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04-28-24 05:59 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 05-13-06 05:15 AM Link | Quote
It's like the worst power up for that game, if you run fast enough you turn into a shell and it's hard to get out of it. I don't like it. Could be better in SMB3 though.
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6333 days
Last view: 6315 days
Posted on 05-13-06 06:32 AM Link | Quote
Originally posted by purplebridge001
EDIT: Ouch. Sludge's Enemy List is 404 now.


Do you need it?
I just happen to have a copy of it.

-----------------------------------------------------------------------------------------------------
Code: 030046C4:XXXX
Super mario advance 4 enemy listing:

00: -
01: -
02: UO (fountain)
03: UO (fly half circle down left-right)
04: UO (stationary + jumpkill)
05: UO (turning + jumpkill)
06: Noteblock (forces mario up-down)
07: -
08: -
09: Doomship anchor
0A: 3-up moon
0B: 1-up mushroom
0C: Invincibility star
0D: Power mushroom
0E: UO (falling + boomerang sound)
0F: UO (crashes game)
10: Magikoopa
11: Magikoopa's magic
12: Big boo
13: Wiggler
14: UO
15: UO
16: UO
17: UO (jump paralyze, grab)
18: -
19: Fireflower
1A: SMW key
1B: Noteblock
1C: UO
1D: SMB1 rising platform
1E: Raccoon leaf
1F: Growing beanstalk
20: SMB1 falling platform
21: UO (powerup?)
22: UO (powerup?)
23: UO (powerup?)
24: UO
25: -
26: Wooden platform (jump -> left)
27: Wooden platform left-right
28: Wooden platform up-down
29: Spike
2A: Walking spikeball piranha
2B: Kuribo goomba
2C: UO
2D: Big fish (world 3-3)
2E: Rising platform (bowser's castle)
2F: Boo
30: Walking candle flame
31: UO
32: UO
33: Nipper
34: UO (changes level background)
35: UO (game gets stuck)
36: Wooden platform (jump -> fall)
37: Wooden platform left-right
38: Wooden platform up-down
39: Nipper
3A: UO
3B: Cheep cheep (world 3-2)
3C: UO
3D: Fire spitting nipper
3E: Wooden platform drifting
3F: Dry bones
40: White block thrower
41: Card slotmachine
42: Cheep cheep pond leap right
43: Cheep cheep pond leap left
44: UO (looks like wooden platform)
45: UO (walks random)
46: Spikeball piranha stationary
47: -
48: UO (floats right + jumpkill)
49: -
4A: Fortress ? ball
4B: Boom boom
4C: Flying boom boom
4D: UO (follows wall + jumpkill)
4E: UO (big + follows wall + jumpkill)
4F: UO (jumps away from mario)
50: Bob-omb
51: UO (moves diagonal)
52: Small item chest
53: Ceiling fireball
54: UO (changes to unwalkable object)
55: Bob-omb
56: UO (jump = shell)
57: UO (jump = shell)
58: Flying orb
59: UO (jumps)
5A: UO (moves diagonal)
5B: UO (moves diagonal)
5C: Breaking brick
5D: -
5E: UO (moves diagonal)
5F: UO (moves diagonal)
60: UO (moves diagonal)
61: Blooper
62: Blooper + kids release
63: Big fish spits kid
64: Red cheep cheep
65: Bubbles up
66: Bubbles down
67: Lotus flower
68: Upside down buzy beetle
69: Upside down spiney
6A: Blooper + kids
6B: Jumping brick
6C: Green koopa troopa
6D: Red koopa troopa
6E: Green koopa paratroopa
6F: Red koopa paratroopa up-down
70: Buzy beetle
71: Spiney
72: Goomba
73: Paragoomba
74: Paragoomba + kids
75: Lemmy koopa's ball
76: Red cheep cheep
77: Green cheep cheep
78: Bullet bill
79: Flashing bullet bill
7A: UO (big + walks)
7B: UO (big + walks)
7C: UO (big + walks)
7D: UO (rises + jumpkill)
7E: UO (jumps)
7F: UO (rises + jumpkill)

80: Red koopa paratroopa left-right
81: Hammer bros
82: Boomerang bros
83: Lakitu
84: UO
85: UO
86: Fat hammer bros
87: Fire bros
88: -
89: UO (hangs on cord)
8A: Thwomp
8B: Thwomp left
8C: Thwomp right
8D: Thwomp ?
8E: Thwomp ?
8F: Thwomp ?
90: Turn platform balance
91: Turn platform spin
92: Turn platform stop-spin
93: Turn platform stop-spin
94: UO (stationary)
95: UO (stationary)
96: UO (stationary)
97: UO (stationary)
98: UO (stationary)
99: UO (stationary)
9A: UO (stationary)
9B: Charging duck
9C: UO (grab + kick diagonal)
9D: Fire up
9E: UO (falls)
9F: UO (jump on rises object)
A0: Piranha plant red
A1: Piranha plant green
A2: Piranha plant red upside down
A3: Piranha plant green upside down
A4: Fire piranha plant red
A5: Fire piranha plant green
A6: Fire piranha plant red upside down
A7: Fire piranha plant green upside down
A8: Arrow platform up
A9: Arrow platform interactive
AA: UO (invincible)
AB: -
AC: Fire left
AD: Wrench thrower
AE: UO
AF: UO (background)
B0: UO
B1: Fire right
B2: Fire down
B3: Turning interactive platform
B4: UO (flies around)
B5: Coin
B6: Bomb
B7: Translucent block + slotmachine
B8: Bouncing star
B9: Double fire wheel clockwise
BA: UO (looks like SMW block)
BB: Mobile trampoline
BC: Shuffle blocks variable
BD: Shuffle blocks vertical
BE: Shuffle blocks horizontal
BF: Clock (doesn't work)
C0: UO (grab + kick diagonal)
C1: Silver p-switch
C2: -
C3: Pow block
C4: UO (weird block)
C5: SMW goal
C6: !-switch
C7: -
C8: -
C9: -
CA: -
CB: -
CC: -
CD: Coin status toadhouse block
CE: -
CF: Boomerang
D0: Thwimp
D1: Torpedo
D2: Boney beetle
D3: Falling spike
D4: UO (falls)
D5: UO (floats left-right + falling down)
D6: UO (follows wall)
D7: UO (stationary)
D8: Jumping pipe piranha plant
D9: SMW hammer bros
DA: Cape feather
DB: 1-up bubble
DC: Interactive coin duplicater
DD: Big checker block
DE: Small checker block
DF: SMB1 balance platform
E0: -
E1: -
E2: SMB1 fall platform
E3: UO (water sound)
E4: Big root
E5: Flippers left to right
E6: Flippers up to down
E7: Big spike
E8: UO
E9: UO
EA: -
EB: UO
EC: UO
ED: UO (follows mario)
EE: UO
EF: UO
F0: Monty mole
F1: Poison mushroom
F2: UO (bounce mario)
F3: UO (bounce mario)
F4: -
F5: -
F6: -
F7: -
F8: -
F9: E-coin
FA: A-coin
FB: Spin platform counter clockwise
FC: UO (falls)
FD: Coin status 1-up block
FE: -
FF: UO (moves left-right + spits fireballs)
-----------------------------------------------------------------------------------------------------
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6279 days
Posted on 05-13-06 07:14 AM Link | Quote
Hey Chickenlump,
I was wondering if you had updated your ROM offsets archive since your homepage seems to no longer exist. The version I have is from 2004.
It would be very kind to share it again, it has been very useful for me over the past few years.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 05-13-06 12:11 PM Link | Quote
Originally posted by KTurbo
It's like the worst power up for that game, if you run fast enough you turn into a shell and it's hard to get out of it. I don't like it. Could be better in SMB3 though.

actualy, I've didn't played it yet, I based it on what I saw in a movie... , so , in my hack, you only go in shell form if you want to(but you can't change form while in mid-air)
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 05-13-06 12:41 PM Link | Quote
Ok, I beat the game this morning. It's a cool but annoying power up. (and no, I didn't buy it before release date. I downloaded it and played on my M3. )
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6333 days
Last view: 6315 days
Posted on 05-13-06 12:53 PM Link | Quote
Originally posted by JaSp
Hey Chickenlump,
I was wondering if you had updated your ROM offsets archive since your homepage seems to no longer exist. The version I have is from 2004.
It would be very kind to share it again, it has been very useful for me over the past few years.


I forgot I even had a copy (some numbnuts hacked my page, and some good stuff was lost ;_. The one I have on my compy is probably the same one you have on yours. It was a fun project, then it got hard to keep up (more people hacking, new tools and debuggers released)...

With sites like datacrystal floating around, and bmf's data repository, updating it would probably be futile. I may go through and clean up what I have, and make it available for download here soon, I would like to have my own page again.

I'm glad someone got some use out of it. Wow...that was back when Tek was up and running...

C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 05-13-06 01:27 PM Link | Quote
well, since it don't work the same way, I should change the name to avoid confusion, how about buzzy bettle suit, or spiny suit?

Edit:800th post


(edited by Bio on 05-13-06 12:43 PM)
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 05-13-06 01:50 PM Link | Quote
Do as you which. I like spiny suit.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6285 days
Last view: 6278 days
Posted on 05-13-06 08:24 PM Link | Quote
If, while spinning, you can get hurt by fireballs, it should be the spiny suit. Otherwise, it should be the buzzy beetle suit. Sounds good to me, at least...

Still a rather cool powerup, either way.
PSlugworth

Red Paragoomba








Since: 11-18-05

Last post: 6283 days
Last view: 6278 days
Posted on 05-14-06 01:08 AM Link | Quote
I say you keep it as a koopa suit. Who cares if it doesn't work exactly like it does elsewhere, it's still pretty damned cool.

Out of curiosity, how does it work? Do you get a running start and slide into the shell, or do you just transform a la the tanooki suit? And, if so, can you just remain stationary and allow enemies to walk into you?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 05-14-06 01:27 AM Link | Quote
you transform by simply crouching, I didn't included any 'brake' yet but I'm planing doing so

edit: done, just hold B to make the shell slow down until it stop


(edited by Bio on 05-14-06 12:54 AM)
Stanley_Decker

Micro-Goomba


 





Since: 04-23-06

Last post: 6450 days
Last view: 6450 days
Posted on 05-14-06 05:03 AM Link | Quote
Shots from my 4+ year running Zombies Ate my Neighbors hack.

Sorry if the pics don't show up, I'm still learning some of the board's features.

Well they showed up in reverse order, close enough.

Attachments




(edited by Stanley_Decker on 05-14-06 04:03 AM)
(edited by Stanley_Decker on 05-14-06 04:04 AM)
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6279 days
Posted on 05-15-06 06:46 PM Link | Quote

I started messing around with my Castlevania hack again. This is what I'm going to do with the Level 3.
**Edit**
Made the level more eye-appealing, took out the old sceen, put in a new one.
**Edit 2**
Added more decoration to the wall, updated pic
**Edit 3**
While I'm at it here's some more of my SMB public-use graphics project:



(edited by Dr. Mario on 05-15-06 06:53 PM)
(edited by Dr. Mario on 05-15-06 07:28 PM)
(edited by Dr. Mario on 05-15-06 09:26 PM)
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6285 days
Last view: 6278 days
Posted on 05-15-06 11:04 PM Link | Quote
The Mario screenshot looks awesome, as always.

The one from Castlevania looks really nice, too, even though I don't know quite as well how it looked originally.
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6279 days
Posted on 05-16-06 01:08 AM Link | Quote

Level 3 in my CV hack is going to be the Top of Count Orlox's Palace. Last last few rooms take place on the roof.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6279 days
Posted on 05-16-06 02:34 AM Link | Quote
I like

The brighter shades of teal contrast sharply with the purple in my opinion, and the purple seems out of place for the roof, as does all the teal. Understandable if it's "shared" though. The Mario shot is also well done ^^

All the main characters are finished, and are awaiting correction before insertion. yes I work in MSPaint :{
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6279 days
Posted on 05-16-06 04:25 AM Link | Quote
Well the purple is the sky, it's a little easier to see that when you're actually playing it though.
Here's some monster for level 4:

Female Ghost (Replaces Merman)
Skull Bat
Here's some pics of them in action:






(edited by Dr. Mario on 05-16-06 04:58 PM)
(edited by Dr. Mario on 05-16-06 05:55 PM)
(edited by Dr. Mario on 05-16-06 09:39 PM)
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6285 days
Last view: 6278 days
Posted on 05-17-06 12:45 AM Link | Quote
Looking nice, as always... The pink looks a bit odd, though. I don't suppose there's anything else that you think would fit that would have a bit more contrast?
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 05-17-06 08:42 AM Link | Quote
"Finally, I no longer have to balance on my left leg 24-7! Or was it my right? Depends on the angle, I guess..."
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 05-17-06 10:19 AM Link | Quote
The Mario pic looks cool but those Castlevania screens kick ass, I like'em. Nice work.
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