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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 03-16-06 01:01 AM Link | Quote
Allright, here's what it looks like with a little blue in everything:
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6278 days
Posted on 03-16-06 01:07 AM Link | Quote
I like it Those sprites don't fit in well with their current pallete much though :X

will this star ever leave me be
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6284 days
Last view: 6278 days
Posted on 03-16-06 01:56 AM Link | Quote
That last one is cool. I really like the knights for some reason. It definitely looks a bit better with the blue than with purely white/grey, at least to me.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-16-06 02:18 AM Link | Quote
Bleh, minor:

Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 03-16-06 02:43 AM Link | Quote

New enemies so far
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-16-06 02:53 AM Link | Quote
Interesting, completely different from the originals, yet similar enough to recognize.

By the way, you might want to post some of this stuff here, I'm sure they'll get a kick out of it
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6279 days
Last view: 6278 days
Posted on 03-16-06 03:35 PM Link | Quote
Originally posted by Dr. Mario
Allright, here's what it looks like with a little blue in everything:



Very cool stuff there. I'm impressed with the black Knight statue. Very good stuff, almost makes me want to make a chess themed SMB3 world lol.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6355 days
Last view: 6288 days
Posted on 03-16-06 03:49 PM Link | Quote
Maybe you Castlevania fans will find this a little bit cool. It's not much, but it's something.

Game Genie Code

Bat Flies Around on Title Screen (No Demo Mode)

SZXUKAVT

I couldn't think of any other codes to make, especially since I haven't really played this game that much. Dr. Mario, I'll see if I can do that ASM hack later.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6465 days
Last view: 6465 days
Posted on 03-16-06 06:44 PM Link | Quote
Hey Rockman, how about a code to just disable demo mode, I did it for CV Retold but I don't remember where I found the information, I'm sick of Simon comitting suidcide in Retold II.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 03-16-06 07:00 PM Link | Quote
Originally posted by DahrkDaiz

Very cool stuff there. I'm impressed with the black Knight statue. Very good stuff, almost makes me want to make a chess themed SMB3 world lol.


...do it. Why not? I love the updated chessboard tileset too, Doc.
Dr. Mario

Leever








Since: 11-17-05
From: Pittsburgh, PA

Last post: 6279 days
Last view: 6278 days
Posted on 03-17-06 12:48 AM Link | Quote
SKELETON SHOWCAAASSEE!!

Here's a few of the Skeleton monsters I've made so far:

Top- Green Ghoul (Replaces Black Knight)
Middle- Skeleton
Bottom- Bloody Skeleton

**EDIT**
While I'm at it, here's a comparison between Count Orlox from Symphony of the Night, and the 8-bit version I made:



(edited by Dr. Mario on 03-17-06 01:39 AM)
optomon

Rat


 





Since: 02-12-06
From: California

Last post: 6281 days
Last view: 6280 days
Posted on 03-17-06 05:06 AM Link | Quote
Holy god.

I don't usually care much for graphic enhansements, but that chess Castlevania image is way rad. I can't see the blue though, because my monitor. I would LOVE to hear the final fantasy battle music play on that stage, it would be such an outstanding fit; it would totally give an "I'm a strategic game piece used in the mission" type of feel.

Nice skeletons too, put them in the chess level.


(edited by optomon on 03-17-06 04:13 AM)
Megaman-Omega

Purple Leever








Since: 01-22-06
From: Syracuse

Last post: 6365 days
Last view: 6287 days
Posted on 03-18-06 10:08 PM Link | Quote
Damn I've usually not cared much for Castlevania hacks but this one looks absolutly godly. And you've done an exelent job on the sprites they look.....well exelent. Keep up the good work I can't wait for the final hack
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 03-19-06 02:34 AM Link | Quote
Might as well post this. A basic outline of the graphics I'm currently making in my Super Mario World hack. Other ship parts non-existant as of yet and are pending. Layout of level pending. Water nonexistant as of yet and pending. Foreground pending. Background VERY pending.




(edited by asdf on 03-19-06 01:35 AM)
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 03-19-06 02:26 PM Link | Quote
Still learning how Lunar Magic works; I think I understood how ExGFX worked, but it wasn't really intuitive. Some screens of an area I'm working on, some kind of Arcade DK remake level with DK Chucks :
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6277 days
Last view: 6277 days
Posted on 03-20-06 01:12 PM Link | Quote
Looks nice.

My only suggestion though...

I'm not sure, but the circle-ish head doesn't really fit with DK. I've got used to seeing a little tie and sharper hair. Just a suggestion.
PSlugworth

Red Paragoomba








Since: 11-18-05

Last post: 6283 days
Last view: 6278 days
Posted on 03-20-06 02:02 PM Link | Quote
The original DK definitely didn't have a pointed head and a necktie.

Anyway, Kong looks pretty decent, though it looks more like he's standing on a fence than on the construction girders from the original game. Other than that, it's really good to see original graphics in a SMW hack once in a while!

Just out of curiosity, what's the theme and who the heck have you transformed Mario into?
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 03-20-06 03:18 PM Link | Quote
Well he's a prehistoric man, not named yet. My first idea was to make the following story : instead of saving yoshi's egg, you get "DNA boosters", so that your character evolve (maybe he'll get new abilities), and he moves forward in the time (from prehistoric age to our age, that's where the industrial zone interfers ) I still have to figure out how to be able to use different GFX pages for Mario according to the levels he's in.
A little thing I've been working on today, not finished yet, kind of empty I know; still have to texture it a little more (some proportions issues too...)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6278 days
Last view: 6277 days
Posted on 03-20-06 06:02 PM Link | Quote
Originally posted by JaSp
I still have to figure out how to be able to use different GFX pages for Mario according to the levels he's in.


link
look at the DMA part near the begin of the thread
JaSp

Shyguy








Since: 11-18-05
From: Paris, France

Last post: 6279 days
Last view: 6278 days
Posted on 03-21-06 04:28 PM Link | Quote
Originally posted by Bio
link
look at the DMA part near the begin of the thread

Thanks a lot ! I just got it to work through LevelASM; now I'll be able to have different Mario's GFX according to the levels I just have to re-write jp's code to make it handling more than just one more GFX set, and voila!
Really, thanks you very much Bio, you and of course BMF for LevelASM and jp for his DMArio code
This little hack will more and more become a real project I think (pretentiousness apart, just play my SMB3 hack and you'll have a little idea about the quality of my hacks )
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