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04-27-24 04:06 PM
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread New poll | |
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User Post
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6279 days
Last view: 6277 days
Posted on 02-21-06 01:53 PM Link | Quote
Holy crap, NEON. That was brilliant. I see it turned out very well, too. Nice job on that.
eternaldragonx

Goomba
gtfo


 





Since: 02-18-06

Last post: 6324 days
Last view: 6285 days
Posted on 02-21-06 05:45 PM Link | Quote
neon that is a beautiful sight right there ....i was getting worried that u may have iced it, now can couldnt be any more happy being wrong, i think the water looks great its nice and dark in the middle which is just like the original, only now theres waves great, only see one prob in the river screenies the outer edge of the water is dark signifying deep but the center should be darker c whats im sayin? love the new gfx and layout changed nearly everything cept for the skull rock which im sure your woking on


(edited by eternaldragonx on 02-21-06 04:46 PM)
(edited by eternaldragonx on 02-21-06 04:46 PM)
Vick-R

Micro-Goomba


 





Since: 02-02-06
From: Canada

Last post: 6612 days
Last view: 6612 days
Posted on 02-21-06 05:48 PM Link | Quote
I have to create an IPS patch for my rom.

Attachments

Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6278 days
Last view: 6278 days
Posted on 02-21-06 07:01 PM Link | Quote
Might as well show this- a small attempt at drawing new level graphics in SMW... If I was actually going to make a hack I'd probably redo alot of them, or at least change the pallete so I could use more colors.

Attachments




(edited by Imajin on 02-21-06 06:01 PM)
NEONswift

Bee








Since: 11-18-05

Last post: 6278 days
Last view: 6277 days
Posted on 02-21-06 08:17 PM Link | Quote
Nice job to all those who have posted pictures.

Thanks for your words & advice celice, asdf and edragon. The water is a hard element to change graphically and parts of the original gfx was only there for aesthetic reasons and by removing them i have a very varied selection of animated tiles. Usually those water tiles are placed next to cliffs and look ok.

Problem is im still limited by the amount of tiles which is the reason the water may look odd. Only way i can see the issue disappearing is if i find the asm for loading death mountain and dark world tilesets.

I took a month off hacking to engulf myself in php for a possible future career in website design. Now thats past ive entered back into Z3 and found my speed has picked up. I have not only added two original tilesets to my hack in 3 days but also made the two areas to go with them.

Enjoy these pictures of my currently named "Lon Lon Farm" - Yeah i know original



(edited by NEONswift on 02-21-06 07:25 PM)
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6278 days
Posted on 02-21-06 09:43 PM Link | Quote
I LOVE the shadow-casting beams in the first shot for some strange reason <3
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 02-22-06 04:38 AM Link | Quote
NEONswift, that's fucking awesome!

Any idea for a release date?
Vick-R

Micro-Goomba


 





Since: 02-02-06
From: Canada

Last post: 6612 days
Last view: 6612 days
Posted on 02-22-06 05:35 PM Link | Quote
I'd better release it when it will be completed.

For the moment, I'm building the Fifth world. Over 30 levels are done, but I'm working on a demo version.
eternaldragonx

Goomba
gtfo


 





Since: 02-18-06

Last post: 6324 days
Last view: 6285 days
Posted on 02-22-06 06:15 PM Link | Quote
neon my god youve changed all the gfx this is amazing truly going to be an original game ive even noticed youve fixed the grass problem that seph had with the gfx around the tree no having texture, this is very and i mean very impressive, cant wait to see your new link sprite i can only assume how hard it is to transfer tha gfx i did see somewhere b4 though that sum1 had done it so i know its possible i think it may have been seph
NEONswift

Bee








Since: 11-18-05

Last post: 6278 days
Last view: 6277 days
Posted on 02-22-06 06:47 PM Link | Quote
thanks edragon. Transfering gfx from the dark world isnt so much an issue because its already set to fit with z3's palettes and layout. The main issue is converting minish cap gfx which usually has 1 or 2 extra colours than zelda 3. I mainly get round this by making the darkest colour that isn't used for outlines black as well. Its all about seeing what does and does not fit. I even use dark world palettes in the light world - which is where most of my hack is based - all i had to change was the dark world's green water to the same palette as the light world's blue light water.

As for a release...possibly sometime this year but most likely next. Hopefully Euclid's and Seph's hack will be released soon to keep you entertained. I learnt most my shit from those two so im in great appreciation and anticipation of their hack.
Captain Ron
Newcomer


 





Since: 12-28-05

Last post: 6638 days
Last view: 6638 days
Posted on 02-23-06 09:27 AM Link | Quote




This is the game I work on the most. The graphics are mostly done and the level edit is about half finished.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6278 days
Posted on 02-23-06 10:20 AM Link | Quote
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 02-24-06 06:29 PM Link | Quote
Levels look good, but I don't care much for that OW. I suggest water to add some liveliness to it
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6278 days
Posted on 02-25-06 10:59 AM Link | Quote


this is my super mario dangerous mission nes versio!
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6278 days
Last view: 6278 days
Posted on 02-25-06 01:49 PM Link | Quote
That world map actually looks pretty good.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6282 days
Last view: 6278 days
Posted on 02-25-06 04:19 PM Link | Quote
Looks the same as the demo shots to me
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6278 days
Last view: 6278 days
Posted on 02-25-06 08:10 PM Link | Quote
The overworld is nice but that first shot looks a lot like the original 1-1. Also, why would you show the bugs, and why write it so huge?
Megaman-Omega

Purple Leever








Since: 01-22-06
From: Syracuse

Last post: 6364 days
Last view: 6287 days
Posted on 02-25-06 11:58 PM Link | Quote
This hack looks pretty good exept for 2 things

1) --- Like HyperMackerel said the second screen-shot is really similar to world 1-1 maybe if you changed a few things like moving the colered blocks around, changing the blocks into something else or replasing the enemies with somrthing different. Just a thought.

2) --- Not as big but you might want to take this into consideration. Now this may be just me but you cactuses on the world map look an awful lot like green traffic lights. That could be just me but I'd advise changing it.

Besides that this hack still looks pretty good and ou've done a nice job on the overorld without the coin-chain thingys between levels this does a nice way to resemble Mario World keep up the good work.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6292 days
Last view: 6278 days
Posted on 02-26-06 05:58 AM Link | Quote
Originally posted by Megaman-Omega
This hack looks pretty good exept for 2 things

1) --- Like HyperMackerel said the second screen-shot is really similar to world 1-1 maybe if you changed a few things like moving the colered blocks around, changing the blocks into something else or replasing the enemies with somrthing different. Just a thought.

2) --- Not as big but you might want to take this into consideration. Now this may be just me but you cactuses on the world map look an awful lot like green traffic lights. That could be just me but I'd advise changing it.

Besides that this hack still looks pretty good and ou've done a nice job on the overorld without the coin-chain thingys between levels this does a nice way to resemble Mario World keep up the good work.
The overworld isn't a really big difference over the original "free roaming" demo hack someone released, I can't remember who. Same graphics and similar layout.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6283 days
Last view: 6277 days
Posted on 02-26-06 02:20 PM Link | Quote
The overworld looks like the original overworld with changed graphics. Partially...sort of. But it looks nice

Anyways...before I get too deep into my next level, here is the spiffy palette for 3-6: The Quarry of Starlit Wonders (hence the name)



I like it personally, I think it looks calming. But what do you all think?

P.S. this isn't my level, it's just a palette test. Palette test. No comments on anything besides palette please

P.P.S. The ground animates
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread |


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