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04-27-24 08:57 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 03-23-06 07:07 AM Link | Quote



*Xkeeper whistles innocently~
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 03-23-06 09:31 AM Link | Quote
What's going on here, then?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 03-23-06 11:44 AM Link | Quote
Xk hacked BMF now!
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 03-23-06 03:00 PM Link | Quote
I just have been working on the first stage's tileset, some sort of Island (stolen from Wario Land 4, edited to fit in SMW)
Mockup screenshot below.
Nice work on SMOdyssey (Are you BMF's spokesman Xkeeper? )

Attachments

S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6278 days
Posted on 03-23-06 07:45 PM Link | Quote
Originally posted by the data



*Xkeeper whistles innocently~


OMG AAAWWWSOOOMMME LOLZ.

You suck

JaSp: That Wario Land rip looks awesome. How are the blocks going to work - if I recall, they were smashable in #4, will they be the same in your hack, or just decoration?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 03-23-06 08:23 PM Link | Quote
Originally posted by JaSp
(Are you BMF's spokesman Xkeeper? )


I'm fairly certain BMF has abandoned SMO forever, plus that area in the screenshot is from the old demo of the hack, and the status bar is from an old screenshot of the hack.
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 03-23-06 10:02 PM Link | Quote
Originally posted by asdf
that area in the screenshot is from the old demo of the hack









Aiyleta: "dootdedoo~"


(edited by Dagsha on 03-23-06 09:02 PM)
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 03-24-06 12:22 PM Link | Quote
Originally posted by SoNotNormal
JaSp: That Wario Land rip looks awesome. How are the blocks going to work - if I recall, they were smashable in #4, will they be the same in your hack, or just decoration?

Actually I didn't even remember how these blocks worked in WL4, but it's a pretty good idea; I think I will make new fissured ones smashable with spin attack
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6284 days
Last view: 6278 days
Posted on 03-24-06 05:28 PM Link | Quote
Originally posted by asdf
I'm fairly certain BMF has abandoned SMO forever, plus that area in the screenshot is from the old demo of the hack, and the status bar is from an old screenshot of the hack.


He never said he abandoned it, he did say he was taking a break, but just because he didnt make a thread saying "OK, break over" doesnt mean he didnt start again.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6354 days
Last view: 6288 days
Posted on 03-25-06 05:24 AM Link | Quote
I decided to start working on a Mega Man 3 hack. I'm not going to reveal any details yet, but here's a screenshot:


(edited by Rockman on 04-02-06 08:01 PM)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6278 days
Last view: 6278 days
Skype
Posted on 03-25-06 06:33 AM Link | Quote




~
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-25-06 08:25 AM Link | Quote
Attempting to code in a indestructable obstacle/enemy from megaman 4 onto 3. half done with it

i take screenshots of stuff like this on clean roms ...because i don't want to give a screenshot of it from my hack.

Got the tiles animating just like it does on mm4 ...but it doesn't move or do anything else yet....trying to figure out how to insert hit detection stuff so that you can actually be damaged if you touch it.


edit: got the sprite moving left and right now, acts like a enemy ...but at certain times it does stuff it shouldn't do ...falling off ledges, getting stuck in walls sometimes. ..well ..it's working nonetheless, hehe. just a bit more to figure out.


(edited by kuja killer on 03-25-06 07:27 AM)
(edited by kuja killer on 03-25-06 07:28 AM)
(edited by kuja killer on 03-25-06 07:29 AM)
(edited by kuja killer on 03-25-06 10:43 AM)
(edited by kuja killer on 03-25-06 01:17 PM)
(edited by kuja killer on 03-25-06 01:18 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-25-06 01:45 PM Link | Quote
Originally posted by Rockman
I decided to start working on a Mega Man 3 hack. I'm not going to reveal any details yet, but here's a screenshot:




Blue leaves look cool, but that jump looks like a pain in the ass to make.
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-25-06 02:12 PM Link | Quote
Originally posted by Dragonsbrethren


Blue leaves look cool, but that jump looks like a pain in the ass to make.


believe me it's not. If you're referring to the right side of the screen. megaman jump the height of almost 2 full structures (64 pixels). For the one in the air on the left ...you'd have to use rush coil because the ground's not high enough.


(edited by kuja killer on 03-25-06 01:13 PM)
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-25-06 02:13 PM Link | Quote
Regarding RockMan's post-

That jump doesn't look too hard to me.

The blue looks nice, but it sorta gives the impression that it's a dark level. Is that what you're going for?
What are your plans for TopMan's stage anyway? Just out of curiosity.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6354 days
Last view: 6288 days
Posted on 03-25-06 02:36 PM Link | Quote
I thought about how cool the Dark Overworld was for Zelda, so I decided to do a similar thing for this level. However, it didn't really turn out as good I thought it would. I don't really like it. It works for Zelda, but not here. The jump isn't that hard to make. And if you can't make it, just keep trying. You should be able to get it in a few tries. What I am doing is redesigning the levels, but keeping the theme intact. Also, the game will be harder. I also plan on doing some major ASM hacking, making this game emphasize more on "Action". Meaning, it will be faster paced, there will be more enemies, and you will be able to whip out every single weapon with a touch of a button, and just blow away everything in your sight. Rapid fire weapons, and stronger bosses. I am confident that I can do a major overhaul to the game's engine. Here are a couple of fresh screenshots.


(edited by Rockman on 04-02-06 08:02 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-25-06 02:38 PM Link | Quote
Originally posted by kuja killer

believe me it's not. If you're referring to the right side of the screen. megaman jump the height of almost 2 full structures (64 pixels). For the one in the air on the left ...you'd have to use rush coil because the ground's not high enough.


I just recreated the jump in my hack, hit the ceiling twice.

By the way, Rockman, I have a city background for that level pretty much done, I just have to edit the TSA and add the borders to the fences, do you want to use it in your hack when I'm done? I have a feeling I'm not going to finish mine.
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6511 days
Last view: 6511 days
Posted on 03-25-06 02:40 PM Link | Quote
Looks great.
Will there be any graphics changes?
I'm most curious about what you'll be doing with ProtoMan. Maybe re-adding his transformation into BreakMan...?
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6354 days
Last view: 6288 days
Posted on 03-25-06 02:53 PM Link | Quote
Yes, there will be graphics changes, but I'm not going to go crazy with all of the graphics in the game. I'm really not that good at graphics, and I don't want to ruin the quality of the game with bad graphics. If this transformation is still in the ROM, I'll look into it. It seems that a few people are interested in this transformation.

One of the new weapons I want to add, is a Flamethrower. It will keep shooting blazing fire by holding down the button. I already have in mind how I'm going to draw the graphics for that! I'm so excited!
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6322 days
Last view: 6278 days
Posted on 03-25-06 02:55 PM Link | Quote
Originally posted by Hyperganon

Maybe re-adding his transformation into BreakMan...?


that's something i should really look into sometime.
I've just been too busy on other stuff ..focusing on my current stage im working on.

I have plans for him though. ...eventually when I'm ready, i'm going to insert a extra bit of code to make him act different under a certain circumstance for my one of my levels when you battle him (not the breakman battle before the wily stages) ...not going to explain my plans.
i already know exactly how i'm going to do it.


(edited by kuja killer on 03-25-06 01:55 PM)
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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