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04-28-24 07:58 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-25-06 02:56 PM Link | Quote
I found this site:

http://www.themechanicalmaniacs.com/articles/mm3mysteries.php

It seems as though the ProtoMan transformation sprites are there. If you do manage to put them in, maybe an intro level would be a good idea, where you see ProtoMan change.

A flame-thrower weapon? Will it be anything like what you get from FlameMan? Maybe you could have it melt stuff.
Sounds interesting.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-25-06 03:01 PM Link | Quote
Yes, I want to change the Megaman gameplay a lot. I have been inspired by Dino Crisis 2 and Resident Evil 4. My ASM skills have increased so much that I feel like I can do almost anything! Well, everything except fully code a homebrew ROM.

Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-25-06 03:03 PM Link | Quote
Ha, I just sent that to Rockman the other day, by the way, look at the city background in the Top Man stage, do you think that fence uses one-pixel wide crosses or are they two-pixel wide? The quality is so bad I can't tell...
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-25-06 03:03 PM Link | Quote
just remember, i'm here to help if there's something you need to know Rockman, or not sure how to do.


(edited by kuja killer on 03-25-06 02:03 PM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-25-06 03:11 PM Link | Quote
Thanks man.

EDIT - I expanded the ROM and added some new graphics. Can you guess what these are?


(edited by Rockman on 03-25-06 05:27 PM)
(edited by Rockman on 04-02-06 08:02 PM)
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 03-26-06 12:14 AM Link | Quote
Nice woik so far Rockman, it is teh kewl.

Here's one of my other projects I left in'da back burner...



I'm pickin up on this hack again, since it's only got six levels.
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-26-06 01:22 AM Link | Quote
Originally posted by Rockman
Thanks man.

EDIT - I expanded the ROM and added some new graphics. Can you guess what these are?




Looks like....an A and B shaped button of a old gameboy ....
other than that...no idea because of the black and white....
Megaman-Omega

Purple Leever








Since: 01-22-06
From: Syracuse

Last post: 6365 days
Last view: 6288 days
Posted on 03-26-06 07:46 PM Link | Quote

EDIT - I expanded the ROM and added some new graphics. Can you guess what these are?


The A and B buttons do look like something from an old Game Boy or the NES.

The thing on the right looks like a gun of some sort. (almost looks like something out of Contra)

As for the things in the middle I have no clue they just look like random GFX garbage that you get when Graphics hacking a rom.

Also I kinda like the blue leaves and black background for Topman's level it makes it seem more like its night. (better than making it look like you're in a greenhouse/baseball field that the original did)

------------------------------------------------------------------------------------------------------------------------
As for you kuja killer you're work on your hack looks exelent. I didn't think half the stuff you're doing is possible but I'm not complaining. This is just an idea but for your hack think you could do something like this. For the Docman stages they each use Needle, Spark, Gemini, and Shadow and revamp them putting in 2 Doc's in each but would it be possible to also use Snake, Magnet, Hard, and Top and put a Docman or 2 in each one? Just a thought.
By the way how far are you going with this hack I can see that you're doing exelent coding by adding new things but how about anything else? Are you going to change the GFX? The sprites? Or maybe you'll go above and beyond and change the music. Pretty much this hack is looking exelent quality wise it's starting to look like a Rockman Exile for Megaman 3. Keep up the good work.
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-26-06 08:29 PM Link | Quote
Originally posted by Megaman-Omega

------------------------------------------------------------------------------------------------------------------------
As for you kuja killer you're work on your hack looks exelent. I didn't think half the stuff you're doing is possible but I'm not complaining. This is just an idea but for your hack think you could do something like this. For the Docman stages they each use Needle, Spark, Gemini, and Shadow and revamp them putting in 2 Doc's in each but would it be possible to also use Snake, Magnet, Hard, and Top and put a Docman or 2 in each one? Just a thought.
________________________________________________________________
I've already begun to redo parts of the title screen concerning the 4 stages you don't play during the doc robot part of the game. Except that what i've done so far causes just slight problems to the primary 8 windows on the stage select screen for selecting the mm3 bosses. Im not going to bother to fix it right now due to the fact that i haven't decided fully on what to do yet...but for now it's just for testing purposes ..it's caused a major problem with my sparkman stage...i won't explain the details.
Until i have all 4 doc robot stages done and begin working on wily 2-6 stages ...then i'll go back and fix my problem. i'm going through other stuff right now taking care of things like boss door transitions ...i just recently found out how to code these damn things properly since no level editors can do it ...i gotta do it all by hand...but now it's messing up other boss doors in other stages. ...i haven't looked fully into it...but i'm about to very soon.
_________________________________________________________________


By the way how far are you going with this hack I can see that you're doing exelent coding by adding new things but how about anything else? Are you going to change the GFX? The sprites? Or maybe you'll go above and beyond and change the music. Pretty much this hack is looking exelent quality wise it's starting to look like a Rockman Exile for Megaman 3. Keep up the good work.

Thanks i appreciate it. And yes...i'm coding my own stuff ALOT. ..i've already implemented my first multidirection path for a stage, this sort of thing has never been done in megaman games on the NES until MM4. but i've figured out how to make them though. ...but i haven't come up with any ideas on what the primary focus is ...again ...not giving any spoilers..but i need to come up with an idea for a new item or upgrade or power up or something ...the "path" won't be easy to navigate. already got my Weapon tank item coded and functioning ..i've done alot of stuff already
Graphics, yes ...i've hand drawn only just a very few things myself which i hope will look okay..otherwise i SUCK at drawing...i can't draw period literally. ...there will be new graphics here and there ...but most is not my own drawings, i wish. *frown* ..btw..speaking of graphics...my doc stages should make MUCH more sense rather than the thought of "revisting 4 levels you already played" ...considering you fight the 8 bosses of mm2



music - i don't know right now ...i've inserted music from mm4-6 before...but it doesn't come out right ...it'll be like 75% as perferct as the other games...but parts just dont sound right at all.
_______________________________________________________________





(edited by kuja killer on 03-26-06 06:35 PM)
(edited by kuja killer on 03-26-06 06:36 PM)
(edited by kuja killer on 03-26-06 06:42 PM)
(edited by kuja killer on 03-27-06 03:56 PM)
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-26-06 09:45 PM Link | Quote
Here is a mockup of what I am trying to do. Obviously if I can pull it off it will look a lot better.

Mockup

Ever play Resident Evil 4?


(edited by Rockman on 04-02-06 08:02 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6280 days
Last view: 6278 days
Posted on 03-27-06 01:35 AM Link | Quote


The tiles of a level out of World 3 in my SMW Hack.


(edited by asdf on 03-26-06 11:40 PM)
(edited by asdf on 03-26-06 11:41 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6284 days
Last view: 6278 days
Posted on 03-28-06 11:34 PM Link | Quote
asdf: That tileset is fantastic. It has so much depth to it, and just looking at it makes me feel like I'm really in that forest. Great job
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6279 days
Last view: 6278 days
Skype
Posted on 03-29-06 01:55 AM Link | Quote
Only complaint about that tileset is the fact that some of the tiles have black outlines while others have black. There is probably a specific reason for it, right?
Also the slanted wood tiles are messed up slightly in the jointed areas..
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6279 days
Posted on 03-29-06 04:29 PM Link | Quote
A little update, I fully understood how d4s' hdma kit worked and how to implement it to a Lunar Magic hacked rom; now that I have learnt all the basics I think I might start to really work on the hack itself
Here's a screenshot of what I've done today, I've added HDMA effects and changed the Arcade DK tileset to better match the original game (note that in the game, the clouds scroll to the left, very nice windy effect ) :
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6281 days
Last view: 6281 days
Posted on 03-29-06 05:17 PM Link | Quote
Wow JaSp, that pic looks sweet. I like what you did so far.
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6279 days
Posted on 03-30-06 04:28 PM Link | Quote
Update on my work again; just learnt the HDMA tables format (this thing is incredibly easy to use, thanks a lot to d4s ) today and made this :

(sorry if the image is a little heavy )
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6285 days
Last view: 6278 days
Posted on 03-30-06 04:30 PM Link | Quote
That's VERY cool, but it looks like the nearest part of the background moves quite a bit too fast... If it'd be possible to slow it down some, it'd be even better.
KTurbo

Poppy Bros. Jr


 





Since: 11-19-05
From: Schweden

Last post: 6281 days
Last view: 6279 days
Posted on 03-30-06 05:00 PM Link | Quote
Funny thing, when you move to the left you would think that the clouds would move faster. But it more looks like they stop.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6280 days
Last view: 6278 days
Posted on 03-30-06 05:21 PM Link | Quote
Very nice, Jasp. One problem, though. The water and sand part of the background scrolls far too quickly. It shouldn't scroll faster than the foreground; that just looks unrealistic and weird.
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6279 days
Posted on 03-30-06 05:55 PM Link | Quote
Yea, it does look kinda strange; but this is the slowest I could get. Maybe I should try to expand the amount of scanlines scrolling per line, but it won't look very far. Anyways, that was juste an attempt of combining hdma & lunar magic ExGFX thing
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