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04-28-24 02:46 AM
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Acmlm's Board - I3 Archive - ROM Hacking - What's your weapon? New poll | |
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BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6278 days
Last view: 6278 days
Posted on 04-19-06 06:17 AM Link | Quote
Hex Editor: Translhextion, XTree Gold (mostly for searching or editing humongous files that Translhextion pukes on)
Emulator: SNES9X, ZSNES (for screenshots), FCEU
Debugger: Geiger's SNES9X Debugger, FCEU (or, rarely, FCEUXD)
Graphics editor: YY-CHR
ASM hacking: see "hex editor" above. I only work in hex.
IPS patcher: Lunar IPS
SNES->PC->SNES: Lunar Address
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6279 days
Posted on 04-19-06 08:00 AM Link | Quote
Hex editor: XVI32
Emulator: Snes9x / FCEUXD
Debugger: Geiger's Snes9x Debugger / FCEUXD
GFX editor: YY-CHR / PSP 7
ASM hacking: XVI32 / FCEUXD
IPS patcher: Lunar IPS
SNES->PC->SNES: Lunar Address
NES->PC->NES: Windows calculator (though it's not really needed )
Other useful tools: Notepad
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6278 days
Posted on 04-19-06 11:03 AM Link | Quote
Hex editor: XVI32
Assambler: SPASM(am I the only one who use assambler?)
Emulator: ZSnes / FCEUXD
Debugger: Geiger's Snes9x Debugger / FCEUXD
GFX editor: YY-CHR
IPS patcher: Lunar IPS
SNES->PC->SNES: Lunar Address
Dude Man

Shyguy


 





Since: 11-18-05
From: Wareham MA

Last post: 6329 days
Last view: 6329 days
Posted on 04-19-06 11:50 AM Link | Quote
Hex editor- Translhexion
Graphics- TLP (yeah yeah I'm old school ) and YY-CHR for buffering up
IPS- SNEStool
ZSNES, FCEUXD

I plan to get into ASM sometime soon, any good debuggers or corrupters?
*studies your replies*
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6436 days
Last view: 6436 days
Posted on 04-19-06 05:43 PM Link | Quote
Hex Editor: HexWorkshop. I swear by it, its been more than useful in absolutly everything I've needed to do.

Emulator: For SNES, its ZSNES. I've just...grown used to it. For the original GB, I used to swear by REW (and consequently, I still use it for NES emulation....), but ever since VBA came out, its taken care of my Gameboy AND Gameboy Advance needs. I still use REW for NES emulation, which probably isn't the best idea, but it does what I need it to quite nicely so For N64, its Project64, and anything else I just havn't had the need to emulate quite yet.

Graphics: Tile Layer Pro, hands down. I've never tryed YY but I've just grown so acustomed to TLP. I grew up using the original Tile Layer on all my hacks and as such, the transition seemed logical. I've never once looked back.

IPS: LunarIPS, need I say more?

Other useful tools: Notepad, Windows Calculator (still can't do hexidecimal conversions or operations in my head just yet..), Meridian Advance (NSF, SPC, GBS, and GYM? Yes ma'm!), and Super Jukebox (this thing is my best friend, if only it didn't CRASH ON WINDOWS XP EVERY OTHER SECOND.)


(edited by Keitaro on 04-19-06 06:02 PM)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 04-20-06 11:10 PM Link | Quote
Hex: Hex Workshop for general editing, Translhextion for looking up text, Hexecute for editing text.

Emulator: No$GMB for Game Boy, FCEUXD for NES (which I pretty much never hack ), ZSNES and Geiger's SNES9X for (guess what) SNES.

Graphics: TLP, YY-CHR, and Tile Molestor.

IPS: LIPS.

SNES <-> PC: Lunar Address.

Game Boy <-> PC: PointerCalc, hacked to not be always on top.

Assembler: tniASM for Game Boy, SNESASM for SNES, though I often just write small hacks in Notepad and assemble them manually (especially on Game Boy; I can just type them in No$'s debugger ).

Other: Several instances of Notepad. Occasionally I write a small program for one specific task if none of the others can do it. Windows Calculator every now and then.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6278 days
Last view: 6313 days
Posted on 04-21-06 12:45 AM Link | Quote
Basically the same as Cheveyo and Dude Man; Translhextion is great because it supports Japanese. (Would be nice if it could support double-byte characters where the first byte is at the end of a line and the last byte is the beginning of the next line, but that's a quibble.)

TLP is nice and easy to use, and Tile Molester supports more formats so I use that when dealing with 8-bit graphics.

FCEUXD lets you copy and paste RAM contents, but doesn't offer the speed-up options that NesterJ has, so I use the latter when I need to run the emulator at 60x the speed. Handy when simulating seasons in baseball games and testing the teams' balance!
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