11:08 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 12-08-05 09:01 AM Link | Quote
He could kill Ninjis in Super Mario World, thus, he can here
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6335 days
Last view: 6324 days
Posted on 12-08-05 06:02 PM Link | Quote
well I thought I explained my idea clear,

In super mario 2 ninja's didnt die by jumping on their head.

I'm sorry my simple syntax caused you to throw away my suggestion, and I don't think your response really clarified the point you were trying to make.

Anyways, your hacks are very inspiring to the potential of SMB3 hacks, and I'm sure it will be FUN regardless.
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Acmlm's Board - I3 Archive - ROM Hacking - Luigi vs Mario Demo Release! |


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