(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-16-24 10:48 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - More Space for ExGFX New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6548 days
Last view: 6548 days
Posted on 01-19-06 04:00 PM Link
Alright, my hack is featuring levels that each have their own graphics. However, I'm running out of ExGFX files to insert into it. Can ExGFX files past FF be inserted into the game or what? i.e. Super ExGFX. I just don't want to mess up the hack I'm working on. Thanks.
Crysillion

Red Paragoomba


 





Since: 01-10-06

Last post: 6648 days
Last view: 6648 days
Posted on 01-19-06 04:08 PM Link
This also concerned me. I wanted most of my levels to be different ( and not just vary from world to world, but occasionally level to level ) but I wasn't sure if there was some kind of limit, and what that limit may be.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6299 days
Last view: 6296 days
Skype
Posted on 01-19-06 04:59 PM Link
The theoretical max amount of ExGFX files is 3968 (80-FFF). Note that files above FF can't be used at the overworld.
BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6548 days
Last view: 6548 days
Posted on 01-20-06 11:01 AM Link
Oh sweet! So I can use the xxx files. I was getting worried because I was getting close to approaching ExGFXFF.bin haha. But what about the Map 16 pages? Is there a way to extend that?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6299 days
Last view: 6296 days
Skype
Posted on 01-20-06 01:48 PM Link
Nope.
Try to squeeze the last blocks into page 0x2. (It's tileset specific, except for the act like setting, in case you didn't know)
BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6548 days
Last view: 6548 days
Posted on 01-20-06 05:45 PM Link
Yeah yeah. I know. I just wish I could have more backgrounds. Ah well, I'll make it work............ HA HA HA HA..........MWA HA HA HA HAAAAA
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 01-20-06 07:39 PM Link
Originally posted by Smallhacker
Nope.
Try to squeeze the last blocks into page 0x2. (It's tileset specific, except for the act like setting, in case you didn't know)


Or better yet, cramp everything in, but keep it semi-organized. Don't use the ExGFX workshop's Map16Page files, unless it's something big that you'll be using that has a point to being that big (IE: my SMB3: 1-5 background). Otherwise, you should stick with doing the grunt work yourself. That way, things won't be as haphazardly organized towards the end, if you ever reach the point where you're using that much Map16.
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6299 days
Last view: 6296 days
Posted on 01-20-06 07:52 PM Link
Originally posted by BlindTheThief
HA HA HA HA..........MWA HA HA HA HAAAAA


I dont know if its just me, but that sounded worryingly psychotic

Good that you sorted out that problem though. I didnt know there was that much room for exgfx.


(edited by richyawyingtmv on 01-20-06 06:52 PM)
BlindTheThief

Red Paragoomba








Since: 11-18-05

Last post: 6548 days
Last view: 6548 days
Posted on 01-22-06 03:24 PM Link
Nah. I'm making all my backgrounds. Well, some of them are rips, but whatever. I'm gonna give you something you haven't seen b4. MWA HA HA HA!
Crysillion

Red Paragoomba


 





Since: 01-10-06

Last post: 6648 days
Last view: 6648 days
Posted on 01-22-06 03:28 PM Link
Thats good thinking, just try not to shoot too high. I know I tend to do that, I go over levels multiple times to the point where it takes me 2-3 days to finish just one level, and even then I'm never satisfied. Though that might be because all of "elite" SMW ROMs I've played. =X

Anyway, this is good news for me too. Custom backgrounds don't bother me much, but the tiles....... =D
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6297 days
Last view: 6297 days
Posted on 01-22-06 08:17 PM Link
I wonder why you can't have more Map16 pages? I imagine it's a limitation of some variable only using 4 bits for the page number, but that should be editable. I mean the game only uses 2 bits for the time limit (0, 200, 300 or 400) in the level header, but we can use any time limit we want via Fu's creative meta-objects. (For time limit override, ExGFX etc, LM places invisible objects into the level at specific coordinates and sizes. The level loading code is hacked to copy these objects' coordinate and size info to various memory areas, such as the time limit, to override their value, then delete the object. Clever ain't it?)
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - More Space for ExGFX | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.033 seconds; used 392.54 kB (max 487.38 kB)