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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6278 days
Posted on 06-22-06 06:04 PM Link | Quote
I concur. And the forest backdrop in the third shot <3 Although, to me, it seems like there's random strands of black instead of the outline of trees.
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 06-22-06 08:11 PM Link | Quote
Here's some more sprites for my Castlevania hack:

Bone Pillars, Ghosts, and Medusa Heads.
giangurgolo
Newcomer


 





Since: 11-23-05

Last post: 6507 days
Last view: 6507 days
Posted on 06-23-06 02:13 AM Link | Quote


function demo v1.1

this includes all of the same features as before, with the use of a dummied monster with custom battle effects and animations
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 06-23-06 11:51 AM Link | Quote
Well I really didn't like the "Star" power suit or what have you, so I got rid of it in favor for this:




Yes, you turn into a Thwimp and can smash bricks, SWM style blocks and enemies. Also, in this form you can jump higher than normal in one direction.

And another edit:






What's the significance of this? To show you that the "Ice Flower" and "Stone Feather" power ups can be found inside a level now


(edited by DahrkDaiz on 06-23-06 10:52 AM)
(edited by DahrkDaiz on 06-23-06 10:55 AM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 06-23-06 12:17 PM Link | Quote
The stone flower kicks major ass! Turning into a Thwimp will be insane. How many new power-ups are there going to be in total?
Simon Belmont
Except I'm totally fucking hyped about Dracula X: Chronicles.








Since: 11-18-05
From: Pittsburgh

Last post: 6278 days
Last view: 6277 days
Posted on 06-23-06 12:28 PM Link | Quote
the stone feather doesn't really look too... stone-ish... y'know .
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6278 days
Posted on 06-23-06 06:05 PM Link | Quote
If there's a sound effect that comes with the thwimp... <3
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 06-23-06 10:31 PM Link | Quote
Well these are preliminary screens. I will try to make sound effects for when the Thwimp lands and make the "suit" look more stonish (spikes and dithering of the skin).

And I've also decided to scrap every single last level in the game... why??? cuz there's too many left to do, I figure I can just make 5 to 7 levels per world and get done a lot quicker without current level size restrictions.
VinceIP

Blue Octorok


 





Since: 05-29-06
From: Ohio, USA

Last post: 6446 days
Last view: 6446 days
Posted on 06-24-06 05:05 PM Link | Quote


The first town in my FF1 game, Aurun, featuring "The door is locked," messages in civillian homes! I'm going to update the tileset soon.


(edited by VinceIP on 06-24-06 04:12 PM)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6283 days
Last view: 6277 days
Posted on 06-24-06 06:50 PM Link | Quote
Originally posted by giangurgolo


function demo v1.1

this includes all of the same features as before, with the use of a dummied monster with custom battle effects and animations

How come nobody is commenting on this? The work you did was awesome! I just wish I could understand enough of the data on your site, but it's just so overwhelming... to think people think you can't hack SMRPG...
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6277 days
Last view: 6277 days
Posted on 06-25-06 09:08 AM Link | Quote
Originally posted by Someguy

to think people think you can't hack SMRPG...
Didn't we use to say that about SMW?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 06-25-06 05:58 PM Link | Quote
Here's another screenie of YIKR. It is 4-5: Shell Shocked and Sunk!



Enjoy (yes there is water under them)
NEONswift

Bee








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 06-26-06 08:03 PM Link | Quote


Don't really need to explain what I've changed huh?
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6278 days
Posted on 06-26-06 10:27 PM Link | Quote
Very nice, but to me, the cliff looks far too pixely ._.



I was so happy to find out this compressed enough to fit. Now for everything else~
forgive the JPEGness. VisualBoy defaults to BMP and PhotoBucket converts them to JPEG
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 06-27-06 11:48 AM Link | Quote
Well I've started a new look for my hack. I think it's much better suited.




JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 06-27-06 01:02 PM Link | Quote
NEONswift > these chunks of grass on the cliffs look a bit weird ; other than that, the rest looks really nice, as usual

DahrkDaiz > it looks really nice, especially for a NES game ; I have one suggestion though, maybe you could do the statut bar's borders a little less dense, or flatter.

I took back my SMW hack; I attached a screen of a level I'm current working on (beach tiles > Wario Land 4 ; all the wooden stuff > hand drawn).

Attachments

DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 06-27-06 11:35 PM Link | Quote


What you can't see here is the background does a blurry-ish parallax scrolling (seen in the water too) which what really makes this level look sweet.

Edit: Just a teaser on the level design:


What's the deal here? There's only one other visible pipe in this level and you cannot enter it, so how in the world do you get to the pipe below the ground and grab the green coin? I can't give that secret away, but level design like this will be through out my entire hack.


(edited by DahrkDaiz on 06-28-06 01:47 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6278 days
Last view: 6277 days
Posted on 06-29-06 10:20 PM Link | Quote
A pipe in another level leads to that one?

Awesome GFX, anyways.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 06-29-06 10:25 PM Link | Quote
Originally posted by Sukasa +
A pipe in another level leads to that one?


I could've sworn he did such a thing in Mario Adventure. Maybe I'm thinking of another hack, though. Also, I hope said parallax is smooth. I can't stand choppy, fast ones.

And NEONswift, that screenshot is great.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 06-30-06 11:58 AM Link | Quote
Nope, I didn't do it in MA but who knows what I'll do for MA2. At any rate:



Don't mind the scattered sprites. I've made the map screen completely free roaming. You can't pass level tiles (you can move over them, but not pass them) so I can still block paths (as you can see here, level 5 blockst he path to the Mushroom Shop).
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


ABII

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