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04-27-24 07:44 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking New poll | |
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interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-07-06 02:03 PM Link | Quote
Thanks Alex, btw what tileset was that for the fusion? I know tileset a is part of Tro
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6280 days
Last view: 6277 days
Posted on 05-07-06 02:51 PM Link | Quote
That particular Fusion Tileset is tileset #05. I suspect there may be more Fusion tilesets since there are tons of tilesets that your editor picks up.

I also just noticed that in the header editor, the room numbers are displayed in regular decimal style, in the map viewer, the room numbers are in HEX.

Here's a comparison shot of Metroid Fusion and the Fusion tileset. Obviously palettes not the same.

interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-07-06 02:53 PM Link | Quote
I sense a MF hack using the ZM engine :O
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6464 days
Last view: 6464 days
Posted on 05-07-06 04:28 PM Link | Quote
Heh, I have plans to use that tileset in my hack. Tilesets $04 and $0A are from Fusion as well.

Edit:






(edited by Dragonsbrethren on 05-07-06 03:33 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-07-06 04:54 PM Link | Quote
Nintendo. Is lazy. Well Intelligent Systems is more lazy but yeah
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6281 days
Last view: 6278 days
Posted on 05-07-06 05:00 PM Link | Quote
Intelligent Systems seem to leave behind tons of crap in their games. That's all the better for us though
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6464 days
Last view: 6464 days
Posted on 05-07-06 05:42 PM Link | Quote
Don't forget Rare, I'd say about 50% of GoldenEye is usused content...
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 05-07-06 09:00 PM Link | Quote
I've just recieved a copy of the editor from Interdpth, and damn, is it awesome. The maps are really well designed and it looks as though the levels will be very user-friendly to edit. Me personally, I'm waiting for the map editor ...really, the amount of progress made in this editor is overwhelming.

We'll be holding our breath for your next update, Interdpth.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-07-06 09:19 PM Link | Quote
Oh to let you know the ROM that the editors support have the header ZEROMISSIONEBMXE01
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6284 days
Last view: 6277 days
Posted on 05-07-06 09:43 PM Link | Quote
That's... really cool. I'm not sure why, but it strikes me that people will wind up making Ceres-like areas with those Fusion tilesets... Would be rather cool. Especially since that one tileset actually still has the Chozo tiles in it...

The progress still looks incredible. Although, I have to wonder... What exactly is the "Debug" button for? Sorry if it's been mentioned already...
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-07-06 10:12 PM Link | Quote
It's for palette viewing won't be included in any Public Version
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6280 days
Last view: 6277 days
Posted on 05-09-06 12:12 AM Link | Quote
Originally posted by Celice
Intelligent Systems seem to leave behind tons of crap in their games. That's all the better for us though



Tilesets were left behind..game engines...sound effects...is it possible that the code for Metroid:Fusion bosses could have been left behind as well? It would be the greatest if graphics could be added then applied to these boss behaviors.

Perhaps the code for that evil Samus (Samus-XS something) is still in MZM and can be used to make not only boss encounters, but make mini cinematics in which you can control the exact movements of Samus and tell a story like in the beginning of Super Metroid, or beginning of Fusion.

Maybe you can also have flying levels n which you pilot Samus's ship in space and fight off Space Pirate ships and travel to other worlds and gain exp and level up and buy items from Mercenary space pirates who have defected...and multiplayer.....

sorry..got a little carried away..
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6464 days
Last view: 6464 days
Posted on 05-09-06 04:53 PM Link | Quote
I know you're just joking but try to think inside the games' engine, there's so much unused potential. Take The 13th Prodigy's Maridia idea, water rooms were never really used in Zero Mission. Take Jigglysaint's description of how elevators work, the Space Pirate Mothership could've been so much better. A great hack takes advantage of everything that is available.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 05-09-06 05:05 PM Link | Quote
There is, really. I mean, the fact that MZM can support water rooms yet uses them twice annoys me, which is why I'm making Maridia. Using the infinite elevator thing Jigglysaint mentioned allows me to make Sanctuary Fortress. MZM allows for so much stuff, it's unbelievable.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-11-06 01:16 AM Link | Quote
The elevator thing sounds really awesome. MZME is like on a slump right I will be picking it up when I get time. Just an update.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6464 days
Last view: 6464 days
Posted on 05-11-06 08:15 PM Link | Quote
Perfect timing, I was about to ask how progress has been. Once I finish the entire map I'm working on I'll send it to you, let you see what I have planned.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 05-11-06 10:59 PM Link | Quote
I'm waiting for the map editor. That will be fun, I enjoy making maps...
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6297 days
Last view: 6282 days
Posted on 05-11-06 11:53 PM Link | Quote
As for the disappearing walls, that is a combination of an overlayer, and clip data(the part you intereact with). In the clip, there are several tiles that either reveal, or hide the extra layer, or make it transparent. Haven't checked it too much, but that's pretty much how it works. Clip editing isn't in yet, so you can't edit it just now.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 05-12-06 09:38 AM Link | Quote
It is just in your guys next version. And i have installed a room copier and I put in background shizneh.
Kawachan
The other kind of tentacle...
Mistress of Blocklayout


 





Since: 05-13-06

Last post: 6383 days
Last view: 6383 days
Posted on 05-13-06 02:41 PM Link | Quote
Matt told me to do this.

I thought him how to code this kind of thing. In fact, he stole adapted the tile drawing functions from EliteMap! And guess who translated those RLE functions to VB...
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