(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-15-24 07:02 AM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Mario and Luigi: Separate graphics New poll | | Thread closed
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6297 days
Last view: 6295 days
Skype
Posted on 02-26-06 10:58 AM Link
Here it finally is:
The patch which gives Mario and Luigi separate graphics.

Before you keep on reading: This IPS is supposed to be applied to a clean ROM. Also, this version is NOT compatible with my patch which gives Mario and Luigi separate tilemaps.

Please note that there might be bugs I haven't noticed yet. If you come across any, report it, or I'll lock every thread you'll ever make in this forum!

Features:

Gives Mario and Luigi different graphics. (Mario and Luigi graphics are stored uncompressed at the end of the ROM)
As an extra bonus, the Mario graphics found in GFX32.bin will be used on the title screen (but nowhere else).

Thanks to:

jp for the DMArio code I stol- err... borrowed.
Bio for the disassembely of DMArio.
Some others for not shutting up about finishing it.

Attachments

LuigiGFX.ips (112200b) - views: 126
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6295 days
Last view: 6295 days
Posted on 02-26-06 11:15 AM Link
Originally posted by Smallhacker
Thanks to: Some others for not shutting up about finishing it.

*cough*yourewelcome*cough*
This is great Smallhacker, but I think I'll wait till you figure out how to give M&L seperate extension tile GFX too.

But yeah. nice work anyway!
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-26-06 11:16 AM Link
At last !!!
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-26-06 12:42 PM Link
Posting in a legendary topic, a milestone in the history of hacking SMW. Oh, and would there be any way to apply this to a modified ROM through a complicated patching process - like how you can apply the SMBAS music patch to a modified ROM?


(edited by The Cat Burglar on 02-26-06 11:42 AM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 02-26-06 12:43 PM Link
This is quite win. I've been playing through the original SMW as 2 player, and I haven't seen and weirdness so far. Haven't tried castle scenes or that lot though :\
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6297 days
Last view: 6295 days
Skype
Posted on 02-26-06 01:24 PM Link
Originally posted by The Cat Burglar
would there be any way to apply this to a modified ROM

I'm planning on adding it to SMW Player Tilemap Editor.
Lemon de man

150








Since: 11-17-05
From: Castle Koopa

Last post: 6393 days
Last view: 6297 days
Posted on 02-26-06 02:17 PM Link
Smallhacker: Can you put it in zip form, because of I can't download it.

Attachments

Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6300 days
Last view: 6296 days
Posted on 02-26-06 02:17 PM Link
Originally posted by Smallhacker
Originally posted by The Cat Burglar
would there be any way to apply this to a modified ROM

I'm planning on adding it to SMW Player Tilemap Editor.


I love you.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6297 days
Last view: 6295 days
Skype
Posted on 02-26-06 02:30 PM Link
Originally posted by Lemon de man
Smallhacker: Can you put it in zip form, because of I can't download it.


Okay.

Originally posted by Synthrax +
Originally posted by Smallhacker
Originally posted by The Cat Burglar
would there be any way to apply this to a modified ROM

I'm planning on adding it to SMW Player Tilemap Editor.


I love you.


I hope that's in a platonian way.

Attachments

LuigiGFX.zip (21325b) - views: 52
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6296 days
Last view: 6295 days
Skype
Posted on 02-26-06 03:44 PM Link
...wow.

Its about time, though. I can see many hacks using this in the near future which will probably make it... overused, but then again some people might be creative and use it to its fullest.

Good work, Smallhacker.
Next: seperate overworld gra- *shot*
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-26-06 04:41 PM Link
While punching koopas while facing the screen on the gate thingies part of red is still on Luigi's arm. under his fist.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6310 days
Last view: 6296 days
Posted on 02-26-06 05:43 PM Link
Originally posted by Shyguy
While punching koopas while facing the screen on the gate thingies part of red is still on Luigi's arm. under his fist.

Despite your broken English... I think I know what you said.
The arm is an extension tile. You'll find it near the beginning of the GFX. To fix this, just edit the arm to use a different color there.
Sickness

Red Goomba


 





Since: 01-25-06
From: NL

Last post: 6628 days
Last view: 6628 days
Posted on 02-26-06 08:36 PM Link
Too bad not many players play the 2 player game(SMW the castle might change that)
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6300 days
Last view: 6296 days
Posted on 02-27-06 02:44 PM Link
Originally posted by Smallhacker

Originally posted by Synthrax +

I love you.


I hope that's in a platonian way.


Of course. Like Sickness said, I could usefully use it in my SMW hack if it wasn't for that fact its already modified. :/
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6304 days
Last view: 6296 days
Posted on 02-27-06 06:14 PM Link
Originally posted by Sickness
Too bad not many players play the 2 player game(SMW the castle might change that)


If used right, you can use the 2P Game for an alternate character to use in a hack. If only there was a patch that forces you to use Luigi only when you select a 2P game (rather than the old take Mario lives then kill him to use Luigi method).
Leo D.

Goomba








Since: 02-21-06
From: Brazil

Last post: 6632 days
Last view: 6632 days
Posted on 02-27-06 09:06 PM Link
Originally posted by Link2006
Originally posted by Sickness
If used right, you can use the 2P Game for an alternate character to use in a hack. If only there was a patch that forces you to use Luigi only when you select a 2P game (rather than the old take Mario lives then kill him to use Luigi method).

Or even better:

>MARIO GAME
LUIGI GAME
2 PLAYERS

Or even even better:

>1 PLAYER GAME
2 PLAYER GAME
3 PLAYER GAME
4 PLAYER GAME
5 PLAYER GAME

By the way, Smallhacker, I'm definitely using this patch. Any chances on different sprites for Fire and Cape as well?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6296 days
Last view: 6295 days
Posted on 02-27-06 09:22 PM Link
[
Originally posted by Sickness
If used right, you can use the 2P Game for an alternate character to use in a hack. If only there was a patch that forces you to use Luigi only when you select a 2P game (rather than the old take Mario lives then kill him to use Luigi method).

I already made this but It was quite buggy, just change 0x200E from B2 to B3
Leo D.

Goomba








Since: 02-21-06
From: Brazil

Last post: 6632 days
Last view: 6632 days
Posted on 03-01-06 09:54 AM Link
Not exactly a "bug", but this patch doesn't work together with the Raccoon Mario patch. Which is sad because in the hack I plan to do, I was going to replace that power with a jetpack, and using the cape might result in bad placement (specially when floating).
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6396 days
Last view: 6396 days
Posted on 03-01-06 10:34 AM Link
This is really helpfull for hacking. But will there be a patch which will allow us to just edit the graphics in a GFX file? (It's not really needed but it would be sweet (also pretty hard do make I think))

P.S. Just a tip, if you want to edit the mario and luigi graphics, sometimes it's a bit confusing because you can't see who is Mario and who is Luigi. Maybe there could be some sort of way to make it a little more clear.


(edited by Yoster on 03-01-06 09:34 AM)
(edited by Yoster on 03-01-06 09:38 AM)
Leo D.

Goomba








Since: 02-21-06
From: Brazil

Last post: 6632 days
Last view: 6632 days
Posted on 03-01-06 02:30 PM Link
Originally posted by Yoster
P.S. Just a tip, if you want to edit the mario and luigi graphics, sometimes it's a bit confusing because you can't see who is Mario and who is Luigi. Maybe there could be some sort of way to make it a little more clear.

Luigi is at the end of the ROM, mario is above him. There's some blank space between the two. Also, Luigi is thinner and some of his poses (like the victory pose) are different. Isn't that enough?
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - Mario and Luigi: Separate graphics | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.067 seconds; used 441.55 kB (max 579.15 kB)