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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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NEONswift

Bee








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 01-08-07 04:12 AM Link | Quote
Bwah its late and I have the odd urge to post a really random screenshot...or at least random at the moment until I show more at a later date

Gideon Zhi

Keese








Since: 12-05-05
From: ...behind you! Boo!

Last post: 6280 days
Last view: 6277 days
Posted on 01-08-07 05:53 AM Link | Quote
Here are today's Fire Emblem screenshots.



Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 01-08-07 11:58 AM Link | Quote
Well optomon sent me an updated version of the game, and let's just say it's getting even cooler. All I'm going to say is that there's a ton of new bosses, and some new enemies in the game, and it's all completely new. Here's a little preview:


Here's the boss optomon already showed off, but with some new GFX.


Here's the new boss for level 3, I'm not going to say what he does, but CV fans should like the looks of this. This is still mostly the sprite optomon made, I'm reworking it a little (the arms and the ribcage are done. I still need to do some work on the legs and head).
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6277 days
Last view: 6277 days
Posted on 01-08-07 05:10 PM Link | Quote
you made me want to do this, dr mario;

Your sprite seems to be more lines with shading around them rather than an actual object.


(edited by setz on 01-08-07 11:11 AM)
Trax

Red Tektite


 





Since: 05-01-06
From: Québec

Last post: 6278 days
Last view: 6277 days
Posted on 01-08-07 10:11 PM Link | Quote
Yeah, after a few ASM tweaks, I've succeeded in making the dialog bubbles taller in Zelda II. I'd prefer to make it wider, but I think it's still a good start...

If I could find a way to type text one line at a time, instead of two. The extra space was probably used for accentuation in the Japanese version...

Attachments

Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 01-09-07 12:42 AM Link | Quote
I REALLY like that setz, I think I'll use it if it's cool with you. I just need to mess around the the colors a little bit (This little guy shares the same colors as a lot of items and some other enemies).
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6277 days
Last view: 6277 days
Posted on 01-09-07 05:27 AM Link | Quote
I'd much rather you use it than it sitting on my hard drive until it rots away to nothingness, so feel free.
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 01-09-07 12:27 PM Link | Quote
Thanks man! It will make a great addition to the game. Speaking of sprites, here's the new Slorga sprite:

Orochimaru









Since: 11-18-05

Last post: 6294 days
Last view: 6278 days
Posted on 01-09-07 03:24 PM Link | Quote
Originally posted by NEONswift
Bwah its late and I have the odd urge to post a really random screenshot...or at least random at the moment until I show more at a later date



Hmmm... whats this? 16x16 editing on overworlds? Or perhaps block types?? Looks interesting, keep us updated.
NEONswift

Bee








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 01-09-07 06:40 PM Link | Quote
Originally posted by Orochimaru
Originally posted by NEONswift
Bwah its late and I have the odd urge to post a really random screenshot...or at least random at the moment until I show more at a later date



Hmmm... whats this? 16x16 editing on overworlds? Or perhaps block types?? Looks interesting, keep us updated.
They're block types...good guess. The Xs are solid types, the upward arrows are hookshotable and the shield blocks hurt link as he walks over them. All of which will not be visible when the second layer of the overworld is overlayed.

The wierd wavy animated door entrance is the trial run for new doors which use only one hidden 8x8 tile to create normal doors, palace doors and new enlarged entrances that work properly.

More coming soon...I have an example of the overlay system working just need to get home from work first
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 01-10-07 02:32 AM Link | Quote

It looks really nice in-game setz! It kind of reminds me of a Beholder from Dungeons and Dragons or something.
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6277 days
Last view: 6277 days
Posted on 01-10-07 05:32 AM Link | Quote
I based it on the older sprite, actually. I tried to achieve the same creature but with more depth, and more interesting to look at. It's easier than using an original idea, anyways :p
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6313 days
Last view: 6278 days
Posted on 01-11-07 09:25 PM Link | Quote

link's sprite looks somehow wierd. have to change that
NEONswift

Bee








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 01-12-07 02:12 AM Link | Quote
Originally posted by Deflaktor

link's sprite looks somehow wierd. have to change that
lol for some reason Link looks like Jimmy the crippled guy from South Park

So far so good....It all connects properly...As long as you have that down and the perspective isnt off then youre on a roll.



Been spending a lot of time tweaking my new GFX which Im actually entering in the rom tile at a time from the beginning...That way I know what tiles Ive used and whats left...

Changed the water...or stole it from Pokemon to be more accurate lol. Im liking it...it fits in more with the design of my Wind Waker waterfalls.

Oh and then ive started testing out my 2 layer setup...allows for some unique designs with overlaying different tiles.
Orochimaru









Since: 11-18-05

Last post: 6294 days
Last view: 6278 days
Posted on 01-12-07 08:29 AM Link | Quote
That looks pretty nifty NEONswift! I'm likeing (or liking?) the fact that you can have animated water behind structures such as bridges now. Countless of possibilities spread up with two layers on overworlds
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 01-12-07 08:32 AM Link | Quote
Originally posted by Trax
Yeah, after a few ASM tweaks, I've succeeded in making the dialog bubbles taller in Zelda II. I'd prefer to make it wider, but I think it's still a good start...

If I could find a way to type text one line at a time, instead of two.

Hell, just make it type out faster. Lower the delay to 0 between letter drawing or something, so that it doesn't pause a few frames between them.
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6313 days
Last view: 6278 days
Posted on 01-12-07 01:38 PM Link | Quote
this looks really awesome. would it be possible then to make a bridge where you can walk under it and on it? this would be really cool
NEONswift

Bee








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 01-12-07 01:46 PM Link | Quote
Originally posted by Deflaktor
this looks really awesome. would it be possible then to make a bridge where you can walk under it and on it? this would be really cool
Its been a constant thought in my hacking... I know it would be possible...but itd take a shit load more asm than Im already dealing with.

I did have the idea to use the warp tiles to teleport you to the top layer of the game - minus the warping animation, dark world graphics kicking in and the sprites changing. of course this would take a crap load of work.
Orochimaru









Since: 11-18-05

Last post: 6294 days
Last view: 6278 days
Posted on 01-12-07 10:22 PM Link | Quote
That new overworld perspective you made made me wonder what it would look like if I did the same in the dungeons I'm remaking for Parallel Worlds. It's far from finished but I'm getting there...

Here's the result of a place I modeled in the new guardhouse:



It might need some work to get right through as sideway doors/bombable doors etc... might be problematic, but I'll see what I can do
Deflaktor

Tektite








Since: 12-10-05
From: Germany

Last post: 6313 days
Last view: 6278 days
Posted on 01-13-07 01:27 AM Link | Quote
woow, I absolutly do not recognize it. but i think the walls dont match the zelda type graphic. other than that, great work
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