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04-27-24 11:30 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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GeckoYamori

Koopa








Since: 11-25-05

Last post: 6293 days
Last view: 6278 days
Posted on 04-20-06 03:12 PM Link | Quote
The resolution you're using for screens is pretty excessive. Why not settle for 2x without filtering?
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6280 days
Last view: 6277 days
Posted on 04-20-06 03:14 PM Link | Quote
Originally posted by GeckoYamori
Why not settle for 2x without filtering?

Or better yet, 1x but use HTML to make it 2x.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Posted on 04-20-06 07:54 PM Link | Quote
another update, guess what I changed

Goal card give item

Also, I have expended the status bar and I'm working on the air meter(It will take a while because the PPU hate me)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 04-20-06 07:58 PM Link | Quote
Bio: do you know about the PPU Buffer for SMB3? ($300~$370ish) That's what you'll need to use to make PPU writes
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Posted on 04-20-06 08:05 PM Link | Quote
sure, I do know about that, I say the PPU hate me because when I changed the buffer used for the status bar, It did some strange graphical corruption to appear in the hilly level ending, I probably screwed something, because, when I tried to find the source of the corruption, I came back to the status bar buffer

Edit:that buffer just keep glitching, I will do it the manual way


(edited by Bio on 04-20-06 07:06 PM)
(edited by Bio on 04-20-06 07:08 PM)
(edited by Bio on 04-20-06 09:41 PM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 04-20-06 11:04 PM Link | Quote
No, you don't want to do it manually. You have to wait for Vblank to occur before you can write to the PPU and that can get really messy. Just remember to load $300, use that as your offset into your PPU Buffer and add the number of bytes you write to the $301-$3whatever buffer to $300 and store it back there, remember the number of bytes written to $3xx, NOT number of bytes about to be written to the PPU
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Posted on 04-21-06 12:49 AM Link | Quote
Originally posted by DahrkDaiz
Just remember to load $300, use that as your offset into your PPU Buffer

d'oh, that was the problem, I feel less n00bish now, thank DahrkDiaz

edit:, here the air meter in action:





(edited by Bio on 04-21-06 12:20 AM)
(edited by Bio on 04-21-06 12:20 AM)
(edited by Bio on 04-21-06 12:21 AM)
(edited by Bio on 04-21-06 12:22 AM)
(edited by Bio on 04-21-06 12:23 AM)
(edited by Bio on 04-21-06 12:23 AM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 04-21-06 01:25 AM Link | Quote
Nice work there! Very impressive. Did someone teach you ASM hacking, or did you learn it yourself?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Posted on 04-21-06 01:26 AM Link | Quote
I learned it myself
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 04-21-06 01:29 AM Link | Quote
Cool. Well, I can't wait to see more!

And thanks for motivating me.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 04-21-06 04:58 AM Link | Quote
I did this to see if I could. Turns out I can!

Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6280 days
Last view: 6277 days
Posted on 04-21-06 05:38 AM Link | Quote
Originally posted by The Kins
I did this to see if I could. Turns out I can!



Reminds me of Alleyway.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 04-21-06 06:40 AM Link | Quote
Originally posted by Stifu
Alleyway

YES, excellent level idea! I'll do it tomorrow
Glyphodon



 





Since: 11-18-05

Last post: 6319 days
Last view: 6299 days
Posted on 04-21-06 06:57 AM Link | Quote
Must the message box be so close to the giant Mario's crotch?
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 04-21-06 07:27 AM Link | Quote
Originally posted by Glyph Phoenix
Must the message box be so close to the giant Mario's crotch?

JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 04-21-06 08:13 AM Link | Quote
Originally posted by The Kins
Promised WILD AND WACKY antics in progress


I just love that Mario sprite; same with the hack's concept.
This is definitely one of the very few SMW hacks I'm looking forward to.
Megaman-Omega

Purple Leever








Since: 01-22-06
From: Syracuse

Last post: 6365 days
Last view: 6287 days
Posted on 04-21-06 08:00 PM Link | Quote
Wow Kins this hack of yours looks exelent the sprites look great and the GFX look nice.
By the way looking at your Tetris level are you going to do any other Video game themes like a Megaman, Zelda, Metroid or something like that into your hack.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 04-21-06 10:12 PM Link | Quote
Bio, I am curious. There are 2 ways I can think of that allowed you to display the Air Meter. I never really got too into the status bar of SMB3, but here are the two ways I'm thinking:

- You find some free space, and type the text "AIR" in there, and use code to make it appear where the boxes used to be.

- Since the letters are already there in the pattern table, you just make them appear by writing to the PPU.

My guess is that you did choice #2. Am I right?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Posted on 04-21-06 10:42 PM Link | Quote
to make the AIRx text apear, I first disabled the code used to draw the mushroom/flower/star card and then changed the status bar buffer to have the text included, for the number to apear and change, I used the PPU buffer that DahrkDiaz explained


(edited by Bio on 04-21-06 09:42 PM)
(edited by Bio on 04-21-06 09:44 PM)
(edited by Bio on 04-21-06 09:58 PM)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 04-22-06 12:46 AM Link | Quote
Originally posted by Megaman-Omega
Wow Kins this hack of yours looks exelent the sprites look great and the GFX look nice.
By the way looking at your Tetris level are you going to do any other Video game themes like a Megaman, Zelda, Metroid or something like that into your hack.
The hack is basically a bunch of levels with no theme, or indeed any guarrentee that the next level is actually a level and not a dirty joke. I'm thinking of doing Kid Icarus next.
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