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05-15-24 03:02 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - Mario's Return demo 1 New poll | | Thread closed
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Sukasa

Birdo
Not quite as active as before.
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Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6296 days
Last view: 6295 days
Posted on 02-04-06 09:53 PM Link
Kyouji: Set the end of the pipe tile to act as tile 1EB, and save it to a new MAP16 page.

Place that under the triangle to fix your problem. And, uh... The one water Layer 1 tile is screwy, mario needs a consistent path to move on, not a broken one like that.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6298 days
Last view: 6309 days
Posted on 02-04-06 09:54 PM Link
Originally posted by Alastor the Stylish
Ha ha. If you think the paths don't work lined up like that, I direct you to the rest of my overworld



On a first look, they are all working...
but you will have later problems with that for sure. Place a level exit tile on the overworld as well to connect the main overworld with one of the smaller ones, and the chances are good that the connection will not work right. It will sometimes also happen, that you want to enter a level, but instead of the level you see the bonus game round forever. Trust me. Take a look on the path connections in the original SMW and try to do something like that. What you are doing right now will not work right!




About the problem with the triangle: Why not using ExGFX for that grassland-tile, so that it looks like the proper pipe-tile? It shouldn't be so hard and it will look much better.


(edited by FPI on 02-04-06 08:55 PM)
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6297 days
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Posted on 02-04-06 09:59 PM Link
He wouldn't need to use ExGFX, he'd only need to use Map16 in order to get it to work right. They're two completely different things, you know.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6298 days
Last view: 6309 days
Posted on 02-04-06 10:02 PM Link
Yes.. you're right of course.
I mixed the things a bit up, because I never used the normal GFX for something like that XD, but yeah, it's only some Map16-stuff as said by Sukasa. ^^


(edited by FPI on 02-04-06 09:03 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-04-06 11:30 PM Link
GUYS. I know how to use map16. I did that on purpose. ON PURPOSE.

As for the overworld... I've tested this, it works fine

Just so long as Mario's placed correctly over a tile as he goes on, he'll follow the path, even though it's off... And if it hits the next tile while being off by the same amount, it'll work fine. Seriously, you guys should try this stuff before you say it doesn't work; I know not to do these things without testing
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6296 days
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Posted on 02-04-06 11:47 PM Link
Originally posted by Alastor the Stylish
Ha ha. If you think the paths don't work lined up like that, I direct you to the rest of my overworld


Pics?

It's not like I only found star world 2 and not one

As well, the wtf ground tile never bothered me. I was still laughing at the Koopas and the power-up graphics

Also attachment test

Attachments

Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6296 days
Posted on 02-05-06 12:04 AM Link
Another thing too. The blooper isn't really playing when he chases you. He's actually trying to kill you.

All the stuff wrong that I've found wrong were pretty much said though. Keep at it!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-05-06 12:25 AM Link
Originally posted by RPG Eater
Pics?
As a simple example, check these two...

asdf

Link's Awakening
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Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-05-06 12:50 AM Link
Originally posted by Alastor the Stylish
GUYS. I know how to use map16. I did that on purpose. ON PURPOSE.


Then, well...how come it's the only tile error like that in that particular level it is in? There are some more of those (IE: the pipes in the same screenshot), but it wouldn't hurt to expand on obvious things like that.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-05-06 12:54 AM Link
Originally posted by asdf
Originally posted by Alastor the Stylish
GUYS. I know how to use map16. I did that on purpose. ON PURPOSE.


Then, well...how come it's the only tile error like that in that particular level it is in? There are some more of those (IE: the pipes in the same screenshot), but it wouldn't hurt to expand on obvious things like that.
Because I thought it'd be funny to have a single inconsistency among the rest of the zaniness. You think the ground is going to be more or less consistent since you haven't seen that, then at the end bam no not even that is safe.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-05-06 01:04 AM Link
Ah. Now I understand. That seems to make sense, if nonsense can make sense. Come to think about it, that IS pretty funny, although the "OAME GVER" bit is still the best part about that level.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-05-06 10:40 PM Link
So yes, I've completed the new overworld and fixed all existing glitches that I know of. There were even some that none of you found that I found. I think tomorrow I'll draw up a new "Mario's Return", run it by you guys, and then take the rest of the month to work on the levels themselves.
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-05-06 10:42 PM Link
Originally posted by
So yes, I've completed the new overworld and fixed all existing glitches that I know of. There were even some that none of you found that I found. I think tomorrow I'll draw up a new "Mario's Return", run it by you guys, and then take the rest of the month to work on the levels themselves.


Sounds like a plan. Would you care to elaborate on "new overworld" though? Did you do a re-design, a new world, or what?


(edited by asdf on 02-05-06 09:42 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-05-06 11:08 PM Link
... Yeah, I can see how that would be confusing. Basically, I was making slight edits to the overworld to improve the overall look, and have finally gotten around to actually making the last parts of the overworld so that it doesn't just cut off once you get to Chocodes, which is very, very obvious when you press start to look at the whole overworld and scroll to the lower-right. Additionally, I've finished all the events through Aquaria.

So yeah, final list of worlds, probably:

World 1: Teacup Isle
World 2: Harmony Island
World 3: Luccara Plains (I know that's not what it says in this demo)
World 4: Aquaria
World 5: Dark Cemetary
World 6: Chocodes
World 7: Blaze Cavern
World 8: Ghostopolis
World 9: Star World
World 10: Space Paradise


(edited by on 02-05-06 10:12 PM)
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6297 days
Last view: 6295 days
Posted on 02-05-06 11:19 PM Link
Dark Cemetary sounds an awful lot like a redux of that one level in Luccara. Chocodes sounds pretty interesting. It sounds as though it's a souped-up version of Chocolate Island, but I may be wrong. Blaze Cavern is what really caught my eye, though. It's probably going to be nothing more than a Volcano, but I love those kinds of worlds.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-05-06 11:29 PM Link
Dark Cemetary IS essentially a redux of the graveyard. Is that really so bad, though?

Aaaanyway, Chocodes = Chocolate Desert
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6297 days
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Posted on 02-05-06 11:42 PM Link
Originally posted by Alastor
Dark Cemetary IS essentially a redux of the graveyard. Is that really so bad, though?


Not at all. In fact, I actually planned to do something like that myself in my own hack, although on a much smaller scale. There would be foreshadowing to a later world in one level of another world, although the connection would be semi-coincidencal. If you care to know, the first level is going to be a salt-type level, and the world it references would be a desert.

Chocolate desert? Pretty interesting if you ask me. I can see a mental image of that world in my head. Quicksand chocolate pudding stands out in particular.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-05-06 11:57 PM Link
Actually it's not a chocolate desert anymore, hence why I don't call it Chocolate Desert, which would totally, totally fit. It'd be less ironic than your first experience with the land's depression being in a place called Harmony Island. Which still amuses me, even though I thought it up.
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6324 days
Last view: 6295 days
Posted on 02-06-06 11:30 AM Link
As an update on the whole loading it on my Xbox thing, I was able to complete the entire demo in one sitting without a single game over, which is actually quite the accomplishment when you think about it, for the player (me) and the hack designer (you). I have yet to find every secret exit which is my next goal. Of note, however: my sister played with me as well and she managed to get about 3 or 4 game overs before I stopped giving her my extra lives.

Summary: Challenging and fun hack; not impossible by any means. Good job.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6295 days
Last view: 6295 days
Posted on 02-06-06 03:52 PM Link
And now I remember why I settled upon that title screen in the first place...

... I can't draw for crap.

Could someone possibly draw me a new one? You'll be credited ;;
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